Trophy Roadmap:
Difficulty: 1/10
Estimated time to platinum: 20/30 Mins
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: 1
Introduction:
Welcome to the Vera Blanc: Ghost In The Castle Trophy Guide!
The second episode of the Vera Blanc series will bring you to a small village in central Italy. The town’s legendary ghost seems like nothing more than a quaint story, but a string of murders and suicides all point to the castle’s ghost…
This game is developed by WinterWolves Games and published by Ratalaika Games.
You can find the guide for the first episode, Vera Blanc: Full Moon, HERE.
Roadmap:
Step 1: Follow the text guide below
The text guide will take you through the entire platinum. This time, there’s no need to play the game with minigames for unlocking all the trophies.
You’ll be earning these trophies: Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
First Clue
It’s Real
Exorcism Test
Party Night
Diary
The Shack
Mystery No More
Platinum Vera
Video Walkthrough
Text Walkthrough
Before you begin make sure you change the options to what you see below:
Important notes about the guide:
When you reach Day 2 of the investigation you’ll have a map screen where you need to select places to visit. Names of the places you should go will be underlined in RED.
Sometimes when you visit a place there will be no choices to make. If you have the “skip text” mode on you will almost immediately return to the map.
To make this clear in the guide, you will find a “N/A” under the location name.
Just for safety, it’s recommended to save the game every time you progress to the next ‘day’.
Start a new game
(skip the introduction and play without minigames)
– Approach teenagers ( First clue);
– Read Berni’s mind;
– Look for adults;
– The ghost;
– The castle;
– Anastasi;
– Himself;
– Stop talking;
– Wait for Mr. Anastasi;
– Ask if he’s married;
– Ask about the ghost;
– Ask where you’re going;
– Ask about Roberto;
– Ask if he’s jealous;
– Examine the garden;
– Examine room;
– Ask about his wealth;
– Ask if he saw the ghost;
– Ask why he doesn’t want more tourists;
– Ask about the scientists;
– Ask if he has any suggestions;
– Ask if he is the owner;
– Ask about the ghost;
– Get ready for dinner ( It’s Real);
– Ask about Riccardo and Lucia,
– Read Massimo’s mind;
– Ask for permission to look around ( Day 2).
Day 2
POLICE STATION
– Ask about Paolo;
– Disagree;
– Ask about Riccardo;
– Read her mind.
GUIDO’S COFFEE
– Ask what happened;
– Tell him you saw the ghost;
– Ask about Paolo;
– Ask about Nassi.
TOWN SQUARE
– Talk to the teenagers.
TOWN SQUARE (Again)
– How do you know the ghost is a woman?;
– Did you see the ghost?;
– We saw the ghost!.
THE CASTLE
– Read his mind.
CEMETERY
– N/A ( Day 3).
Day 3
THE CASTLE
– Read his mind;
– Did you notice anything strange about her?;
– Did she do something to you? Are you okay?;
– Why did she sign the guest book?;
– When did she come?;
– Did she touch anything else?;
– Did she want to see something in particular?.
SOUVENIR SHOP
– Enter shop;
– Read his mind;
– Ask about the ghost;
– Ask about the murder.
POLICE STATION
– N/A.
CHURCH
– Yes, why?;
– Read his mind;
– Ask what he does here;
– Tell him the truth ( Day 4).
Day 4
– How do you know it was Berni?;
– Something was going on between them?;
– Was Berni alone? What exactly did Nassi see?;
– Where is Nassi now?.
POLICE STATION
– Ask about Berni;
– Ask about Nassi;
– Ask about Eva.
TOWN SQUARE
– Everything all right, Nassi?;
– Why were those boys attacking you again?;
– Did you do anything to Berni?;
– Read his mind;
– Beg him.
POLICE STATION
– Read his mind ( Exorcism Test).
VILLA ANASTASI
– Who were those guests?;
– Ask why he is so sad;
– Read his mind;
– Talk about Nassi ( Day 5).
Day 5
– Tell Brandon to shoot her;
– Ask why she tried to kill you;
– Accuse her of being the ghost.
POLICE STATION
– N/A.
HOSPITAL
– Mattia? How are you feeling?;
– Do you remember what happened?;
– Tell him you’re sorry;
– Get a drink;
– Ask Gnocchi about him;
– Ask Gnocchi about Anastasi;
– Ask Gnocchi about the ghost;
– Get a drink;
– Dance ( Party Night);
– Get a drink;
– Ask Gnocchi about Anastasi;
– ask about Gnocchi;
– ask about Anastasi;
– ask about the murders;
– who was Anastasi senior’s second wife?;
– do you know anything about Roberto’s business?;
– What can you tell me about the ghost?;
– do you know a certain Eva? ( Day 6).
Day 6
POLICE STATION
– N/A.
CEMETERY
– N/A.
POLICE STATION
– N/A.
ABANDONED BUILDING
– N/A ( Diary).
POLICE STATION
– N/A ( Day 7).
Day 7
POLICE STATION
– N/A.
CHURCH
– N/A.
HOSPITAL
– What!? She already killed two people!;
– Do you feel better now?;
– What are we supposed to do?.
GUIDO’S COFFEE
– Ask about Riccardo;
– Ask why he is holding Lucia;
– Listen to Brandon;
– Talk about Riccardo again;
– Tell him you want to help;
– Talk with Lucia;
– Talk with Berni;
– Talk with Paolo.
YOUR HOUSE
– Talk about the ghost;
– Talk about Anastasi;
– Talk about the diary.
DISCO PUB
– N/A.
GUIDO’S COFFEE
– N/A.
CEMETERY
– N/A.
VILLA ANASTASI
– Talk about his business;
– Read his mind;
– Ask to use the bathroom;
– Talk about his family;
– Show him the diary;
– Wait.
CASTLE
– Ghost;
– Leave the castle.
CHURCH
– N/A.
SHACK IN THE WOODS
– Stay still ( The Shack);
– Read Nassi’s mind;
– Tell him you’re sorry for his loss;
– Stop talking ( Mystery No More,
Platinum Vera).
Trophy Guide:
![]() ![]() Platinum Trophy |
![]() ![]() Reach Day 2 of the investigation. |
This trophy will unlock after completing the relevant day, as long as you reach the end of it. If you get stuck throughout this day, refer to the walkthrough for assistance.
![]() ![]() Reach Day 3 of the investigation. |
This trophy will unlock after completing the relevant day, as long as you reach the end of it. If you get stuck throughout this day, refer to the walkthrough for assistance.
![]() ![]() Reach Day 4 of the investigation. |
This trophy will unlock after completing the relevant day, as long as you reach the end of it. If you get stuck throughout this day, refer to the walkthrough for assistance.
![]() ![]() Reach Day 5 of the investigation. |
This trophy will unlock after completing the relevant day, as long as you reach the end of it. If you get stuck throughout this day, refer to the walkthrough for assistance.
![]() ![]() Reach Day 6 of the investigation. |
This trophy will unlock after completing the relevant day, as long as you reach the end of it. If you get stuck throughout this day, refer to the walkthrough for assistance.
![]() ![]() Reach Day 7 of the investigation. |
This trophy will unlock after completing the relevant day, as long as you reach the end of it. If you get stuck throughout this day, refer to the walkthrough for assistance.
![]() ![]() You’ve just found your first clue! |
This trophy will pop right at the beginning of the game.
Select “Approach teenagers” as your first dialogue option.
Refer to the text walkthrough for more details.
![]() ![]() See the ghost for the first time. |
On Day 1, you will end at your house. You need to speak with Paolo and get ready for dinner.
Refer to the text walkthrough for more details.
![]() ![]() Are you really going to try this? |
On Day 4, you will need to head inside the Police Station twice. On your second visit, you will have to read Berni’s mind and Bandera will contain Father Mattia.
Refer to the text walkthrough for more details.
![]() ![]() Go to the disco and dance. |
On Day 5, you will go inside the disco pub. Here you will have a dialogue with Gnocchi. Select the “Dance” option to unlock this trophy.
Refer to the text walkthrough for more details.
![]() ![]() Find the diary. |
On Day 6, you will have to find some clues. Once you can visit the Abandoned Building, you will find the diary.
Refer to the text walkthrough for more details.
![]() ![]() Find Nassi in the Shack in the woods. |
On Day 7, you will head into the church to speak with the father. He will give you instructions on how to find Nassi’s shack.
After that, you will be able to select the “Shack in the woods” location. Stay still when the boar attacks you and you will get the trophy.
Refer to the text walkthrough for more details.
![]() ![]() Solve the case with the good ending. |
At the end of Day 7, once you are in Villa Anastasi, make sure to not arrest Roberto, but head to the castle instead.
Once there, give the ghost the answer you like the most then leave.
Head to the church to discover Nessi’s Shack location and head into the woods. Stay still when the boar attacks then read Nessi’s mind.
Head back to Villa Anastasi and tell everything to Roberto.
Refer to the text walkthrough for more details.