Konrad Tomaszkiewicz (Game Director – The Witcher 3, Head of Production/Secondary Game Director – Cyberpunk 2077) has assembled a new pack at startup studio, Rebel Wolves. Driven by the desire to build a passionate team dedicated to creating vibrant virtual worlds, filled to the brim with powerful emotions and unique experiences, Konrad envisioned a new studio with a united goal of doing things differently while also putting the team first at all times.
“For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion. We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgettable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition. Collectively, we envision Rebel Wolves as a place where experienced game developers can reignite their passion, where they can focus on their craft and pour their love into an amazing, ambitious title. We want to stay small and agile—a place where people know and care for each other.” – Konrad Tomaszkiewicz, Rebel Wolves CEO and Game Director.
Rebel Wolves was born with aspirations of breaking away from the weight of AAA development studios and approaching every goal as a team. A lone wolf may be powerful, but true strength lies in the pack. In the coming months, Rebel Wolves will be hiring to fill various roles at the studio, both in-house and remote, and you can reach out to firstname.lastname@example.org for more information.
Bringing together a talented team of industry veterans from projects such as The Witcher Series, Cyberpunk 2077, Thronebreaker, and Shadow Warrior 2, Rebel Wolves is a new studio built on the foundations of fairness, teamwork, and openness. Unified by the mission of putting the team first—ALWAYS—they believe that happy people create great games as they endeavor to revolutionize the RPG genre with their first project. The first of a planned saga, Rebel Wolves’ first title is AAA dark fantasy built inside the Unreal 5 engine.
“In order to create truly great games, we won’t chase trends or numbers. Our goal is clearly defined: to create memorable games, tell moving stories, and evoke visceral emotions. It’s ambitious, true – and I’m glad it is. Art needs ambition. I don’t want to create another game. I want to work on titles people will remember.” – Jakub Szamałek – Narrative Director & Main Writer.
Rebel Wolves is formed by Design Director Daniel Sadowski (Witcher 1, Nitreal Games, Growing Up), Narrative Director and Main Writer Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker), Animation Director Tamara Zawada (Witcher 3, Shadow Warrior 2, Capcom Vancouver), Art Director Bartłomiej Gaweł (Witcher 1-3), CFO Michał Boryka, and Studio Head Robert Murzynowski.