Just like Lego Batman: The Videogame, LEGO Star Wars: The Complete Saga is really one of the classics in the lego franchise that you can probably still remember a lot. And while I could have probably completed most levels in the game, some of the levels from the original trilogy are ones I kinda forgot about but was surprised about in a good way.
LEGO Star Wars: The Complete Saga is developed by Traveller’s Tales (now TT Games) and published by LucasArts (now Lucasfilm Games). The game was released on November 6 2007 on PC, Nintendo DS, PlayStation 3, Wii, and Xbox 360. Later also on mobile devices.
Playing through the game while also bingeing the whole Star Wars universe in chronological order really unlocked some core memories for me from way back when I was a kid. I would just play this game constantly over and over again so even now I still remember all the levels almost exactly, but of course, not everything was exactly the same because the story is something I understand a lot more now that I actually know English and have seen these movies.
So do I really need to tell this story? Because it basically follows the first 6 episodes of the movie series almost perfectly. So in the first 3 episodes, you will follow Anikin Skywalker from a little kid to uhm, his full-grown adult self doing some “Heroic” stuff. In the other 3 episodes, you will follow young Luke Skywalker in his journey to become a Jedi and kinda fight the same evil as in the first 3 but not really as well because of time, and oh god I can talk about the story of star wars for hours at this point but you kinda know the gist of it now.
The game lacks in visuals a little bit compared to the Lego games that followed in the years after, but when I’m comparing it to Lego Batman we recently covered, its a lot better than that, it’s really lighthearted and colorful, but it can be a little bit darker when it needs to be. Sadly those darker levels are also the ones I enjoyed way less than the rest of the levels. Scrap that, there is 1 thing worse than the darker levels, and that is the levels where you have to tow around an explosive. Especially in free-play while getting some of the mini kits they have been absolute hell and had me stuck on a snow level for about 10 minutes trying to get it to explode somewhere behind a row of enemies that respawned every time.
Speaking of mini kits, they are there and are pretty much useless because they don’t really unlock anything to my knowledge it’s nice to get them, but other than achievements on Xbox, I don’t really see a purpose. Another extra they put in the game that i thought was new that I don’t remember being in other lego games is the bounty system. It’s just some quick hide-and-seek missions, but playing through them was still a bit of a joy to do, but after completing every mission like 2/3 times, it did kinda feel like a drag for the longer ones.
There are also plenty of characters to buy, but a lot of them feel kinda useless due to how overpowered some of them are, and some get side passed entirely due to some redbricks like the “Dark Side” red brick. there is this 1 robot character called 4-LOM that basically was every robot character in 1 so all the other robots were already a goner. But there were also some characters that only had 1 character that could do the thing you needed, mainly looking at the clone trooper that had the gun to break the golden bricks.
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