Ord Trophy Guide

Trophy Roadmap:

Difficulty: 2/10
Estimated time to platinum: 2/10 hours (RNG)
Missable trophies: None
Glitched trophies: None
Difficulty related: None
Playthrough: n/a

Introduction:

Welcome to the Ord Trophy Guide!
A unique take on text adventure games with a minimalist use of words, visuals, and sound.
This game is developed by Mujo Games and published on consoles by Rataliaka Games.

Roadmap:

NOTE: All the stories will be available from the beginning and you can choose which one to tackle first. Because of that, all these steps are interchangeable.
The whole game has a lot of RNG choices so it’s impossible to write a specific walkthrough for some parts of the game. However, here you can find everything you need to get each trophy and the platinum one.

Step 1: Quest Story
During this step, your main objective will be to do the first story.
This one is pretty full of choices and you will have to learn a lot from what you are going to choose to be able to make your way to the end (You can also consult the description of the Bronze End trophy to avoid some deaths).

You can divide this story  into 6 locations:
– Home;
– Forest;
– Dungeon;
– Village;
– Wasteland;
– Tower.

The only trophy that requires a lot of attention is the Bronze Giant one as it’s composed of two RNG choices and is recommended to select the first one (“Spider”) as soon as that appears. You can only find this word while inside the Dungeon.

Some trophies will pop automatically while trying them, others will be a little more tricky but there are no missable ones:
Bronze Alektorophobia.
Bronze 
Blind.
Bronze Crowded.
Bronze Dad.
Bronze End.
Bronze Friendzone.
Bronze Giant.
Bronze Happy.
Bronze Incompetent.
Bronze Juggler.
Bronze Knowledge.
Bronze Lazy.
Bronze Maestro.
Bronze Nightmare.
Bronze Overdose.
Bronze Prophecy.
Bronze Quality.
Bronze Reader.
Bronze Science.
Bronze Toasty.
Bronze Uneasy.
Bronze Vanquished.
Bronze Warlock.
Bronze Xxx.
Bronze Youth.
Bronze Zap.

Step 2: Dimension Story
During this step, your main objective will be to do the second story.
This one is pretty full of choices and there are two portals at the beginning which will bring you into one of the two available dimensions:
– If you choose “Wind” you will head into the Desert Dimension;
– If you choose “Roar” you will be teleported into the Jungle Dimension.

There is also a third one, the Groundhog-Day Dimension, which can only be reached by finding a portal inside one of the 2 previous areas.

At the beginning of the story, you will be on your spaceship and you can attempt this trophy besides entering one of the portals:
Bronze Exploding

If you select the Desert Dimension (“Wind”) you can go for these trophies:
Bronze Awkward.
Bronze Butt.
Bronze Dreaming.
Bronze Jailbreak.
Bronze Misfire.
Bronze Romantic.

If you select the Jungle Dimension (“Roar”) you can go for these trophies:
Bronze Business.
Bronze Criminal.
Bronze Extinction.
Bronze Haha.
Bronze Insanity.
Bronze Wrangler.
Bronze Warrior.

If you find the portal for the Groundhog-Day Dimension in one of the previous ones, you can go for this trophy:
Bronze Abandoned.

Step 3: World Story
This step can be a little problematic. In the World Story, you will take the role of a god and you will have to build your own world by making different choices.
Some of the trophies can be a little tricky as the path you have to do is always the same but the choices can be/are completely RNG.
Be patient, try out every different possibility, and follow the guide to get all of these Story Related trophies out of your way. 

Bronze Bassoon.
Bronze Boring.
Bronze Cute.
Bronze Doctor.
Bronze Flavortown.
Bronze Goodbye.
Bronze Galactic.
Bronze Krakenkiller.
Bronze Noice.
Bronze Pretty.
Bronze Quiet.
Bronze Religious.
Bronze Coid.
Bronze Why?
Bronze What?
Bronze Zoo.

Step 4: Foul Things Story
This story is by far the confused/hardest of the game as there are a lot of scenarios, a lot of RNG choices/events, and a lot of them can cause your death as well.

It can be really hard to understand what you have to do so if you don’t want to waste too much time on it, it’s recommended to check the “Foul Things Story Walkthrough” section of the guide before trying it.
If you don’t, make sure to take note of every choice and redo this story a lot of times.

During this step you have to earn the following trophies before considering it completed:
Bronze Fraternal
Bronze Operator
Bronze Usurper
Liberty

Step 5: Heist Story
Here we go, the last story will be a walk in the park as you can choose what you want to complete it just for the last remaining trophy.

During this step you’ll earn the following trophies:
Heist
Platinum Ord

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FOUL THINGS STORY WALKTHROUGH

Here you can find a detailed walkthrough of the hardest story of the entire game. Because of the random nature of the game, it can be different every time but you will get the hang of it after some tries. 

NOTE: This walkthrough only lists the important choices you have to select for making out alive until the end.
Furthermore, possible deaths are not complete as it’s almost impossible to track them all due to the random nature of the events.

These are all the scenarios you can find but some of them can only be visited by selecting specific choices.  Be careful that almost all of them can have different random events that you need to face up just to escape:

  • Cell – You can escape by finding the key or by breaking the wall with a bucket;

Choices you have to make if “Wall” is the word that appears:
Wall. –> Examine. –> Solid.
– Inspect. –> Brick. –> Loose!
– Brick. –> Remove. –> Rat!
– Rat. –> Brick. –> Splat!
– Dead… –> Examine. –> …Tag…?
– “Feed.” –> Grimace. –> Gross…
– Hole. –> Search. –> Key!
– Key. –> Door! –> Escape!

Choices you have to make if “Bucket” is the word that appears:
– Bucket. –> Carry. –> Heavy.
– Wall. –> Examine. –> Solid.
– Inspect. –> Corner. –> Dark.
– Exit. –> Keyhole. –> Locked.
– Bars. –> Bucket. –> Step.
– Rusty. –> Pry. –> Opening!
– Opening. –> Lower. –> Carefully…

Possible Deaths:
– If you choose “Squeeze” when the word “Window” appears. Select “Breeze” to avoid death.
– If you choose “Drink” three times in a row when the word “Bowl” appears.
– If you choose “Drop” instead of “Lower” when descending through the bars.
– If you don’t get the key and you choose to inspect the door.

  • Cellar – You can escape from the door or through a vent;

Choices you have to make if “Crates” is the word that appears:
– Crates. –> Push. –> Heavy…
– Torch! –> Take. –> Functioning!
– Racks. –> Climb. –> Rickety.
– Darkness. –> Torch. –> Light!
– Vent. –> Pull. –> Creak.
– Vent. –> Pull! –> Creeeaaak.
– Vent. –> Slide…? –> Open!

Choices you have to make if “Racks” is the word that appears:
– Racks. –> Take. –> Bottle.
– Noise! –> What? –> Door!
– Unlocking! –> Hide! –> Rational.
– Where? –> Racks! –> Tall.
– Racks. –> Behind! –> Hidden…
– Door. –> Watch… –> Closing!
– Escape? –> Run! –> Quickly!
– Almost! –> Bottle! –> Jammed!

Possible Deaths:
– If you choose to not pick up the bottle from the racks;
– If you climb the racks without picking up the torch;

  • Kitchen – You can escape from the door in 2 ways. Also, there can be 2 possibilities of two hide-and-seek events as well;

Choices you have to make if you have to hide:
If the word “Sinks” appears:
– Sinks. –> Water? –> Deep.
– Noises? –> Check. –> Chef!
– Hide! –> Water! –> Murky…
– Submerged. –> Stay. –> Hands!
– Washing… –> Stay. –> Cloth…
– Wiping… –> Stay. –> Nothing…
– Stillness… –> Stay. –> Suffocating!
– Panic! –> Surface! –> Air!
– Safe… –> Leave. –> Relief.

If the word “Freezer” appears:
– Freezer. –> Behind. –> Gap.
– Noises? –> Check. –> Chef!
– Hide. –> Behind! –> Safe.

Choices you can to make to escape:
– Chef. –> Sneak. –> Quietly.
– Under? –> Chef. –> Pungent…
– Feet. –> Dodge. –> Carefully.
– Exit! –> Run! –> Quickly.
– Spillage! –> Around! –> Escape!
– Unnoticed. –> Breathe.. –> Calm.

Possible deaths:
– Don’t eat the meat when you are hungry but choose “Poke” then “Sigh” to go on.
– Don’t take the tile as a weapon. “Examine” it then “Leave” it.
– Don’t “Open” the fridge when you can hide behind it because it will be locked.

  • Corridor – Two doors, the East one is always the way to go;
  • Nursery – You can escape from a gap or the door;

Choices you can to make to escape:
– Cribs. –> Under. –> Dusty…
– Gap. –> Crawl. –> Cramped…
– Forward. –> Webs. –> Thick.
– Spider! –> Watch. –> Huge!
– Webs. –> Through. –> Harmless!
– Exit… –> Breathe. –> Nurse!
– Lucky… –> Peek. –> Exit!
– Door. –> Open! –> Quickly!

Possible deaths:
– If you listen to the music box it will stop and you will have to choose “Wind” to proceed.
– If you see the “Toys” word you have to select “Teddy“. Now you can choose: If you “Leave” it, nothing happens, but if you decide to take it, the kid will start crying and you will have to use it to calm him down. It’s recommended to take it tho as if you stay too long in the Nursery, the baby will start crying and you will still need the teddy to calm him down.
– If you trigger the Jack in the box, select “Freeze” to keep going.
– If you pull the drawer, select “Freeze” to proceed.

  • Lounge – You can find 2 doors and the stairs. One of the 2 doors is locked and the other one takes you into the Bathroom.
    – If you use the stairs, you will reach the Hallway by climbing them.
    – If you go into the bathroom, you will have to take a Key that is useful for the Liberty trophy;
  • Dream – This location is only available if you decide to sleep in the armchair located in the Lounge. It’s useful only if you have collected the various clues around the house and you are going for the Bronze Usurper trophy (In case you don’t have all the clues yet but you want to go for the trophy, follow these choices);
    • Yes…;
    • Yes…;
    • Yes…;
    • Yes…;
    • Yes…;
    • Yes…;
    • Feed…;
    • Morality…;
    • Replaced…;
    • Changelings…;
    • Liminality…;
    • Innocent…;
    • Purity…;
    • Rejuvenation…;
    • Elphame…
    • How…?;
  • Bathroom – This location can be avoided after you have earned the Liberty trophy. If you haven’t, you must enter it to be able to pick up the key that opens the window located in the Lodging; Follow these choices to survive:
    • Key… –> Pursue. –> Important.
      How? –> Pool. –> Rancid…
      Poolside. –> Bergs. –> Solid…
      Hop. –> Carefully. –> Unstable…
      Monster… –> Fish? –> Cleaning…
      Key… –> Grab! –> Awake!
      Flee! –> Run! –> Bergs.
      Hop. –> Quickly! –> Stumbling…
      Poolside! –> Run! –> Lounge.
      Door. –> Slam! –> Locked!
      Banging… –> Wait. –> Safe.
  • Hallway – You can find 4 doors but only 2 of them are useful:
    • The west one leads to the Hall/Dining Room but you will need to pick up the umbrella located in the Lodging area to be able to unbolt it; 
    • The north one leads into the lodging.
    • NOTE: If the game allows you to choose the “Dresser” word, be sure to go for it and to follow these choices to get the Bronze Operator trophy:
      • Dresser. –> Search. –> Worn…
      • Search. –> Shelf. –> High…
      • Telephone! –>Inspect. –> Rotary.
      • Dial? –> Yes. –> Help!
      • Number? –> Operator. –> Engaged…?
  • Lodging – This area is the most important one as every action you did before will determine one of the possible endings:
    • If you have taken the key from the Bathroom you can escape from the window and jump on the roof ( Liberty trophy);
      • Lodging. –> Look. –> Dingy.
      • Cupboard. –> Leave. –> Quiet…
      • Coatrack. –> Leave. –> Dusty.
      • Window. –> Key! –> Unlock!
      • Open! –> Jump! –> Roof.
    • If you take the umbrella with you, you can go and unlock the bolted door in the Hallway location (Bronze Fraternal trophy, and if you have correctly answered all the Dream location’s questions you can also go for the Bronze Usurper trophy but not in the same playthrough);
      • Lodging. –> Smell. –> Stale.
      • Cupboard. –> Open. –> Dusty.
      • Suits. –> Big. –> Monster.
      • Coatrack. –> Inspect. –> Coats.
      • Umbrella. –> Take. –> Long!
      • Window. –> Outside. –> Raining…
      • Bed. –> Posts. –> Four.
      • Post. –> Climb. –> Canopy.
      • Vent! –> Open. –> Crawl.
      • Room. –> Examine. –> Similar.
      • Monster. –> Quiet… –> Sleeping.
      • Key. –> Umbrella. –> Hook.
      • Taken! –> Door. –> Unlock.
  • Roof/Forest – These areas are available only if you escape from the window in the Lodging location. There is more than a way to make it out alive from it. Here you can find a walkthrough of one possibility:
    • Raining… –> Smile. –> Outside…
    • Guttering. –> Shake. –> Rattle.
    • Guttering. –> Avoid. –> Loose…
    • Slate. –> Examine. –> Wet.
    • Vines. –> Test. –> Sturdy!
    • Down… –> Trellis. –> Solid.
    • Ground. –> Look. –> Mansion.
    • Plaque. –> Read. –> “Ephame.”
    • Dogs! –> Run! –> Fast!
    • Forest! –> Tree! –> Refuge!
    • Climb! –> Quickly! –> Safe!
    • Trapped. –> Wait. –> Patiently.
    • Dogs. –> Ignore. –> Withdraw.
    • Alone. –> Descend. –> Ground.
    • Forest. –> Walk. –> Freedom.
  • Hall/Dining room – These areas are available only if you escape from the bolted door that you need to unlock by using the umbrella you can pick up in the Lodging location. There is more than a way to make it out alive from it. Here you can find a walkthrough of one possibility:
    • Hall. –> Enter. –> Carefully…
    • Waiters! –> Hide! –> Trolleys.
    • Passed… –> Wait. –> Busy…
    • Safe… –> Wait. –> Loud…
    • Tired… –> Sneak. –> Quietly…
    • Chairs. –> Under. –> Filthy…
    • Feet. –> Crawl. –> Beneath.
    • Opening! –> Emerge.–> Legs…
    • Go! –> Quickly! –> Emerged!
  • Village/Constable’s House – Once you are out of the house, you can select what you want until you reach the “Fireplace” word inside the Constable’s House. Here you can go for two endings:
    • If you haven’t slept in the armchair and correctly answered all the Dream location’s questions (Bronze Fraternal):
      • Fireplace. –> Fire. –> Black…
      • Painting. –> Ignore. –> Boring.
      • Table. –> Over. –> Exit!
      • Tabletop. –> Run! –> Quickly!
      • Spotted! –> Run! –> Faster!
      • Platter! –> Over! –> Jump!
      • Glassware. –> Through! –> CRASH!
      • Diner! –> Charge! –> Surprised!
      • Doors! –> Pull! –> Pursuers!
      • Doors! –> PULL! –> Closer!
      • Doors! –> …PUSH!!! –> Open!
    • If you have slept in the armchair and correctly answered all the Dream location’s question (Bronze Usurper):
      • Fireplace. –> Flames. –> Black…
      • Fireplace. –> Enter. –> Cold…
      • Elsewhere. –> Self. –> Powerful…
      • Mirror. –> Eyes. –> Black…
      • Mirror. –> Face. –> Inhuman.
      • Features. –> Reverting. –> Human.
      • Power? –> Beneficial. –> Smile.
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Trophy Guide:

Platinum Ord
Get all other trophies.

Ord. Completed. Congratulations!

Alektorophobia.
Get clucked.

This trophy can be earned in the Quest Story once you reach the Village.
If you find The word “Chicken”, proceed as listed below:

  • Chicken. –> Hit. –> Cluck!
  • Chicken. –> Hit. –> Cluck!
  • Peck. –> Pet. –> Peck.
  • Peck. –> Pet! –> Pecked.
Blind.
Next time wear sunglasses.

This trophy can be earned in the Quest Story once you reach the Forest.
If you find The word “Sun”, choose the word “Stare” to get this trophy.

Crowded.
That’s a lot of crows.

This trophy can be earned in the Quest Story once you reach the Wasteland.
If you find the word “Crow”, proceed as listed below:

  • Crow. –> Stone. –> Bullseye!
  • Crows! –> Fight. –> Swarmed.
Dad.
Who’s your daddy?

This trophy can be earned in the Quest Story once you reach the Tower Library.
Here you can read three books in total but the one that you have to read is the Diary one. 
If you find other books, you can simply select the “Throw” option until you get the Diary.

Once you have found it, proceed as listed below:

  • Library. –> Search. –> Books.
  •  Diary. –> Read. –> Secrets.
  • Wife. –> Tragic. –> Dead.
  • Desperate. –> Magic. –> Ressurect.
  • Experiment. –> Risky. –> Failed.
  • Wife. –> Transformation. –> Zombie.
  • Child. –> Danger. –> Orphanage.
  • Wife. –> Help. –> Cure?
  • Experiments. –> More. –> Anything.
  • Failure. –> Lost. –> Madness.
  • Child. –> Years. –> Forgotten.
  • Diary. –> Author? –> Warlock!
  • Footsteps. –> Hide. –> Hidden.
  • Warlock. –> Observe. –> Sits.
  • Warlock. –> Observe. –> Diary.
  • Warlock. –> Observe. –> Cries.
  • Warlock. –> Approach. –> Surprise.
  • Warlock. –> Examine. –> Familiar.
  • Warlock. –> Father? –> Daughter?
End.
The first of many.

As the description of the trophy, there are a lot of ways to trigger the word “End” in the Quest Story.
It’s almost impossible to track them all down as there are a lot but here you can find a list with most of them.
Remember that you will also get it while going for other trophies and the 3 possible endings of this story so don’t worry.

Choices that triggers the “end” word:
Home
– Coffeeeee!!! –> DRINK!!!!!!!! –> overdose –> end (need to select “Coffee” four times in a row);
– Television –> Watch –> Asleep –> end (need to select “Watch” a lot of times);

Forest
– Bridge –> Under –> Troll –> End;
– Lake –> Swim –> Drown –> End;
– Stream –> Jump –> Slip –> End;
– Statue –> Climb –> Fall –> End;
– Sun –> Stare –> Blind –> End;
– Hazy –> Deeper –> Lost –> End
NOTE: If you select “Structure” you will always trigger the “End” word;
– Music –> Back –> Lost –> End;
– Demon! –> Pray / Pact? –> Doomed / No –> End;
– Raccoon –> Wrestler –> Rabies –> End;
– Beehive –> Honey? –> Swarm –> End;
– Strangers –> Join –> Kidnapped –> End;
– Hungry –> Berries –> Poisoned –> End (need to select “Pick” if “Berries” appear).

Dungeon
– Gem –> Take –> Cursed! –> End;
– Amulet –> Wear –> Cursed! –> End;
– Abyss –> Jump –> Fall –> End;
– Abyss –> Fly –> Floor –> End (need to select “Eat” if “Mushrooms” appear”);
– Marry? –> Yes –> Happy –> End;
– Ogre –> Fight –> Crushed –> End;
– Unfair –> Fight –> Lost –> End;
– Curtain –> Hide –> Caught! –> End;
– Cough –> Heimlich –> Alone –> End;
– Boulder! –> Walk –> Crushed –> End;
– Arrow –> Duck –> Pierced –> End;
– Wound –> Tend –> Fail –> End;
– Button –> Push –> Trap! –> End;
– Floor –> Head –> Splattered –> End;
– Cell –> Dehydrate –> Anguish –> End;
– Pincers –> Look –> Pierced –> End;
– Hole –> Out –> Stuck –> End (you need to select “Down“, “Deeper“, then “Out” if “Hole” appear)

Village
– Guillotine –> Test –> Works –> End;
– Fist –> Accept –> Face –> End (you need to enter the bakery and eat cookies);
– Police –> Surrender –> Jail –> End (you need to buy the mace from the shop and threaren the seller after);
– Peck –> Pet! –> Pecked –> End (if Chicken” appears, select “Peck” twice);

Wasteland
– Neck –> Wait / Wait –> Sunken –> End (you need to follow the lights without hunting them);
– Mud –> Wade –> Stuck –> end;
– Golem –> Run! / Fight! –> Gravel –> End (you need to clamber the stones in the ruins);
– Rats –> Catch –> Plague –> End;
– Crows! –> Stones –> Swarmed –> End (you need to hit the crow once if that appear);
– Ghoul –> Fight –> Possessed –> End;
– Dirt –> Eat –> Why? –> End;

Tower
– Frostbolt! –> Hug –> Frozen –> End;
– Fireball! –> Oh / Oh –> Damn –> End;
– Guard –> Bribe –> Braains! –> End;
– Zombie! –> Slash / Stab –> Eaten –> End;
– Warlock –> Father? –> Daughter? –> End.

Friendzone.
We’ve all been there.

This trophy can be earned in the Quest Story once you reach the Forest.
If you find the word “Stranger”, proceed as listed below:

  • Stranger. –> Greet. –> Hello.
  • Conversation. –> Compliment. –> Smile.
  • Conversation. –> Kiss? –> Rejected.
Giant.
Break a leg.

This trophy can be earned in the Quest Story once you reach the Dungeon.
Unluckily this one has 2 RNG words that need to appear to be able to try it so it can be time-consuming. Furthermore, these words are relatively rare to find.

While you are in the dungeon, if you find the word “Spider”, ALWAYS go for it. 
Now you have to hope for the second “Spider word to appear and proceed as listed below.
Note that the second “Spider” word can appear immediately after the first one or randomly while you are in the dungeon.

  • Spider. –> Squash. –> Small.
  • Spider. –> Squash. / Examine. –> Giant!
  • Eyes. –> Run! –> Slow!
  • Spider. –> Fight. –> Brave.
  • Pincers. –> Roll. –> Dodge.
  • Belly. –> Slice. –> Wound.
  • Spider. –> Attack. –> Battle.
  • Attacking. –> Legs. –> Chop (Repeat this choice 7 times in a row).
  • Attacking. –> Leg. –> Chop.
  • Attacking. –> Head. –> Chop.
  • Spider. –> Leave. –> Victory!
Happy.
Have a happy ending.

This trophy can be earned in the Quest Story once you reach the Dungeon.
If you find the word “Urn”, proceed as listed below:

  • Urn. –> Inspect. –> Ribbit?
  • Urn. –> Open. –> Frog!
  • Frog. –> Kiss. –> Princess.
  • Princess. –> Talk. –> Grateful.
  • Marry? –> Yes. –> Happy.
Incompetent.
Well, that was unexpected.

This trophy can be earned in the Quest Story once you reach the Dungeon.
To get this one you will need to get wounded by a Goblin or by the Arrows and hope that the word “Tend” appears.

There are 2 ways you can get wounded:

  • Goblin. –> Fight. –> Wound.
    OR:
  • Lever. –> Up. –> Click.
  • Arrow. > Jump. > Wound.

After that, everything is in Lady Luck’s hands as the choice “Tend” has to appear.
Select it and you will get this trophy. 

Juggler
Become a woman of many talents.

This trophy can be earned in the Quest Story once you reach the Dungeon.

This trophy can be earned in the Quest Story once you reach the Village.
If you find the word “Jugglers”, proceed as listed below:

  • Jugglers. –> Challenge. –> Accepted!
  • Balls? –> Three. –> Boring.
  • Juggle. –> Fast. –> Impressive.
Knowledge.
Is power.

This trophy can be earned in the Quest Story once you reach the Village.
If you find the word “Elder”, proceed as listed below:

  • Elder. –> Talk. –> Wisdom.
  • Conversation. –> Quest? –> Dangerous.
  • Warning. –> Help? –> Weapon.
  • Hidden. –> Why? –> Magic.

From now on, you will know that there’s a magic weapon hidden somewhere and you will need to find it to trigger one of the 3 endings (More details in the Bronze Prophecy and Bronze Vanquished trophy descriptions).

Lazy.
Have a lie in.

This trophy can be earned in the Quest Story once you reach the House right at the beginning of the story.
To get it, simply keep on selecting the choice “Snooze” when the word “Alarm” appears. You should need to select it 5 times in a row.

Maestro.
Play a pleasing song.

This trophy can be earned in the Quest Story once you reach the Forest.
If you find the word “Music”, proceed as listed below:

  • Music. –> Follow. –> Enchanting.
  • Thicket. –> Continue. –> Deeper.
  • Music. –> Chase. –> Clearing.
  • Bard. –> Approach. –> Friendly.
  • Perform? > Try. –> Guitar.
  • Genre? –> Classical. –> Pleased.
Nightmare.
It was all a dream!

This trophy can be earned in the Quest Story once you reach the Forest.
If you find the word “Tree”, you only have to take a “Sit” and “Surrender” to the Darkness.

After that, you will begin to dream and you can choose whatever you want until you reach the word “Fog”. There, select “Run” to wake up and unlock the trophy.

Overdose.
Everything in moderation.

This trophy can be earned in the Quest Story in the House right at the beginning of the game.
Instead of leaving it, select “Stay” and the word “Coffee” may appear. 
If that happens, proceed as listed below:

  • Coffee. –> Drink. –> Awake.
  • Coffee! –> Drink! –> Awake!!!!!
  • Coffeee!! –> Drink!! –> Jittery.
  • Coffeeee!!! –> DRINK!!!!!!!!!! –> Overdose.
Prophecy.
Find the magic weapon.

This trophy can be earned in the Quest Story once you reach the Dungeon.
There is more than a way you can collect the magic weapon.
Here you will find the most common ones:

  • Hole. –> Down. –> Narrow.
  • Hole. –> Deeper. –> Claustrophobic.
  • Hole. –> Continue. –> Room.
  • Altar. –> Pray. –> Light!
  • Mace. –> Take. –> Destiny.
    OR:
  • Exit. –> Rest. –> Trapdoor!
  • Floor. –> Feet. –> Painful.
  • Corridor. –> Run. –> Fast.
  • Light. –> Stay. –> Dark.
  • Click. –> Crouch! –> Safe.
  • Ladder. –> Push. –> Unstrustworthy.
  • Passage. –> Enter. –> Room.
  • Altar. –> Pray. –> Light!
  • Mace. –> Take. –> Destiny.

NOTE: You will need to get the magic weapon if you want to go for the Bronze Vanquished trophy.

Quality.
Always buy the finest goods.

This trophy can be earned in the Quest Story once you reach the Village.
If you find the word “Market”, proceed as listed below:

  • Market. –> Shop. –> Loot!
  • Mace. –> Price? –> Expensive.
  • Home. –> Sell. –> Rich.
  • Mace. –> Buy. –> Happy.
  • Mace. –> Inspect. –> Fake.
Reader.
The book is much better than the movie.

This trophy can be earned in the Quest Story once you reach the Tower Library.
Here you can read three books in total between the cookbook, the adventure book, and the diary.

Once you reach the library, choose one of them and keep on reading it until the end to trigger this trophy.

NOTE: This trophy will surely pop while going for the Bronze Dad trophy as you need to completely read the diary.

Science.
Help out in an experiment.

This trophy can be earned in the Quest Story once you reach the Tower Laboratory.
If you find the word “Laboratory”, proceed as listed below:

  • Laboratory. –> Search. –> Warlock?
  • Corpse. –> Poke. –> Dead.
  • Lever. –> Pull. –> Electricity.
  • Corpse. –> Poke. –> Alive?!
  • Zombie! –> Run. –> Faster.
  • Door. –> Pull. –> Open.
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Toasty
You can’t beat the heat.

This trophy can be earned in the Quest Story once you reach the Tower.
If you find the word “Stairs”, proceed as listed below:

  • Stairs. –> Up. –> Dark.
  • Stairs. –> Continue. –> Noises.
  • Door. –> Open. –> Warlock!
  • Warlock. –> Insult! –> Asscake!
  • Insulted. –> Insult! –> Buttsandwich!
  • Angry. –> Insult! –> Cheekpotato!
  • Frostbolt! –> Dodge. –> Roll.
  • Warlock.– > Stab. / Slash. –> Wounded. / Wounded!
  • Warlock. –> Stab. –> Dead!
  • Victory! –> Leave. –> Wait…
  • Warlock?! –> What? –> Ressurected. 
  • Fireball. –> Oh. –> No. / Damn.
Uneasy.
Things don’t feel quite right.

This trophy can be earned in the Quest Story once you reach the Dungeon.
If you find the word “Mushrooms”, proceed to “Eat” them. 

Vanquished.
Defeat the Warlock.

This trophy can be earned in the Quest Story once you reach the Tower. Be careful that to be able to get this one, you need to have picked up the magic weapon you can find inside the Dungeon (More details in the Bronze Prophecy. trophy description). 

Once you have the magic weapon with you, if you find the word “Stairs”, proceed as listed below:

  • Stairs. –> Up. –> Dark.
  • Stairs. –> Continue. –> Noises.
  • Door. –> Open. –> Warlock!
  • Warlock! –> Attack. –> Attack!
  • With? –> Mace! –> Destiny.
  • Surprised. –> Smash. –> Pulp.
  • Victory! –> Mother. –> Avenged.
  • Victory. –> Village. –> Saved.
Warlock.
Find the three main endings.

This trophy can be earned in the Quest Story. You will need to see the three endings of this story which all have a related trophy so be sure to check their descriptions for guidance:

  • Bronze Dad;
  • Bronze Toasty;
  • Bronze Vanquished.
Xxx.
I am never drinking again.

This trophy can be earned in the Quest Story once you reach the Village.
If you find the word “Tavern”, proceed as listed below:

  • Tavern. –> Drink. –> Drunk.
  • Travern. –> Drink! –> Drunker.
  • Tavrn. –> Drik! –> Drnk.
  • Tav. –> Drrrr. –> Drk.
  • Tav. –> Love. –> Pig!
  • Pig? –> Water! –> Sober?
Youth.
You don’t have to be an adult all the time.

This trophy can be earned in the Quest Story once you reach the Wasteland.
If you find the word “Puddle”, be sure to select the option “Splash” and you will get it.

Zap.
Meet a shocking end.

This trophy can be earned in the Quest Story once you reach the Forest.
Once you find the word “Fog” proceed as listed below:

  • Fog. –> Enter. –> Vast.
  • Hazy. –> Structure. –> Dark.
  • Hut. –> Enter. –> Locked.
  • Door. –> Knock. –> Nobody.
  • Door. –> Knock. –> Nobody.
  • Door. –> Knock. –> Somebody.
  • Witch. –> Talk. –> Welcome.
  • Inside. –> Tea? –> Comfy./Hot.
  • Witch. –> Leave. –> Trapped.
  • Cackle. –> Fight. –> Zapped!
Abandoned.
There is a moral here somewhere.

This trophy can be earned in the Dimensions Story once you reach the Groundhog-day Dimension.

The Groundhog-day dimension portal can be found in one of the other two dimensions by following these paths:

Jungle Dimension:
– Pit. –> Look. –> Light.
– Pit. –> Climb. –> Down.
– Portal! –> Enter. –> Chattering.

Desert Dimension:
– Wreckage. –> Investigate. –> Inside.
– Wreckage. –> Depper. –> Creaking.
– Noises. –> Follow. –> Light.
– Portal! –> Enter. –> Chattering.

Once you are inside the Groundhog-day Dimension you will have to follow this path and choose these options when “Computer” appears:

  • Computer. –> Emails. –> Eternal.
  • Spam. –> Reply. –> Idealistic.

After that, proceed through the day by choosing what you want until you go back to your “Computer” again:

  • Computer. –> Emails. –> Eternal.
  • Spam. –> Response?! –> Buzzing.
  • Lights. –> Bright. –> Blinding.
  • Stranger. –> Hello? –> Nod.
  • Offer. –> What? –> Freedom.
  • Offer. –> Take. –> Light.
  • Portal. –> Enter. –> Crying.
  • Home. –> Shout. –> Family?!
  • Silence. –> Home. –> Empty.
  • Family. –> Gone. –> Abandoned.
Awkward.
S..sorry.

This trophy can be earned in the Dimensions Story by entering the Desert Dimension.

There, you need to reach the city and look for the “Beggar” word.
Once that appears, choose “Food” to get the trophy.

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Business.
Sell your skills.

Check the Bronze Warrior trophy description for more details on how to get it.

Butt.
Ouch.

This trophy can be earned in the Dimensions Story by entering the Desert Dimension.
When you find the word “Cactus” just select “Sit” to get it. 

Criminal.
Doing some crimes.

Check the Bronze Extinction trophy description to get it. 

Dreaming.
of adventures past.

This trophy can be earned in the Dimensions Story by entering the Desert Dimension.
You need to enter the City and reach the Sewers. Once there follow this path:

  • Figure. –> Approach. –> Chuckle.
  • Gangster. –> Personality. –> Slimy.
  • Greet. –> Bow. –> Approving
  • Instructions. –> Find. –> Cyborgs.
  • Instructions. –> Steal. –> Briefcase.
  • Understood? –> Yes. –> Adequate.
  • Weapon. –> Take. –> Ready.
  • Sewer. –> Leave. –> Outside.
  • Cyborgs. –> Follow. –> Alley.
  • Cyborgs. –> Hide. –> Garbage.
  • Trade. –> Watch. –> Briefcase.
  • Leaving. –> Follow. –> Suspicious.
  • Running. –> Shoot. –> Weapon.
  • Fight. –> Shoot. –> Melting!
  • Weapon. –> Beeping. –> Countdown?
  • Weapon. –> Drop. –> Explosion.
  • Briefcase. –> Open. — > Portal!

After the last choice, you can select what you want until you finish the story.

Exploding.
Bumm.

This trophy can be earned in the Dimensions Story right at the beginning while you are inside your spaceship just by following this path:

  • Alarm. –> Snooze. –> Rumbling.
  • Alarm. –> Snooze. –> Crashes.
  • Alarm. –> Snooze. –> Explosion!
  • Awake. –> Listen! / Look. –> Warining! / Rubble.
  • Spaceship. –> Structure? / Safe? –> Collapsing. / No.
  • Explosion! –> Exit? –> Portal.
  • Portal. –> Inspect. –> Working.
  • Explosion –> Explode. –> Exploded
Extinction.
History will forget that it was you.

This trophy can be earned in the Dimensions Story by entering the Jungle dimension and can be combined with the Bronze Criminal trophy as well.

Before talking with the Chieftain, you need to perform the following actions (be careful that the last one is RNG):

  • Barrels. –> Search. –> Rummage.
  • Mask. –> Wear. –> Disguise.
  • Hut. –> Disguise. –> Enter.

Now it’s time to enter the hut and choose the following options:

  • Inside. –> Table. –> Feast.
  • Chieftain. –> Sneak. –> Unaware.
  • Tablet. –> Take. –> Heavy.
  • Tablet. –> Markings. –> Glowing.
  • Sky. –> Clouds. –> Dark.
  • Meteorite. –> Large. –> Approaching.
  • Meteorite. –> Villagers. –> Panicking.
  • Meteorite. –> Larger. –> Unstoppable.
  • Villagers. –> Huddled. –> Impact.
Haha.
That was humiliating.

This trophy can be earned in the Dimensions Story by entering the Jungle Dimension.
You can go for it after speaking with the chieftain but before finding the T-rex footprints. 

If the word “Ants” appears (it’s RNG) be sure to select the “Fight” choice and you will get the trophy.

Insanity.
They are more scared of you than you of them.

This trophy can be earned in the Dimensions Story by entering the Jungle Dimension.
You can go for it after speaking with the chieftain but before finding the T-rex footprints. 

If the word “Pterodactyl” appears, be sure to select the “Screech” choice to get the trophy.

Jailbreak.
Comedy comes in threes.

This trophy can be earned in the Dimensions Story by entering the Desert Dimension.
Once you reach the city, proceed as listed below:

  • Palace. –> Explore. –> Illegal!
  • Soldier. –> Run. –> Darkness.
  • Room. –> Floor. –> Damp.
  • Door. –> Examine. –> Guarded.
  • Wall. –> Camera. –> Observing.
  • Inmate. –> Whistle. –> Grinning.
  • Inmate. –> Sing. –> Laughing.
  • Inmate. –> Dance. –> Hysterics.
  • Commotion. –> Encourage. –> Distraction!
  • Door. –> Run! –> Escape.
Wrangler.
This was your last rodeo.

This trophy can be earned in the Dimensions Story by entering the Jungle Dimension.
While exploring you may encounter the word “Shepard”. If you do, proceed this way:

  • Shepherd. –> Approach. –> Friendly.
  • Shepherd. –> Livestock. –> Raptors.
  • Shepherd. –> Help. –> Grateful.
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Misfire.
That hurt.

This trophy can be earned in the Dimensions Story by entering the Desert Dimension.
You need to enter the City and reach the Sewers. Once there follow this path:

  • Figure. –> Approach. –> Chuckle.
  • Gangster. –> Personality. –> Slimy.
  • Greet. –> Bow. –> Approving
  • Instructions. –> Find. –> Cyborgs.
  • Instructions. –> Steal. –> Briefcase.
  • Understood? –> Yes. –> Adequate.
  • Weapon. –> Take. –> Ready.
  • Sewer. –> Leave. –> Outside.
  • Cyborgs. –> Follow. –> Alley.
  • Cyborgs. –> Hide. –> Garbage.
  • Trade. –> Watch. –> Briefcase.
  • Leaving. –> Follow. –> Suspicious.
  • Running. –> Shoot. –> Weapon.
  • Fight. –> Shoot. –> Melting!
  • Weapon. –> Beeping. –> Countdown?
  • Weapon –> Hold. –> Explosion.
  • Pain –> Hand. –> Melted.
Romantic.
But nothing holds forever.

This trophy can be earned in the Dimensions Story by entering the Jungle Dimension.
While exploring you may encounter the word “Snake”. If you do, select the “Charm” option to unlock it.

Warrior.
Also

This trophy can be earned in the Dimensions Story by entering the Jungle Dimension.
Once you reach the campfire speak with the chieftain. Now follow the path listed below:

  • Footprint. –> Large. –> Follow
  • Clearing. –> Roar. –> T-Rex
  • T-Rex. –> Charge. –> Fearless.
  • Teeth. –> Slide. –> Dodge.
  • Confusion. –> Climb. –> Tail.
  • Riding. –> Spear! –> Skull!
  • T-Rex. –> Collapsing. –> Killed!

After that, you will have to return to the Village and you can follow these steps to get the Bronze Business trophy as well.

  • Village. –> Return. –> Hero.
  • Village. –> Worthiness. –> Proven.
  • Celebration. –> Gift. –> Crown.
  • Crown. –> Listen. –> Humming.
  • Flash! –> Villagers. –> Confused.
  • Portal. –> Jump. –> Teleporting.
  • Earth. –> Returned. –> Safe.
  • Family. –> Hugs. –> Strong.
  • Business. –> Survival. –> Training.
Bassoon.
Ba dum Bad dum Ba dum

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Ration.
  • Animals. –> Rhinos.
  • Horn. –> Instruments.
Boring.
Time for something new.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Civilization. –> Prosperous.
Cute.
So fluffy!

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Plenty.
  • Water. –> Everywhere.
  • Water. –> Frozen.
  • Animals. –> Hare.
Doctor.
An apple a day…

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Plenty.
  • Water. –> Balanced.
  • Landscape. –> Plains.
  • Water. –> Lakes.
  • Plants. –> Shrubs.
  • Herbs. –> Medicine.
  • Medicine. –> Revered.
  • Plague. –> Research.
Flavortown.
Who needs medicine anyways?

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Plenty.
  • Water. –> Balanced.
  • Landscape. –> Plains.
  • Water. –> Lakes.
  • Plants. –> Shrubs.
  • Herbs. –> Food.
Goodbye.
I need to move on with my life.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Civilization. –> Sprawling.
  • Taunting. –> Ignore.

In the end, also make sure to choose the following options:

  • World. –> Watch. –> Sad.
  • World. –> Watch. –> Repetetive.
  • World. –> Leave. –> Goobye.
Galactic.
Live long and prosper.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Society. –> Ordered.
  • Stars. –> Study.
  • Rockets. –> Space.
  • Signals! –> Investigate.
  • Aliens! –> Contact.
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Krakenkiller.
Wew.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Plenty.
  • Water. –> Everywhere.
  • Water. –> Oceans.
  • Animals. –> Octopus.
  • Humans. –> Accept.
  • Society. –> Ordered.
  • Stars. –> Study.
  • Rockets. –> Weapons.
  • Kraken. –> Fight.
Noice.
Naked people in museums.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Landscape. –> Mountains.
  • Humans. –> Accept.
  • Mines. –> Clay.
  • Clay. –> Sculpting.
Pretty.
It is not a phase!

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Schools. –> Art.
  • Fashion. –> Expression.
Quiet.
And a little bit boring.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • World. –> Sprawling.
  • Taunting. –> Punish!
Religious.
Can you hear us?!

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Plenty.
  • Water. –> Balanced.
  • Water. –> Lakes.
  • Plants. –> Wheat
  • Humans. > Accept.
  • Society. > Ordered.
  • Fields. –> Farms.
  • Harvest. –> Feast.
  • Feast. –> Offering.
  • Temple. –> Modest.
Coid.
Nothingness.

This trophy can be earned in the World Story right at the beginning by choosing these options:

  • Darkness. –> Awaken.
  • Space. –> Travel.
Why?
It itches so much…

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Ration.
  • Landscape. –> Plains.
  • Animals. –> Mosquitoes.
What?
Weird and tiny things confuse me.

This trophy can be earned in the World Story. Unfortunately in this mode, everything can be RNG, so it’s impossible to write a correct walkthrough for that. 

However, here you can find the requirements you must meet to be able to get this specific trophy.
Also, remember that you must only meet these requirements. All the other choices will not influence the result:

  • Water. –> Plenty.
  • Water. –> Oceans.
  • Animals. –> Octopus.
  • Society. –> Ordered.
  • Ink. –> Writing.
  • Schools. –> Sciences.
  • Research. –> Particles.
Zoo.
Animals only.

This trophy can be earned in the World Story by choosing the “Reject” option when you have to decide if you want humans or not in your world.

Fraternal.
Play along, little sibling.

This trophy will pop after you get to one of the three possible endings in the Foul Things Story which is the hardest/confused one to understand.
To get it, you need to open the bolted door you can find in the Hallway by picking up the umbrella from the Lodging area. 

Here you can find the various locations you need to visit to get this trophy but remember to consult the “Foul Things Story Walkthrough” section of the guide for a more in-depth walkthrough.
Note that also this story is full of RNG choices so it can be slightly different every time but you will get the hang of it quite rapidly.

Roadmap: 

  • Cell;
  • Cellar;
  • Kitchen;
  • Corridor;
  • Nursery;
  • Lounge;
  • Hallway;
  • Lodging;
  • Hallway;
  • Hall / Dining room (you need to take the umbrella inside the Lodging location to be able to unlock the door in the Hallway to access this area);
  • Village / Constable’s house.
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Operator.
No one to hold your hand.

This trophy is an RNG one and to be able to unlock it you need to reach the Hallway.
Once there, if you find the word “Dresser” follow this path to unlock it:

  • Dresser. –> Search. –> Worn…
  • Search. –> Shelf. –> High…
  • Telephone! –> Inspect. –> Rotary.
  • Dial? –> Yes. –> Help!
  • Number? –> Operator. –> Engaged…?
Usuper.
Will you be any better?

This trophy will pop after you get to one of the three possible endings of the Foul Things Story which is the hardest/confused one to understand. 
To get it, you need to sleep in the armchair you can find in the Lounge and answer correctly all the questions. After that, you need to open the bolted door you can find in the Hallway by picking up the umbrella from the Lodging area. 

While playing, you can find some clues scattered through the various areas which are the answers to the Dream questions. 
To get this trophy, you need to find all the clues which are also located in areas you find after the Lounge as well so you will need more than a playthrough to be able to find them all.
However, here a list of them and their locations as well (highlighted in BLUE):

  •  Cell
    • Rat. –> Brick. –> Splat!
    • Dead… –> Examine. –> … Tag…?
    • “Feed.” –> Grimace. –> Gross…
  • Cellar
    • Crates. –> Search. –> Meat.
    • Label. –> Read. –> “Innocent.”
  • Kitchen
    • Freezer. –> Open. –> Cold.
    • Vegetables. –> Sticker. –> “Purity.”
  • Nursery
    • Desk. –> Notes. –> Handwritten.
    • About. –> Babies. –> “Changelings.”
  • Lounge
    • Bookcases. –> Climb. –> Carefully…
    • Top. –> Search. –> Rifling…
    • Record. –> Take. –> Strange…
    • Gramophone. –> Record! –> Replace.
    • Gramophone. –> Wind. –> Voice…
    • “Liminality.” –> Stop… –> Strange…
  • Bath
    • Showers. –> Taps. –> Rust.
    • Turn. –> Hot. –> Steamy.
    • Aquarium. –> Glass. –> Steamy.
    • Writing! –> Read. –> “Rejuvination.”
  • Hallway
    • Dresser. –> Search. –> Worn…
    • Search. –> Drawer. –> Book.
    • Cover. –> Read. –> “Replaced.”
  • Roof/Forest
    • Plaque. –> Read. –> “Elphame.”
  • Hall/Dining Room
    • Painting. > Take. > “Morality.”
       

Here you can find the various locations you need to visit to get this ending but remember to consult the “Foul Things Story Walkthrough” section of the guide for a more in-depth walkthrough.
Note that also this story is full of RNG choices so it can be slightly different every time but you will get the hang of it quite rapidly.

  • Cell;
  • Cellar;
  • Kitchen;
  • Corridor;
  • Nursery;
  • Lounge (Sleep in the armchair);
  • Dream (follow these walkthrough to answer correctly to all questions):
    • Yes…;
    • Yes…;
    • Yes…;
    • Yes…;
    • Yes…;
    • Yes…;
    • Feed…;
    • Morality…;
    • Replaced…;
    • Changelings…;
    • Liminality…;
    • Innocent…;
    • Purity…;
    • Rejuvenation…;
    • Elphame…
    • How…?;
  • Hallway;
  • Lodging (Pick up the umbrella);
  • Hallway;
  • Hall / Dining room (you need to take the umbrella inside the Lodging location to be able to unlock the door in the Hallway to access this area.) Once you find the “Fireplace, follow these steps:
    • Fireplace. –> Flames. –> Black…
    • Fireplace. –> Enter. –> Cold…
    • Elsewhere. –> Self. –> Powerful…
    • Mirror. –> Eyes. –> Black…
    • Mirror. –> Face. –> Inhuman.
    • Features. –> Reverting. –> Human.
    • Power? –> Beneficial. –> Smile.
Liberty. upscale-245262160018212
From the waters to the wild.

This trophy will pop after you get to one of the three possible endings of the Foul Things Story which is the hardest/confused one to understand. 
To get it, you need to enter the bathroom and pick up the key that will open the window located in the Lodging.

Here you can find the various locations you need to visit to get this ending but remember to consult the “Foul Things Story Walkthrough” section of the guide for a more in-depth walkthrough.
Note that also this story is full of RNG choices so it can be slightly different every time but you will get the hang of it quite rapidly.

  • Cell;
  • Cellar;
  • Kitchen;
  • Corridor;
  • Nursery;
  • Lounge;
  • Baths (Pick up the Key from the monster);
  • Lounge;
  • Hallway;
  • Lodging (Open the window with the Key);
  • Roof/Forest.
Heist. Gold
Plan and execute.

This trophy will pop after you complete the Heist Story.

Unfortunately, it’s quite impossible to write a walkthrough for that due to the randomness of the events, but you can choose whatever you want and you will still unlock this trophy once you are done with the story.

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new-stirum94

My career of trophy hunter starts from the AC II platinum. I love videogames and I want to transmit my passion to the whole world by writing guides etc.

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