Memoranda Trophy Guide

Trophy Roadmap:

Difficulty: 3/10.
Estimated time to Platinum: 30 – 60 Mins.
Missable trophies: 2.
Gold Met the Backers,Gold Artsy Photos
Glitched trophies: None.
Difficulty related: None.
Playthrough: One. 

Introduction:

Welcome to the Memoranda Trophy Guide!
Memoranda is described by Carbon Fire Studio as “a game about forgetting and being forgotten! 

This point-and-click adventure had me hooked by the hand-drawn graphics and enthralling storyline within minutes of playing, as there seemed something very special about the inspiration that the developer Bit Byterz found in Haruki Murakami’s short stories about a surreal world full of lonely characters.

Trophy wise we have you covered here with a full written Text Walkthrough of the game that can be branched off in a number of different ways in order to get to the ending.

Roadmap:

Step 1: Play the Story & Look out for the Missable Trophies
There are 2 truly missable trophies (Gold Met the Backers,GoldArtsy Photos), as most of the trophies can obtained in pretty much any order at any time. Once you have opened different areas you are free to move back and forward between them in order to search for the missing pieces.

There is a point of no return clearly labelled within the text Walkthrough, so feel free to play the story as you wish until you reach there.

You’ll be earning these trophies:
Gold The Doll Maker
Gold Frequent Visitor
Gold Spaghetti!
Gold “Signed”
Gold Fischermann
Gold New Tunes
Gold Sweet Dreams!
Gold Met the Backers
Gold Sail Away
Gold Artsy Photos
Gold Located the Name
40-platinum Platinum Trophy

Controls:

Dialogue can be sped up with the button and / will show interactable hotspots.
To close the Map & Inventory you will need to use the occasionally.
If Mizuki has far to walk you can select the object again and she will cut to the object.

Text Walkthrough:

  • Select  –  New Game
  • Select  –  Each Photo once to start into the first cutscene

Home  –  

  • Select  –  Vicky’s Photo on the back wall – Backers Pictures 1/5
  • Select  –  Scissors to the Right
  • Select  –  Map Part by the Gramaphone
  • Select  –  Orange Juice on Coffee Table
  • Select  –  Map Part on the Left
  • Within Inventory  –  Combine Map Parts by dragging them together (Hand Icon)
  • Select  –  Left side of the screen (3rd Floor)
  • Select  –  Stairs to go up to the 4th Floor
  • Select  –  Movie Poster on the Right – Backers Pictures 2/5
  • Select  –  An Old Photo on the floor in front of Mizuki
  • Within Inventory  –  Photo and Select the Eye Icon
  • Within Inventory  –  Combine Scissors and Jack & Phil’s Photo by dragging them together (Hand Icon)
  • Select  –  Closed Screening Door
  • Select  –  3rd Floor to the Left of Mizuki
  • Select  –  Elevator
  • Select  –  Qardash’s Poster on the Right – This has a clue for a puzzle shortly and if not random you will need to note (Quartet = 4 / Duet = 2 / Solo = 1)
  • Select  –  First Floor Button (1)
  • Select  –  Knock System on the Right Door (Cog Icon)
  • Select  –  Cards – 4 / 2 / 1
  • Select  –  Qardash to Talk
  • Select  –  Machine Diagram to the Right of Qardash
  • Select  –  Left side of the screen (1st Floor)
  • Select  –  Lobby to head downstairs
  • Select  –  Jack to Talk
  • Select  –  Arash’s Photo on the wall by Mizuki – Backers Pictures 3/5
  • Select  –  Out to Town in the Bottom Right Corner

Outside  –  

  • Select  –  Town Square on the Bottom of the Screen
  • Select  –  Bakery on the Left of the Square
  • Select  –  Doughnut from the Counter
  • Select  –  Town Square on the Left of the Screen
  • Select  –  Lexington St. on the Right of the Screen
  • Select  –  Old Sailor at the Bottom of the Screen
  • Select  –  Puppeteer’s House
  • Select  –  Corridor in the Middle of the Screen
  • Select  –  Living Room in the Middle of the Screen
  • Select  –  Doll Maker to Talk
  • Select  –  Corridor on the Left of the Screen
  • Select  –  Family Painting on the wall on the Right
    • (Note:- Memorise the Puppet with the “X” on their head) – If not random it will be the boy on the Left

  • Select  –  Hallway at the Bottom of the Screen
  • Select  –  Bradawl on the wall on the Right
  • Select  –  Bright Room on the Left of the Screen
  • Select  –  Puppet Show (Then Cog Icon)
  • Select  –  The 3 Items that would make up the Puppet that had the “X” on their head in the Family Painting
    • If not random it is the 3 below

  • Note:- The Bookshelf on screen has books in only certain sections. These are a solution to the next puzzle

  • Select  –  Hallway on the Right Door
  • Select  –  Box on the Right
  • Select  –  The buttons that represent the Book Shelves that had books on them. If not random and numbering 1-4, 5-8 etc you would need to click
    • 4 / 7 / 9 / 10 / 11 / 12 / 13
  • Select  –  Golden Key
  • Select  –  “X” in the Top Left Corner
  • Select  –  Bright Room on the Left of the Screen
  • Select  –  Teddy Bear (Then Cog Icon)
  • Within Inventory  –  Bradawl (Then Hand Icon)
  • Select  –  Belly
  • Within Inventory  –  Golden Key (By Selecting the Hand Icon)
  • Select  –  Keyhole at top of the Keypad
  • Select  –  The Letters of the Keypad that you can see in the Teddy’s Eyes
    • If not random it will be C & O
  • Select  –  Hallway on the Right Door
  • Select  –  Corridor in the Middle of the Screen
  • Select  –  Living Room in the Middle of the Screen
  • Select  –  Doll Maker to Talk
  • Select  –  Corridor on the Left of the Screen
  • Select  –  Hallway at the Bottom of the Screen
  • Select  –  Bright Room on the Left of the Screen
  • Select  –  Film Reel Storage Box under the Book Shelf – Gold The Doll Maker
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Home  –  

  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)
  • Select  –  Apartment Lobby in the Middle of the Screen
  • Within Inventory – Film Reel Storage Box (Then Hand Icon)
  • Select  –  Jack
  • Select  –  Elevator
  • Select  –  Second Floor Button (2)
  • Within Inventory  –  Doughnut (Then Hand Icon)
  • Select  –  Little Girl
  • Within Inventory  –  Film Box (Then Eye Icon)
  • Open Map  –  The Climbing Stars Sq. (Fountain in the Middle)
  • Select  –  Bakery on the Left of the Square
  • Select  –  Mr. Doughnut to Talk
  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)
  • Select  –  Apartment Lobby in the Middle of the Screen
  • Select  –  Elevator
  • Select  –  Third Floor Button (3)
  • Select  –  Kidney-shaped Stone to the Right by Mizuki’s Door
  • Within Inventory  –  Combine Kidney-shaped Stone & Film Reel Box by dragging them together (Hand Icon)
  • Select  –  Stairs to go up to the 4th Floor
  • Select  –  Screening Room Door
  • Within Inventory  –  Film (Hand Icon) and drag to the Movie Projector (Outside the Inventory)

Dark Alleyway –

  • Open Map  –  Dark Alleyway (Green Roof Left of Centre)
  • Select  –  Missing Elephant Poster in the Middle of the Screen
  • Select  –  Liquid Propane in the Bottom Right Corner
  • Within Inventory  –  Combine Liquid Propane & Orange Juice by dragging them together (Hand Icon)
  • Select  –  Lexington St. on the left of the Screen
  • Select  –  Right Side of Screen (Opera Singer)
  • Select  –  Opera Singer
  • Within Inventory  –  Machine Diagram (Hand Icon) and drag to Opera Singer
  • Within Inventory  –  Propane Juice (Hand Icon) and drag to Opera Singer
  • Select  –  Frequency Pack that came out of the Opera Singer
  • Open Map  –  Cottage in the Bottom Left
  • Select  –  Potato just above the bushes on the path
  • Within Inventory  –  Combine Potato & Phil’s Signature by dragging them together (Hand Icon)
  • Select  –  Flour Bag (Hand Icon) and drag to the Walkway (Outside the Inventory)
  • Select  –  Town Square in the Bottom Left Corner
  • Select  –  Chris by the Fountain
  • Open Map  –  Beach at the top of the Map

Beach  –  

  • Select  –  Sand-filled Seashell
  • Select  –  Pier on the Left of the Screen
  • Select  –  Flag on the Top of the Door
  • Select  –  Lighthouse Entrance
  • Select  –  Upstairs
  • Select  –  Condenser to the Left of Mizuki’s Legs
  • Select  –  Michael’s Photo on the Left of the Screen – Backers Pictures 4/5
  • Select  –  Lens below the Photo
  • Select  –  Vinyl Record
  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)
  • Select  –  Apartment Lobby in the Middle of the Screen
  • Select  –  Stairs to go up to the 1st Floor
  • Select  –  Qardash’s Flat on the Right
  • Within Inventory  –  Frequency Pack (Hand Icon) and drag to Qardash –     Gold Frequent Visitor
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  • Open Map  –  Cottage in the Bottom Left
  • Select  –  Door Bell
  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)
  • Select  –  Apartment Lobby in the Middle of the Screen
  • Select  –  Stairs to go up to the 1st Floor
  • Select  –  Qardash’s Flat on the Right
  • Select  –  DTMF Machine in the Middle of the Screen
  • Select  –  Left side of the screen (1st Floor)
  • Select  –  Stairs to go up to the 2nd Floor
  • Within Inventory  –  DTMF Machine (Hand Icon) and drag to Runaway Man’s Flat on the Right
  • Open Map  –  Lighthouse at the Top of the Screen
  • Within Inventory   –  DTMF Machine (Hand Icon) and drag to Telephone (Right Middle Screen)
  • Open Map  –  Cottage in the Bottom Left
  • Select  –  Mr. Spaghetti’s Cottage (Door) – Gold Spaghetti
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  • Select  –  Photo Frame on the Fireplace
  • Select  –  Matchbox next to the Photo Frame
  • Select  –  Phil the Elephant to Talk
  • Select  –  Mr. Spaghetti to Talk
  • Open Map  –  Opera Singer (Red Roof Left of Screen)
  • Select  –  Counselor’s Office on the Right of the Screen
  • Select  –  Counselor behind the desk to Talk
  • Open Map  –  Dark Alleyway (Green Roof Left of Centre)
  • Select  –  Underground Office
  • Select  –  Dabchick’s Office
  • Within Inventory  –  Captured Kidney Stone (Hand Icon) and drag to the China Pots (Outside the Inventory)
  • Select  –  Panel on the Left once the guy has moved
  • The puzzle here is in relation to the height of the China Pots – Move the Left Dial to the Very Top / Middle Dial to the Middle / Right Dial one step down from the top  –  
  • Select  –  Dabchick’s Room
  • Select  –  Dabchick to Talk
  • Open Map  –  Cottage in the Bottom Left
  • Select  –  Mr. Spaghetti’s Cottage (Door)
  • Within Inventory  –  Dabchick’s Card (Hand Icon) and drag to Phil the Elephant
  • Within Inventory  –  Dabchick’s Card (Hand Icon) and drag to Mr. Spaghetti
  • Open Map  –  Dark Alleyway (Green Roof Left of Centre)
  • Within Inventory  –  Signature & Potato (Hand Icon) and drag to The Nark (Outside the Inventory)
  • Open Map  –  Lighthouse at the Top of the Screen
  • Within Inventory  –  Potato Stamp (Hand Icon) and drag to Oil Can (Next to the Lens)
  • Within Inventory  –  Combine Oily Stamp & Dabchick’s Card by dragging them together (Hand Icon) – Gold “Signed”
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  • Open Map  –  Dark Alleyway (Green Roof Left of Centre)
  • Select  –  Underground Office
  • Select  –  Dabchick’s Office
  • Select  –  Dabchick’s Room
  • Within Inventory  –  Stamped Card (Hand Icon) and drag to Dabchick
  • Select  –  Humanimal Potion directly behind Mizuki
  • Select  –  Instant Camera directly behind Mizuki (It is selected through the door opening)
  • Within Inventory  –  Instant Camera (Hand Icon) and drag to DabchickArtsy Photo 1/7
  • Open Map –  Cottage in the Bottom Left
  • Select  –  Mr. Spaghetti’s Cottage (Door)
  • Within Inventory  –  Humanimal Potion (Hand Icon) and drag to Phil the Elephant
  • Within Inventory  –  Instant Camera (Hand Icon) and drag to Phil the ElephantArtsy Photo 2/7
  • Open Map  –  Old Tree in the Middle of the Map
  • Select  –  Instant Camera (Hand Icon) and drag to ScarecrowArtsy Photo 3/7
  • Select  –  Dried Grass by Mizuki’s Legs
  • Select  –  Right Side of Screen (Swamp)
  • Select  –  Bamboo (Underneath the pool of water)
  • Select  –  Empty Bucket (Bottom Middle of Screen)
  • Within Inventory  –  Empty Bucket (Hand Icon) and drag to the Bamboo Clock (Outside of Inventory)
  • Open Map  –  Beach at the top of the Map
  • Select  –  Dried Grass (Hand Icon) and drag to Fire (Outside of Inventory)
  • Within Inventory  –  Instant Camera (Hand Icon) and drag to FischermannArtsy Photo 4/7
  • Within Inventory  –  Humanimal Potion (Hand Icon) and drag to FischermannGold Fischermann
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  • Select  –  Funnel to the Left of Mizuki
  • Select  –  Hunting Knife on the Wheelchair
  • Within Inventory  –  Combine Funnel & Bamboo by dragging them together (Hand Icon)
  • Select  –  Pier on the Left of the Screen
  • Within Inventory  –  Hunting Knife (Hand Icon) and drag to the Rope (Outside the Inventory)
  • Within Inventory  –  Rope with Sack and Select the Eye Icon
  • Open Map  –  Opera Singer (Red Roof Left of Screen)
  • Within Inventory  –  Instant Camera (Hand Icon) and drag to Opera SingerArtsy Photo 5/7
  • Select  –  Lexington St. on the Left of the Screen
  • Within Inventory  –  Instant Camera (Hand Icon) and drag to Old SailorArtsy Photo 6/7
  • Within Inventory  –  Tabaco Sack (Hand Icon) and drag to the Old Sailor (Outside the Inventory)
  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)
  • Select  –  Apartment Lobby in the Middle of the Screen
  • Select  –  Elevator
  • Select  –  Third Floor Button (3)
  • Select  –  The door to Mizuki’s Flat on the Right
  • Within Inventory  –  Vinyl Record (Hand Icon) and drag to the Gramaphone (Outside the Inventory) – Gold New Tunes
  • Select  –  My Bed (Cog Icon) – Gold Sweet Dreams!
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The Dream  –  

  • Select  –  Moriko in the Middle of the Screen
  • Select  –  Strange Device on the floor to the Left
  • Within Inventory  –  Combine Strange Device & Rope by dragging them together (Hand Icon)
  • Select  –  Forest on the Left of the Screen
  • Within Inventory  – Strange Device (Hand Icon) and drag to Tree (Outside the Inventory)
  • The puzzle here is quite tricky, but the object of this is to remember which Cat relates to which number. You will receive a number from each Cat once you click on it and you will need to recall the placings of which number for a puzzle shortly.
    If this is not random then the you have the same placings as below.  –  

  • Select  –  On each Cat to see if your numbers match. If they do not, then note down the numbers
  • Select  –  The Gong to Wake Up (Cog Icon)
  • Open Map  –  Opera Singer (Red Roof Left of Screen)
  • Select  –  Counselor’s Office on the Right of the Screen
  • Select  –  Counselor behind the desk to Talk
  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)

Home  –  

  • Select  –  Apartment Lobby in the Middle of the Screen
  • Select  –  Elevator
  • Select  –  Third Floor Button (3)
  • Select  –  Stairs to go up to the 4th Floor
  • Select  –  Screening Room Door
  • When you play the Cat’s Clip you will need to recall the number of which Cats actually speak from the numbers that you received in the Dream. This will give you an order and a code for the Safebox shortly –
    • If not random, then the sequence of the code is 1 / 4 / 3  –  
  • Select  –  The Screen to play the Cat’s Clip
  • Select  –  4th Floor on the Left of the Screen
  • Select  –  3rd Floor in the Middle of the Screen
  • Select  –  The door to Mizuki’s Flat on the Right
  • Select  –  Safe (Cog Icon)
  • Input the code to the Safe by clicking on each dial the amount of times that you received from the Cat’s Clip –
    • If not random the code is Left 1 / Top Right 4 / Bottom Right 3  –  
  • Open Map  –  Opera Singer (Red Roof Left of Screen)
  • Select  –  Counselor’s Office on the Right of the Screen
  • Select  –  Counselor behind the desk to Talk
  • Open Map  –  Junkyard in the Bottom Right Corner
  • Select  –  Rare Flower growing out of the junked cars
  • Select  –  Car Door (Cog Icon) 3 times
  • Select  –  Antique Watch that fell from the Car Door
  • Open Map  –  Home towards the Top Left Corner (Orange Roof Circled)
  • Select  –  Tiso Spencer on the Left to Talk
  • Within Inventory  –  Combine Cool Liquid & Rare Flower by dragging them together (Hand Icon)
  • Open Map  –  Barbara’s Flowershop to the Right of the Fountain
  • Select  –  Gabor’s Photo on the wall to the Right – Backers Pictures 5/5 –   Gold Met the Backers
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  • Within Inventory  –  Ice Flower (Hand Icon) and drag to Babara (Outside the Inventory)
  • Select  –  Seed Pack in the Middle of the Screen by the Lamp
  • Select  –  Odor Analyzer in the Bottom Left
  • Open Map  –  Vanya’s Café (Orange Roof above the Fountain)
  • Select  –  Peter in the Bottom Right to Talk
  • Select  –  Vanya behind the counter to Talk
  • Within Inventory  –  Antique Watch (Hand Icon) and drag to Vanya (Outside the Inventory)
  • Select  –  Peanut Punch on the counter
  • Within Inventory  –  Flag (Hand Icon) and drag to Vomit (Outside the Inventory on Peters’ Table)
  • Select  –  Lake Kubilius sat at the counter to Talk
  • Open Map  –  Old Tree in the Middle of the Map
  • Select  –  Translator hanging from the Tree
  • Select  –  Scarecrow to Talk
  • Within Inventory  –  Empty Packet (Hand Icon) and drag to Scarecrow (Outside the Inventory)
  • Within Inventory  –  Matchbox (Hand Icon) and drag to Scarecrow (Outside the Inventory)
  • Select  –  Shovel
  • Open Map  –  Cottage in the Bottom Left

Cottage  –  

  • Select  –  Rat Hole left of the Mailbox
  • Within Inventory  –  Seedpack (Hand Icon) and drag to Hole (Outside the Inventory Middle of the Screen)
  • Select  –  Garden at the Top of the Screen
  • Within Inventory  –  Odor Analyser (Hand Icon) and drag to Rat Hole (Outside the Inventory)
  • Within Inventory  –  Dirty Flag (Hand Icon) and drag to Odor Analyser (Outside the Inventory)
  • Select  –  Odor Analyser (Cog Icon)
  • Select  –  The dial so that it is in postion 2 and showing PEANUT
  • Select  –  “X” in the Top Left Corner
  • Select  –  Rat Hole left of the Mailbox
  • Within Inventory  –  Funneled Bamboo (Hand Icon) and drag to Empty Watering Can (Outside the Inventory)
  • Within Inventory  – Full Bucket (Hand Icon) and drag to Funnel (Outside the Inventory)
  • Select  –  Bloody Mint flower that grew from the Hole
  • Select  –  The door to Mr. Spaghetti’s Cottage
  • Within Inventory  –  Translator (Hand Icon) and drag to Phil the Elephant (Outside the Inventory)
  • Within Inventory  –  Sand-filled Seashell (Hand Icon) and drag to Phil the Elephant (Outside the Inventory)
  • Within Inventory  –  Bloody Mint (Hand Icon) and drag to Talking Moose (Outside the Inventory)
  • Select  –  Chewed Bloody Mint from the Floor
  • Open Map  –  Outskirts at the Bottom Middle
  • Within Inventory  –  Clean Seashell (Hand Icon) and drag to Soldier (Outside the Inventory) – Gold Sail Away
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  • Select  –  Baseball Bat on the floor next to Mizuki
  • Within Inventory  –  Shovel (Hand Icon) and drag to Soft Dirt (Outside the Inventory)
  • Within Inventory  –  Empty Bottle (Hand Icon) and drag to Flies (Outside the Inventory)
  • Select  –  Jar & Soldier Tags to the Right of the Sewer Hole
  • Select  –  Down to Sewers
  • Select  –  Left side of the screen (Continue to Left) x2
  • Select  –  Carved Painting on the Right of the Screen
  • Select  –  Right side of the screen (Continue to Right) x2
  • Within Inventory  –  Shovel (Hand Icon) and drag to Mud (Outside the Inventory & above the character on the Floor)
  • Select  –  Pot that the character dropped
  • Open Map  –  Old Tree in the Middle of the Map
  • Select  –  Right Side of Screen (Swamp)
  • Select  –  Army of Frogs
  • Select  –  Magic Bottle
  • Open Map  –  Dark Alleyway (Green Roof Left of Centre)
  • Within Inventory  –  Bottle of Flies (Hand Icon) and drag to Bin labled “Superfrog?” (Outside the Inventory)
  • Within Inventory  –  Instant Camera (Hand Icon) and drag to SuperfrogArtsy Photo 7/7Gold Artsy Photos
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  • Select  –  Superfrog
  • Select  –  Magic Menu (Cog Icon)
  • To complete the puzzle you will need to drag the correct Numbers and Pictures into the relevant boxes. The information for the solution is found within the sewer (by clicking on the Carved Painting) & when you were at the Swamp (by talking to the Army of Frogs).
    • For ease the solution is – Top 1 / 1 / 0 – Middle Frog from the Top Right of the Left Page / Sword above the Eye on the Left Page / Worm 2nd down on the Far Left Side –  
  • Select  –  The Tick after completing the Puzzle
  • Within Inventory  –  Magic Bottle (Hand Icon) and drag to Magic Words (Outside the Inventory)
  • Open Map  –  Old Tree in the Middle of the Map
  • Select  –  Right Side of Screen (Swamp)
  • Within Inventory  –  Frog Magic (Hand Icon) and drag to Army of Frogs (Outside the Inventory)
  • Open Map  –  Outskirts at the Bottom Middle
  • Select  –  Down to Sewers
  • Select  –  Left side of the screen (Continue to Left)
  • Select  –  Stool 
  • Within Inventory  –  Combine Stool & Lens by dragging them together (Hand Icon)
  • Select  –  Left side of the screen (Continue to Left)
  • Select  –  The floor beside the creature on the left to advance Mizuki & make the Snow Monkey run away
  • Open Map  –  Old Tree in the Middle of the Map
  • Within Inventory  –  Baseball Bat (Hand Icon) and drag to Tiny Hole (Outside the Inventory)
  • Within Inventory  –  StooLens (Hand Icon) and drag to Big Hole (Outside the Inventory)
  • Open Map  –  Beach at the top of the Map
  • Within Inventory  –  Combine Pot & Chewed Bloody Mint by dragging them together (Hand Icon)
  • Within Inventory  –  Combine Pot & Full Bucket by dragging them together (Hand Icon)
  • Within Inventory  –  Combine Pot & Condenser by dragging them together (Hand Icon)
  • Within Inventory  –  Alambique (Hand Icon) and drag to Fire (Outside the Inventory)
  • Within Inventory  –  Jar (Hand Icon) and drag to Alambique (Outside the Inventory)
  • Open Map  –  Outskirts at the Bottom Middle
  • Select  –  Down to Sewers
  • Select  –  Left side of the screen (Continue to Left) x2

POINT OF NO RETURN. ENSURE YOU HAVE ALL OTHER TROPHIES BEFORE TALKING TO THE MONKEY FOR THE FINAL TIME 

  • Keep selecting the Snow Monkey until Mizuki says “Monkey? You think I don’t know how to make you talk?”  –  
  • Within Inventory  –  Anesthetic (Hand Icon) and drag to Monkey (Outside the Inventory)
  • Within Inventory  –  Soldier Tags (Hand Icon) and drag to Monkey (Outside the Inventory) – Gold Located the Name & 40-platinum Platinum Trophy

Trophy Guide:

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Platinum Trophy
Earn all trophies.

Earn all trophies.

The Doll Maker Gold
Solved the puzzles in the doll maker’s house.

Puppeteer’s House

  • Select  –  Corridor in the Middle of the Screen
  • Select  –  Living Room in the Middle of the Screen
  • Select  –  Doll Maker to Talk
  • Select  –  Corridor on the Left of the Screen
  • Select  –  Family Painting on the wall on the Right
    • (Note:- Memorise the Puppet with the “X” on their head) – If not random it will be the boy on the Left

  • Select  –  Hallway at the Bottom of the Screen
  • Select  –  Bradawl on the wall on the Right
  • Select  –  Bright Room on the Left of the Screen
  • Bright Room  –  
  • Select  –  Puppet Show (Then Cog Icon)
  • Select  –  The 3 Items that would make up the Puppet that had the “X” on their head in the Family Painting
    • If not random it is the 3 below

Frequent Visitor Gold
Found the frequencies for Qardash.

You will need the Orange Juice from the table at home and the Liquid Propane from the Dark Alleyway and combine them in order to make the Propane Juice to give to the Opera Singer.

Once you have these you will need to proceed to Qardash and hand him the Frequency Pack that you have created.

“Signed” Gold
Managed to get the card “signed” by Phil.

There are a number of items required for you to produce the signature.

Once you have An Old Photo (on the floor on the 4th Floor of the Apartment) you will need to view it from within your inventory (Eye Icon) to discover it is a picture of Jack & Phil and then combine it with the Scissors that can be found in Mizuki’s Apartment.

Next you will need to obtain the Potato from the Cottage and combine it with the Signature that was created after using the Scissors. Once you have these proceed to the Dark Alleyway to meet The Nark and hand both the Signature & Potato (Hand Icon) to The Nark.

Once you have unlocked the Lighthouse you’ll be able to utilise the Oil Can that can be found there and combine it with the Potato Stamp that The Nark produced. This Oily Stamp can later be combined with Dabchick’s Card.

To get Dabchick’s Card head to the Dark Alleyway (Green Roof Left of Centre) and  into Dabchick’s Office via the Underground Office. Once there talk to Dabchick to obtain his card.

Once you have the Oily Stamp & Dabchick’s Card you will need to combine them for the trophy.

Fischermann Gold
Seems like he had an appropriate name!

You will need to use the Humanimal Potion on the Fischermann to unlock this trophy. 

The Humanimal Potion can be found in Dabchick’s Office and the Fischermann at the Beach.

Sweet Dreams! Gold
No one’s stopping you now!

Towards the end of the game you will need to go back to your apartment and go sleep on your bed. This is part of the story, so will unlock naturally as you prgress.

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Sail Away Gold
Helped the stranded sailor.

At the Beach you will find a Sand-filled Seashell. You will need to give this to Phil the Elephant to get him to clean it and then proceed to the Outskirts and give it to the Sailor.

Located the Name Gold
It starts with “Monkey”.

The Monkey can be found in the sewers as you progress the game.

New Tunes Gold
Changed the music in Mizuki’s home.

The Vinyl Record can be found upstairs in the Lighthouse. Once you have this proceed back to Mizuki’s Apartment and place it onto the Gramophone.

Met the Backers Gold
Found all the backer pictures.

There are 5 Backers Pictures to find within the game –

  1. Vicky’s Photo – On the Wall in Mizuki’s Apartment
  2. Movie Poster – Can be found in the hallway of the 4th floor at the Apartment
  3. Arash’s Photo – On the wall on the Ground Floor of the Apartment
  4. Michael’s Photo – Can be found upstairs in the Lighthouse
  5. Gabor’s Photo – In Barbara’s Flowershop
Artsy Photos Gold
Took every humanimal’s photo.

There are 7 Humanimal Photo’s that you will need to take after finding the Instant Camera in Dabchick’s Office.
The Photo’s you will need will be of –

  1. Dabchick
  2. Phil the Elephant
  3. Scarecrow
  4. Fischermann
  5. Opera Singer
  6. Old Sailor
  7. Superfrog
Spaghetti! Gold
Found the Spaghetti Man.

Mr. Spaghetti can be found in the Cottage with Phil the Elephant. In order to obtain entry to the Cottage you must first locate the DTMF Machine and proceed to the Lighthouse in order to make a call to Mr. Spaghetti.

Once you have done that proceed back to the Cottage and ring the Doorbell.

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One Comment

  • Very nice guide my friend. Thanks for such detail.

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