Estimated time to 100%: 20 – 30 Hours.
Missable trophies: None.
Glitched trophies: None.
Difficulty related: None.
Playthrough: 2 (For This Guide)
Welcome to the Resident Evil: The Umbrella Chronicles Trophy Guide!
In Umbrella Corps, you go through abridged versions of the stories of Resident Evil 0, 1, and 3. All in Rail Shooting Arcadey “fun”!
Step 1: Enjoy The Story
During this step, just play the game. The game is broken down into 4 scenarios. Resident Evil 0, 1, 3, and a new story in the Resident Evil Universe. You do have to play through them in order. You also unlock little side stories within each scenario as well! So you have about 5 levels per scenario. You’ll also get Star after every level to upgrade your guns. If you feel unprepared for any level, you can replay an old one, and get more stars for upgrades! In my experience, I wasn’t good enough to unlock the very last level in the “Umbrellas End” scenario during my initial run. Unfortunately, some levels need to be A ranked at the minimum, to unlock others. So I basically skipped to step 2 when I couldn’t get the last level to beat the game! But, at the end of this step, you’ll have at least 50% of the list done.
You’ll be earning these trophies:
Man In ‘Cuffs
Thirsty For Blood
Farewell To A Friend
Big Guy Wants To Play
The Fruits Of Ambition
Taking One For The Team
The Final Curtain
Step 2: Collectibles + Hard S Rank
At this point, you’ll be doing a few things at once. Getting all the collectibles in a level, then switching it to Hard mode to get your S rank, and being able to upgrade all your weapons! There are many fantastic guides out there for Collectibles, and I will link one in Archive Collector.
Now play on Easy to get all the collectibles in a level. When you have them all, you can then go to the options menu, and switch the game to Hard. Now replay the level you just did, so you have the layout and enemy placement fresh in your mind. You then have to S rank them. The process of S ranking will be laid out in the Master Of Destruction trophy below!
Now repeat the process for all 22 levels, and you’ll have a few more trophies done, and just need the minigame!
During this step you’ll earn these trophies:
Love Those Weapons
Master Of Destruction
Step 3: Minigame!
Now is the time to clear up the final trophy, which is the minigame! Zombie whack-a-mole! After this stage, you’ll finally have your 100% done!
During this step you’ll earn the following trophies:
Zombie Smack Down!
|Man in ‘Cuffs
Meet a man in handcuffs.
This trophy unlocks after the opening cutscene in “Train Derailment 1”, in the Resident Evil Zero campaign.
|Thirsty For Blood
Defeat the blood thirsty monster.
This trophy unlocks at the end of the Resident Evil Zero campaign, which is “Train Derailment 3”. This level has three boss fights in it technically. The first boss is against the Leech Queen, where you just keep firing at it, and it will eventually die. Afterwards, you’ll be on an elevator. The Queen will be trailing behind you, stomping up the shaft. Use your pistol to try and get some headshots in, but as it gets really close, switch to the grenade launcher and hit it with it to knock it back. After this step, you’ll be on the final phase.
For this fight, you have to be attacking it, while it’s in the sunlight. It doesn’t take damage if it’s not. So use your pistol and shoot it in the mouth, until it moves into the sunlight. When it does, switch to literally anything else and pump it full of lead. When it moves out, use your pistol again, and just repeat the process until it’s fully dead!
|Farewell to a Friend
Put a friend out of their misery.
During the first level of the Resident Evil 1 campaign, called “Mansion Incident 1”, you’ll be on a terrace fighting birds and dogs, and a zombie will eventually enter the screen. Jill will say something about Forrest, and once you kill this zombie, this trophy unlocks!
Take out the all powerful Tyrant.
At the end of the Resident Evil 1 campaign, which is “Mansion Incident 3”, this trophy unlocks. During this level there are 2 boss fights. When you first meet the Tyrant, you just have to shoot him in the heart. I recommend the SMG. Now when you’re on the helipad, you also have to shoot him in the heart.
I recommend sticking with the SMG at all times. When he grabs you, switch to the shotgun, and shoot his heart. You also have to be aware of QTE dodge events, or you’ll take a lot of damage. When Brad drops you the RPG, grab it, and go to town with the 4 shots it has, to finish the boss off quick!
|Big Guy Wants to Play
Turn the tables on the Pursuer.
You’ll get this trophy after you finish the Resident Evil 3 story, which is the “Raccoon’s Destruction” storyline. At the end, you have to fight Nemesis on the police roof. He’s not that hard, but he’s not easy either. When he’s standing in front of you, he will charge up an attack. If you don’t damage him enough to stun him, you’ll take damage. When he jumps on the ledge above you, he uses his tentacles to attack you.
The best way I found to deal with them is by using the melee by holding and moving the Left Stick. Afterwards, he’ll jump in the air, and a QTE will happen to dodge him. Then the routine starts over. His weak point is obviously in his stupid dumb face. So just hit him there as much as you can, until he finally dies!
|The Fruits of Ambition
Draw the curtain on Sergei’s ambition.
This trophy is for beating Sergei in Wesker’s chapter “Dark Legacy 2” which is found in the “Umbrellas End” campaign. This boss is actually relatively easy. Anytime he’s moving, try to shoot the red ball on his face. At a few points he’ll shoot a ball in the air, which rains bugs down on you. Try to defeat as many bugs as you can before they land. At some point, he will grab you and you’ll get a QTE to “jump”. When you do, you’ll end up behind him, and see his big red weak point. So just take the chance to lay into it and he will fall by the second time you see it, depending on your weapon level and aim.
|Taking One for the Team
Witness a comrade’s sacrifice.
In the Resident Evil 1 campaign, which is “Mansion Incident”, Rebecca has a side story of her own. Once you finish both levels of her “Nightmare” storyline, you get this trophy. At the end of “Nightmare 2”, you have to fight Yawn again. This fight is done the exact same way as it was done in the normal campaign. So just shoot him in the mouth when he opens it, and don’t waste ammo when he’s moving around!
|The Final Curtain
Put an end to the secret organization.
This is acquired at the end of the “Umbrella End” campaign. Now the boss at the end of level 3 is awful. At first he runs around with a rocket launcher, and his weakness seems to be his chest. So you have to get what little chances you have to hit his chest, then after his health bar is gone, you have to defeat his final form. This is where it gets awful. You have to shoot a small spot on each arm and his chest. While you do this, he attacks you by either throwing rocks and tentacles at you from the ceiling, or makes you do QTEs to dodge lasers.
If you get attacked by lasers, you may have to defeat more tentacles, or do one more dodge. After he’s down, shoot the giant glowing red spot. Then he’ll attack you and you need to do 2 dodge QTEs. Then you have to shoot him in the mouth, before you get a chance to hurt him again. Then the fight starts all over. After you beat him, the level is finally done.
|Zombie Smack Down!
Clear the special stage.
This is unlocked after you beat Hunks level! Now as per usual, this minigame is absolutely dumb, just like every other Resident Evil minigame. Basically you’re gonna be playing whack-a-mole with Zombies. You’ll see a wall in front of you, with a hole in it. You have to shoot zombies that appear in the hole. Later, zombies also appear elsewhere. If you miss a zombie, they will come through a door at the end of the wave, and you have to kill them before they touch you. As one hit, and you die.
Now you have to get through 9 waves of this. If you watch the bottom of the wall carefully, you’ll be able to see slight movements now and again to see where zombies are about to pop up. But for the most part, you just need to be quick on the trigger. On the 10th wave, there will be a singular zombie. You HAVE to kill this zombie with a headshot. Nothing more, nothing less. Is it nerve wrenching? Yes. Will you hate yourself if you fail? Yes. Will you get anything other than this trophy? No. Once it’s dead though, you win!
Collect all archives.
This is for getting all the Collectibles in the game. Not only are there collectibles scattered around the stage, but you also need to get S rank on Hard on every level to be able to get even more Collectibles! Below is a guide for the Collectibles!
|Love Those Weapons
Find the treasure trove of weapons.
During the levels “Umbrella’s End 3” and “Dark Legacy”, you’ll be in a maze of rooms. You’ll need to find the room that has a stash of weapons. This will come naturally as you go for the Collectibles in each chapter, as a collectible is in that room on each one. But the combinations are down below for each one! Remember, when you shoot a door, you still have to press X to move through it.
Umbrella End 3:
- Left Door
- Right Door
- Left Door
- Single Door you see
- Right Door
- Single Door that Monkeys jump out of
- Right Door (though you look at this one automatically!)
Dark Legacy 2
- Middle Door
- Single Door (This door is your only choice)
- Left Door
- Single Door (Monkey jump out of the glass of this door)
- Left Door
|Master of Destruction
Get the all powerful weapon.
For this trophy, you have to get S rank on Hard on all 22 levels of the game. You then unlock unlimited ammo, and have to buy the unlimited ammo for the Anti-Tank Gun, which takes 11 stars to get from level 4 to 5. There are 5 categories that you get graded on, and they are “Time, Kills, Headshots, Objects Destroyed, and Collectibles.” Below is a breakdown of the categories.
- Time: This is never usually an issue. Unless you find yourself dying a lot in a level, or you can’t seem to progress fast. The only level I had issues with the time limit is “Umbrella’s End 3”. I fixed it by remembering each area and using Grenades with the big groups of enemies.
- Enemies Killed: This category can be problematic as sometimes you don’t get enough enemies on the main route, so you have to throw grenades into side patches of enemies. In levels with sections with small bugs, if you use grenades on them, you get a crazy amount of kills! Again, just remember the enemy placements, and use grenades when possible!
- Critical Hits (Headshots): Now this is the biggest issue for getting an S rank, as learning to do headshots is a pain. You can’t just shoot the zombies in the head, it has to be basically in the forehead, near the top of their heads. You’ll know you get a headshot when their head explodes! This section also ONLY counts critical hits to ZOMBIES. This may seem tough at first, but remember, PRACTICE MAKES PERFECT.
- Objects Destroyed: This section counts for things destroyed in the environment. There were some problematic levels. But if you throw grenades in rooms with lots of destructibles, and shoot any windows you see, you’ll get this with no issues. You’ll know if an object can be destroyed if your reticle turns white on things. Lights, desk, tables, plants, windows. Look for it all.
- Collectibles: When you get all the Collectibles, this category will ALWAYS be an S.
To be able to get an S rank on a level, you need a minimum of 3 S ranks, and 2 A ranks in all your categories to get an overall S. If you have anything less, you miss your chance and have to replay the level.