Trophy Roadmap:
Difficulty: 3/10.
Estimated time to Platinum & 100%: 1 Hour.
Trophies: 26. 1 /
8 /
4 /
13 .
Missable trophies: None.
Buggy trophies: ( Die Hard) Just start at Spike Hall with chapter selection and complete it with no mistakes.
Difficulty related: None.
Playthrough: 2 Minimum.
Introduction:
Welcome to the We Were Here Trophy Guide!
We Were Here is the free pilot episode in a series of cooperative standalone puzzle adventures. Two players are trapped inside an abandoned castle, the only possessions you have left is a walkie-talkie with a familiar voice on the other end.
Roadmap:
Stage 1: Play as either The Explorer or The Librarian.
Just play any role you like, this game is most fun with a friend, so just have a good time.
You’ll be earning these trophies: The Answer Lies..
..Between The Eyes
Is that a..
A face on its..
The is fine
Antarctic Odyssey
Dungeons and..
Guiding Light
Ice Physics
Grandmaster
Is that another..
South Pole
Lights, camera..
Don’t Turn Around
Why me?
Worst Friend Forever
Stage 2: Playing the role you didn’t in Stage 1 + Clean up.
Once, you’re done with the first playthrough, you can get stuff like the confetti ending or the perfect playthrough.
During this step you’ll earn these trophies: Die Hard
Happy Ending
Eye See You
Myth Busters
What ‘r you doing?
Dungeon Master
Fools’ Mate
Vlad The Impaler
Killer Performance
Trophy Guide:
![]() ![]() Obtained all We Were Here tropies |
Not much to say here, you get the platinum for obtaining all trophies in the base game. Also, note to the Developers. They wrote “tropies” instead of “trophies” in the description.
![]() ![]() Escape from the Storage Room |
This trophy is earned from playing the explorer role and is the first puzzle. Go to Eye See You for more details.
![]() ![]() Assisted in escaping the Storage Room ..and no the answer is not a nose |
This trophy is earned from playing the librarian role and is the first puzzle. Go to Eye See You for more details.
![]() ![]() Escape from the Painting Room |
This trophy is earned from playing the explorer role and is the second puzzle. Go to Myth Busters for more details.
![]() ![]() Assisted in escaping the Painting Room ..and enjoyed fine arts |
This trophy is earned from playing the librarian role and is the second puzzle. Go to Myth Busters for more details.
![]() ![]() Escape from the Submerged Hallway |
This trophy is earned from playing the explorer role and is the third puzzle. Go to What ‘r you doing? for more details.
![]() ![]() Assisted in escaping the Submerged Hallway ..and became a qualified plumber |
This trophy is earned from playing the librarian role and is the third puzzle. Go to What ‘r you doing? for more details.
![]() ![]() Escaped from the Dungeon ..and the dragon. |
This trophy is earned from playing the explorer role and is the fourth puzzle. Go to Dungeon Master for more details.
![]() ![]() Assisted in escaping the Dungeon ..and didn’t skip leg day |
This trophy is earned from playing the librarian role and is the fourth puzzle. Go to Dungeon Master for more details.
![]() ![]() Escape from the Frozen Courtyard ..and didn’t lose your cool |
This trophy is earned from playing the explorer role and is the fifth puzzle. Go to Fools’ Mate for more details.
![]() ![]() Assisted in escaping the Frozen Courtyard ..and learned some new tricks |
This trophy is earned from playing the librarian role and is the fifth puzzle. Go to Fools’ Mate for more details.
![]() ![]() Escape from the Dark Hallway |
This trophy is earned from playing the explorer role and is the sixth puzzle. Go to Vlad The Impaler for more details.
![]() ![]() Assisted in escaping the Dark Hallway ..and learned about cardinal directions |
This trophy is earned from playing the librarian role and is the sixth puzzle. Go to Vlad The Impaler for more details.
![]() ![]() Assisted in escaping the Haunted Theater |
This trophy is earned from playing the explorer role and is the seventh and final puzzle. Go to Killer Performance for more details.
![]() ![]() Escaped the Haunted Theater |
This trophy is earned from playing the librarian role and is the seventh and final puzzle. Go to Killer Performance for more details.
![]() ![]() Stayed behind, all alone |
Spoiler:
At the end of the game, there will be a choice to either stand on a pressure plate and let your teammate go, or to leave while your teammate stands on the pressure plate. For this trophy, you are required to stay behind and let your teammate go.
![]() ![]() Got out and left your friend behind |
Spoiler:
At the end of the game, there will be a choice to either stand on a pressure plate and let your teammate go, or to leave while your teammate stands on the pressure plate. For this trophy, you are required to leave while your teammate stays behind.
![]() ![]() Play through the whole game without dying once |
This trophy requires you to get through the entire game without dying, but also you can’t fail a single puzzle either, even if it doesn’t result in a death.
There are seven puzzles in the game to get through, and some of them aren’t random which will help since the explorer can get through it quicker if they know the solutions in advance.
These puzzles are:
- The Dungeon
- Chess
- Haunted Theater
For the puzzle solutions, go to the trophies related to completing them perfectly.
![]() ![]() Have some confetti |
When in The Dungeon, Once you reach the red switch, just spam it until confetti pops out.
This can only be unlocked for the explorer, the librarian will not get the trophy. And this will also disqualify you for the trophy Die Hard.
![]() ![]() Perfect play ‘Between the eyes’ |
The Explorer:
When starting, The Explorer will see a wall with symbols, and on either side pillars with eyes, each one of three different colors. From left to right tell the colors to the librarian, this is the pattern with the symbols you must press.
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Symbols on the wall. |
The Librarian:
When starting, The Librarian will have a poster on the wall with the same symbols and eyes, and you’ll have to match the color of the eyes the explorer sees’ to the same pattern on the poster.
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The Poster with the Symbols |
![]() ![]() Perfect play ‘Painting Room’ |
The Explorer:
After progressing there will be painting with some unique characteristics. You’ll have to describe it to the Librarian and then place three tiles with symbols in the correct order, in the empty space below the painting.
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The Librarian:
To the left of the poster with the eyes and the symbols, a door will open to a room full of painting, The Explorer will have to describe the painting, and then The Librarian will have to describe the symbols.
All Paintings:
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![]() ![]() Perfect play ‘Submerged Hallway’ |
The Explorer:
- Green
- Purple
- Orange
You’ll have to tell the Librarian this color.
The Librarian:
After exiting the room with the paintings you’ll have to go forwards turn right around the corner and enter the room on the left which is a bunch of stairs downwards. leading to 3 valves of different colors.
- Blue
- Red
- Yellow
These three colors can make the color The explorer will see.
Red + Blue | Purple |
Red + Yellow | Orange |
Blue + Yellow | Green |
![]() | Note: Stay in the middle as much as possible, if you move too much to the right you can get clipped into a box which will get you stuck until you manage to escape, if you can escape that is, there is no jump feature in the game, so you’ll have to move around until your hitbox gets loose. |
![]() ![]() Perfect play ‘The Dungeon’ |
The Explorer:
The explorer will be in a dungeon, it’s the job of The Librarian to escort you to the correct spots that’ll allow you to trigger the switches for the different colored gates.
The Librarian:
The correct route is:
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![]() ![]() Perfect play ‘Chess’ |
The Explorer:
You’ll be let into an outdoor area where you’ll slowly freeze and lose your vision, You’ll have about 5 minutes to complete a few tasks. First, you’ll have to turn on a generator.
Firstly, go to the box in the back and hit when it’s on green three times to get the lights on top to glow. Then head left and spin the lever next to it.
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Now head to the chessboard:
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The Librarian:
As The Librarian, you’ll have to grab the film-roll near the map on the table, then take it upstairs, turn left and place it on the projector. This will play a film of the chess moves needed to progress.
For those who aren’t familiar with chess, the piece names will be used for the explanation.
Pieces:
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Correct Answer:
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![]() ![]() Perfect play ‘Spike Hall’ |
The Explorer:
After progressing through the chess puzzle, you’ll be in a hallway with a tiled floor, in front, there will be a book with 5 symbols. The Librarian will have multiple books scattered around the Library and each has different but very similar symbols on it. Each book has directions to escape the room by crossing the hall without dying. if you die on this, you’ll be instantly reset, but, the symbols on the book change, and the directions will be different.
The Librarian:
As the Librarian, it’s your job to lead The Explorer with the proper directions based on the book.
Below is a list of all books and the proper direction.
![]() | Starting In The Far West Corner. One Moves North Trice. Take One Step South. But Not Before Taking, Two Steps East. Continue Towards The Eastern Wall. The Head Towards The End Of It All. Starting from the furthest left side: |
![]() | Before One Starts In the East. Take One Step Westward. Then Start By Taking Two Steps North. Take One More Step North. But Not Before Moving One Step West. Go West Some More Till One Hits The Wall. Then Head Straight For The Door. Starting from the furthest right side, move one step left before starting: |
![]() | Starting In The Far West. Take-Two Steps Northbound. Head East Twice. – Then After Moving North Two Times. One Can Head For The Door. After Taking One Step. Towards The Western Wall. Starting from the furthest left side: |
![]() | Before One Starts In The West. Take One Step Towards The Eastern Wall. Starting from the furthest left side, move one step right before starting:
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![]() | Starting From The Far East. After Moving Two Steps North. Head Two Steps Towards The West. – Move Two Steps Towards The North. Take A Step East Before Heading Forward Once More. Starting from the furthest right side: |
![]() | In The Western Corner Lies Your Start. Keep Moving North But Watch Your Step. Before The Last Tile, You Must Head East. – After These Two Steps. Take One Step Towards The South. Head For The Eastern Wall Then You May Proceed Towards The Door. Starting from the furthest left side: |
![]() ![]() Perfect play ‘Haunted Theater’ |
The Explorer:
Now as the explorer, you’ll have to pull some spin levers to put out different assets on a stage that The Librarian can see. After every scene is on stage, you’ll have to pull the “Scene x” lever on the right side, then you can start on the next scene. There is also a Blood Light that you can use but is only needed in the last scene.
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The Correct order is:
- Scene 1 – Castle + People
- Scene 2 – Castle + Queen + King
- Scene 3 – Castle + Queen + King + People
- Scene 4 – Castle + Queen + People + Mad King
- Scene 5 – King + Blood Light
The Librarian:
After The Explorer escapes the frozen outdoors, head upstairs and turn right and head to the door, it’ll lead to a theatre, head up the stairs to the stage and play the record player or vinyl player, gramophone… etc.
The record player or vinyl player, gramophone… etc. | The Monster |
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