28 October 2020

New Super Lucky’s Tale Review

Introduction

New Super Lucky’s Tale is published by PQube games and is the newest port of the game for PlayStation 4 and Nintendo Switch. This new iteration includes all the previous DLC to the game as well!

Story

It’s just a normal day, as Lucky is out on a walk with his sister, Lyra. Suddenly, they’re attacked by the evil cat Jinx, as he’s after the power Book Of Ages. This ancient book is guarded by Lucky’s family, and has been for generations! In the ensuing chaos, the book is opened, and Lucky is dragged inside, to world’s he never knew existed.

Now, the over arching story itself is very basic. Repair the book, to its former glory, to stop the big bad guy from getting all powerful. The fun, silly stories lay in each level, as they’re their own little stories. Sure the levels are only about 15 minutes, but the levels manage to be silly the whole time with their stories, and it never failed to make me laugh.

Then there’s all the DLC that comes with the game. If this is the very first time you play the game, you wouldn’t even notice that 3 of the 6 world’s were originally DLC, only because of how well the game flows, and manages to include them all throughout. There was no separate menu for them, or less of a value to them. It was all well written and put together!

Gameplay

Now, Lucky’s Tale is your average run of the mill collectathon. Enter a level, collect everything inside, go to the next, repeat. The objectives were always the same throughout. You have your collectible for beating the level, finding the hidden collectible, which was usually from doing a very easy puzzle, collecting 300 coins, and getting hidden letters to spell LUCKY. I know all this sounds boring, but the way the levels are so well put together, it was such a blast scouring them all, for everything they had to offer.

Then the core basics of the game, is platforming. The bread and butter. It was so nice and tight, and I never felt I failed a jump because of the games mechanics. It just sucks that none of the levels ever really pushed platforming to a hard point. Especially considering by the time I ended the game, I had 80+ lives! So as fun as it was to have such a nice, relaxing, silly game. I would’ve also liked a bit of a challenge entirely throughout. But, that’s just me. You get a bit of a challenge during the last world though. So that was a nice pick me up.

Then, I have to talk about the worst levels of the game. Marble runs. In a few levels of the game, that can be found in holes in the hub areas, are things called Marble Runs. You’re in a ball, and you basically tilt a map, forcing yourself to roll and collect every coin to beat the level. These were infuriating! I know this game was VR at first, so maybe it worked then, but it didn’t work now! The simple flick of the stick, and suddenly, the map was on its side. This grew even more frustrating during the last world of the game, where these levels get absolutely bonkers, and you need pinpoint perfection. The amount of rage that ensued over them was great. But at least it wasn’t controller shattering great. It just didn’t seem to tie into the rest of the game.

Graphics/Sound

This game sounds great. With all the levels own theme songs, and a nice cartoony sound to it all. This is what helped keep me smiling throughout the entire experience. As I laughed and bounced along to some of the tunes, and even hummed along. Unfortunately some of the textures of the game are very rough. The game itself looks great and cartoony as well. But if you look at some spots, some things are a blurry mess. But, that’s only if you look really hard. You may catch something once or twice. But the game isn’t meant to have graphical prowess, and luckily for me, these textures never really bothered me.

Side Content

Now, I wouldn’t say this game has side content, but once you have enough collectibles to continue, you don’t have any reason to do the rest of the objectives in the world’s. But this is where all the fun comes from! So if you’re a completionist, you’ll have so much to look forward to when it comes to collecting it all. The game never overstayed it’s welcome by the end either. When I was done, I wanted more! There’s also a store with silly costumes that you can buy for Lucky, so you can go through the levels looking however you want!

Summary

New Super Lucky’s Tale was a joy to play through. It kept me smiling the whole time, aside from the marble run levels, and it was nice to play a laid back, easy game. Yes it doesn’t get challenging until after the story, but at least they gave you challenging bonus levels. The game looks and sounds like a cartoon as well. If that doesn’t make you happy, I don’t know what will! I can’t recommend this enough for fans of platformers. I really hope one day we get a second, because I need more!

New Super Lucky's Tale

8.5

Story

8.0/10

Gameplay

9.0/10

Graphics/Sound

8.0/10

Side Content

9.0/10

Pros

  • Silly levels
  • Great sound
  • Amazing gameplay

Cons

  • Marble run levels
  • A few rough textures

oniwalker

Read Previous

Active Neurons 2 Trophy Guide

Read Next

Arizona Sunshine Trophy Guide

Leave a Reply

LIVE NOW! CLICK TO VIEW.
CURRENTLY OFFLINE