Trophy Roadmap:
Difficulty: 2/10.
Estimated time to Platinum: 20 – 30 Mins.
Trophies: 13. 1 /
11 /
1 /
0 .
Missable trophies: None.
Glitched trophies: None.
Difficulty related: None.
Playthrough: One.
Introduction:
Welcome to the Trails and Traces: The Tomb of Thomas Tew Trophy Guide!
Trails and Traces: The Tomb of Thomas Tew is a Point & Click adventure story developed by Because Because Games and published by Ratalaika Games S.L.. It follows the investigation of Detective James Labbett on their missing person case and leads to a strange twist feature Tew’ himself…
Roadmap:
Step 1: Play through the Story
There is not a lot of backtracking between areas within the story, so there is not too many ways in which you can get stuck. All trophies are story related as a result of performing an action required to progress, so there is nothing missable.
If have provided a full Text Walkthrough below should you require some assistance along the way.
You’ll be earning these trophies:
UNPAID DETECTIVE WORK
NEW CASE
HOLLY!
STORE OPEN
CASE CLOSED?
TEW’S KEY
SLEEPING ON THE JOB
A SHORT FUSE
GETTING AWAY WITH IT
SAFE TRAVELS
A GOOD REMINDER
TURNING OVER A NEW LEAF
TRACED THE TRAILS
Video Walkthrough:
Text Walkthrough:
New Game
Skip Dialogue With
Select Cardboard box & Hold > Investigate Box
Inventory – Click
on Key > Drag to the Red Box on the Left > Use Small Key on Locker
Select the Crowbar that falls (Close to Oil Spill) > Take Crowbar
Select Steel Drawers on the Right > Open Drawers
Inventory – Combine Oily Crowbar & Cloth
Inventory – Crowbar > Drag to the Door > Use Crowbar on Door – UNPAID DETECTIVE WORK
Skip Dialogue – NEW CASE
Select Book of Haiku from the floor > Pick up Book
Select Wallet from the floor > Pick up Wallet
Select Hook from table > Pick up Hook
Inventory – Wallet > Open Wallet
Select Computer > Use Computer
Select “Password Reminder” > Leave Computer
Select the guy Will Clements > Talk to Will
Exhaust all the Dialogue
Select Clippings on the wall behind Will > Look at Clippings (Top Option)
Select Computer > Use Computer
Select “Super Bang Seven“
Select Exit > Use Exit
Walk Right by clicking on the floor
Select Back Alley just before “Adam Brooks Estate Agents” > Walk down Alley
Select Entrance to “Trend” > Enter Trend
Select Bartender > Talk to Bartender
Exhaust all the Dialogue
Select Drunk > Talk to Drunk
Select Bag of Popcorn > Pick up Popcorn
Select Exit to City > Use Exit to City
Select Exit to Main Street > Walk to City Street
Walk Left by clicking on the floor
Select the Shop Entrance of “Bazington’s” > Go Inside
Skip Dialogue
Inventory – Popcorn > Drag to Microwave > Use Popcorn on Microwave
Select Microwave > Operate Microwave
Select Pet Carrier > Open Pet Carrier Door – HOLLY!
Select Staff Member > Talk to Staff Member
Exhaust all the Dialogue
Select Exit > Go Outside
Walk Right by clicking on the floor
Select Back Alley just before “Adam Brooks Estate Agents” > Walk down Alley
Select Entrance to “Trend” > Enter Trend
Inventory – Smelling Salts > Drag to Drunk > Use Smelling Salts on Drunk
Select Drunk > Talk to Drunk
Select “I’m informed you know Wayan Clements?“
Skip Dialogue (Careful not to progress too quickly)
Select “The engraving on his shovel’s handle is..“
Select “The Letter W.“
Select “His last dig was in.“
Select “Madagascar.“
Select “His favourite fizzy drink is..“
Select “I’ll get back to you on that.“
Select “Gotta go.“
Select Exit to City > Use Exit to City
Select Exit to Main Street > Walk to City Street
Walk Left by clicking on the floor
Select the Shop Entrance of “Bazington’s” > Go Inside
Select Staff Member > Talk to Staff Member
Select “Does a guy called Wayan Clements buy drinks from here?“
Select “See ya later.“
Select Exit > Go Outside
Walk Right by clicking on the floor
Select Back Alley just before “Adam Brooks Estate Agents” > Walk down Alley
Select Entrance to “Trend” > Enter Trend
Select Drunk > Talk to Drunk
Select “His favourite fizzy drink is..“
Select “Pexi Min Cherry.“
Select “Can you tell me about Wayan’s friend yet?“
Select “Gotta go.“
Select Exit to City > Use Exit to City
Select Exit to Main Street > Walk to City Street
Walk Left by clicking on the floor
Select the Entrance of “Dhanak Fine Art” > Enter the Art Gallery
Select MegaPhone > Take MegaPhone
Select Gallery Owner > Talk to Gallery Owner
Select “Can I borrow you megaphone?“
Select “Nevermind.“
Inventory – Hook > Drag to Gallery Owner > Use Hook on Gallery Owner
Skip Dialogue
Select Exit > Use Exit
Inventory – Crabb’s Megaphone > Drag to Window (Top Left of “Music Zone“) > Use Crabb’s Megaphone on Window – STORE OPEN
Select Record Store Entrance of “Music Zone” > Enter Record Store
Select Record Store Owner > Talk to Record Store Owner
Select “I’m informed you know Wayan.“
Skip Dialogue
Select Record Store Entrance of “Music Zone” > Enter Record Store
Select Jukebox > Operate Jukebox
Select Police – Sirens “Play” > Press Button
Skip Dialogue – CASE CLOSED?
Select Front Door > Use Front Door
Select Statue (On the Right) > Move Statue
Select “Push the arm up.“
Select Statue (On the Left) > Move Statue
Select “Push the arm up.“
Select Top Ring (In the Middle) > Rotate Top Ring
Select Top Ring > Rotate Top Ring
Select Top Ring > Rotate Top Ring
Select Middle Ring > Use Middle Ring
Select Lower Ring > Use Lower Ring
Select Lower Ring > Use Lower Ring
Select Exit > Use Exit
Select Fountain > Enter Fountain
Select Chain (Located Behind the Pirate) > Use Chain
Select Stairs > Use Stairs
Select Toolbox > Use Toolbox
Select Fountain > Enter Fountain
Inventory – Saw > Drag to Chain > Use Saw on Chain
Select Statue > Use Statue
Select Chest > Open Chest – TEW’S KEY
Skip Dialogue
Select Backpack > Use Backpack
Inventory – Lavender > Drag to Stockade > Use Lavender on Stockade
Select Entrance > Use Entrance
Select Pirate > Talk to Pirate
Select “What sort of attractions do you have here?“
Select “What about the stocks..“
Select “Could you pose in them so I can take a photo?“
Select Stockade > Lock Stockade – SLEEPING ON THE JOB
Select Keys > Pick up Keys
Select Entrance > Use Entrance
Select Cannonball > Take Cannonball
Select Rammer > Take Rammer
Select Rope > Take Rope
Select Entrance > Open Door
Select Torch > Take Torch
Select Screwdriver > Pick up Screwdriver
Select Exit to Reception > Go to Reception
Select Exit > Go Outside
Inventory – Pirate Museum Keys > Drag to Panel (On the Left) > Use Pirate Museum Keys on Panel
Inventory – Screwdriver > Drag to Panel (On the Left) > Use Screwdriver on Panel – A SHORT FUSE
Select RC Pirate Ship > Take RC Pirate Ship (You only take a Fuse, not the whole thing)
Select Entrance > Use Entrance
Select Entrance > Open Door
Inventory – Pirate Museum Keys > Drag to Cabinet (On the Left) > Use Pirate Museum Keys on Cabinet
Select Gunpowder > Take Gunpowder
Select Cloth (On the Statue) > Take Cloth
Inventory – Bag of Gunpowder > Drag to Cannon > Use Bag of Gunpowder on Cannon
Inventory – Rammer > Drag to Cannon > Use Rammer on Cannon
Inventory – Cloth > Drag to Cannon > Use Cloth on Cannon
Inventory – Rammer > Drag to Cannon > Use Rammer on Cannon
Inventory – Cannonball > Drag to Cannon > Use Cannonball on Cannon
Inventory – Screwdriver > Drag to Cannon > Use Screwdriver on Cannon
Inventory – Fuse > Drag to Cannon > Use Fuse on Cannon
Inventory – Torch > Drag to Cannon > Use Torch on Cannon – GETTING AWAY WITH IT
Skip Dialogue – SAFE TRAVELS
Inventory – Tew’s Book > Drag to Thomas Tew > Use Tew’s Book on Thomas Tew – A GOOD REMINDER
Dialogue cannot be skipped – TURNING OVER A NEW LEAF &
TRACED THE TRAILS
Trophy Guide:
![]() ![]() Get all other trophies. |
Get all other trophies.
![]() ![]() Help the homeless man. |
Follow along the Walkthrough above to obtain the Trophy once you use the Crowbar on the door.
New Game
Skip Dialogue With
Hold – Cardboard box > Investigate Box
Inventory – Key > Drag to the Red Box on the Left > Use Small Key on Locker
Select the Crowbar that falls > Take Crowbar
Select Steel Drawers on the Right > Open Drawers
Inventory – Combine Oily Crowbar & Cloth
Inventory – Crowbar > Drag to the Door > Use Crowbar on Door – UNPAID DETECTIVE WORK
![]() ![]() Start a new case. |
This trophy will pop during the cutscene dialogue proceeding UNPAID DETECTIVE WORK
New Game
Skip Dialogue With
Hold – Cardboard box > Investigate Box
Inventory – Key > Drag to the Red Box on the Left > Use Small Key on Locker
Select the Crowbar that falls > Take Crowbar
Select Steel Drawers on the Right > Open Drawers
Inventory – Combine Oily Crowbar & Cloth
Inventory – Crowbar > Drag to the Door > Use Crowbar on Door – UNPAID DETECTIVE WORK
Skip Dialogue – NEW CASE
![]() ![]() Liberation! |
You need to obtain the Popcorn from the Drunk and make you way into “Bazington’s“. This is done as part of stating the NEW CASE.
If following the walkthrough above the events leading up to the trophy pop are listed below –
Select Back Alley just before “Adam Brooks Estate Agents” > Walk down Alley
Select Entrance to “Trend” > Enter Trend
Select Bartender > Talk to Bartender
Exhaust all the Dialogue
Select Drunk > Talk to Drunk
Select Bag of Popcorn > Pick up Popcorn
Select Exit to City > Use Exit to City
Select Exit to Main Street > Walk to City Street
Walk Left by clicking on the floor
Select the Shop Entrance of “Bazington’s” > Go Inside
Skip Dialogue
Inventory – Popcorn > Drag to Microwave > Use Popcorn on Microwave
Select Microwave > Operate Microwave
Select Pet Carrier > Open Pet Carrier Door – HOLLY!
![]() ![]() Ready for business. |
You need to obtain the Megaphone from the Gallery Owner in “Dhanak Fine Art” and make you way to the “Music Zone“.
If following the walkthrough above the events leading up to the trophy pop are listed below –
Select the Entrance of “Dhanak Fine Art” > Enter the Art Gallery
Select MegaPhone > Take MegaPhone
Select Gallery Owner > Talk to Gallery Owner
Select “Can I borrow you megaphone?“
Select “Nevermind.“
Inventory – Hook > Drag to Gallery Owner > Use Hook on Gallery Owner
Skip Dialogue
Select Exit > Use Exit
Inventory – Crabb’s Megaphone > Drag to Window (Top Left of “Music Zone“) > Use Crabb’s Megaphone on Window – STORE OPEN
![]() ![]() Found the missing man. |
Once you are able to operate the Jukebox you’ll need to interrupt the hold up by playing out the sequence as per below –
Select Record Store Entrance of “Music Zone” > Enter Record Store
Select Jukebox > Operate Jukebox
Select Police – Sirens “Play” > Press Button
Skip Dialogue – CASE CLOSED?
![]() ![]() All this trouble for a key. |
Located inside the Fountain later in the game, you will need to tackle some Indiana Jones style traps in order to obtain the Key. If following the walkthrough above the events leading up to the trophy pop are listed below –
Select Fountain > Enter Fountain
Select Chain (Located Behind the Pirate) > Use Chain
Select Stairs > Use Stairs
Select Toolbox > Use Toolbox
Select Fountain > Enter Fountain
Inventory – Saw > Drag to Chain > Use Saw on Chain
Select Statue > Use Statue
Select Chest > Open Chest – TEW’S KEY
![]() ![]() He wasn’t busy anyway. |
You’ll firstly need the Lavender, and then you’ll have to entice the Pirate out of the ship and into the Stockades.
If following the walkthrough above the events leading up to the trophy pop are listed below –
Select Backpack > Use Backpack
Inventory – Lavender > Drag to Stockade > Use Lavender on Stockade
Select Entrance > Use Entrance
Select Pirate > Talk to Pirate
Select “What sort of attractions do you have here?“
Select “What about the stocks..“
Select “Could you pose in them so I can take a photo?“
Select Stockade > Lock Stockade – SLEEPING ON THE JOB
![]() ![]() Ruin the boy’s fun. |
Obtained when you remove the fuse from the Panel and spoil the poor boys’ fun with his RC. You’ll be able to obtain the Keys from the Pirate once the have fallen asleep in SLEEPING ON THE JOB.
If following the walkthrough above the events leading up to the trophy pop are listed below –
Select Keys > Pick up Keys
Select Entrance > Use Entrance
Select Cannonball > Take Cannonball
Select Rammer > Take Rammer
Select Rope > Take Rope
Select Entrance > Open Door
Select Torch > Take Torch
Select Screwdriver > Pick up Screwdriver
Select Exit to Reception > Go to Reception
Select Exit > Go Outside
Inventory – Pirate Museum Keys > Drag to Panel (On the Left) > Use Pirate Museum Keys on Panel
Inventory – Screwdriver > Drag to Panel (On the Left) > Use Screwdriver on Panel – A SHORT FUSE
![]() ![]() Cause destruction in the pursuit of your adventure. |
Proceeding A SHORT FUSE, you will need to make your way back inside the Pirate Ship and place all relevant items inside the Cannon to make it fire.
If following the walkthrough above the events leading up to the trophy pop are listed below –
Select Entrance > Use Entrance
Select Entrance > Open Door
Inventory – Pirate Museum Keys > Drag to Cabinet (On the Left) > Use Pirate Museum Keys on Cabinet
Select Gunpowder > Take Gunpowder
Select Cloth (On the Statue) > Take Cloth
Inventory – Bag of Gunpowder > Drag to Cannon > Use Bag of Gunpowder on Cannon
Inventory – Rammer > Drag to Cannon > Use Rammer on Cannon
Inventory – Cloth > Drag to Cannon > Use Cloth on Cannon
Inventory – Rammer > Drag to Cannon > Use Rammer on Cannon
Inventory – Cannonball > Drag to Cannon > Use Cannonball on Cannon
Inventory – Screwdriver > Drag to Cannon > Use Screwdriver on Cannon
Inventory – Fuse > Drag to Cannon > Use Fuse on Cannon
Inventory – Torch > Drag to Cannon > Use Torch on Cannon – GETTING AWAY WITH IT
![]() ![]() What could possibly go wrong? |
The trophy will be obtained automatically during the dialogue cut scene proceeding GETTING AWAY WITH IT.
![]() ![]() Jog someone’s memory. |
Following on from SAFE TRAVELS, you simply need to complete the last part of the story as per below –
Inventory – Tew’s Book > Drag to Thomas Tew > Use Tew’s Book on Thomas Tew – A GOOD REMINDER
![]() ![]() Finish the game. |
The trophy will be obtained automatically during the dialogue cut scene proceeding A GOOD REMINDER.