Estimated time to 100%: 15 Hours.
Trophies: 7. 0 / 1 / 1 / 5 .
Missable trophies: None.
Glitched trophies: None.
Difficulty related: None.
Welcome to the Killzone Shadow Fall Intercept Expansion DLC Trophy Guide!
The Intercept DLC expansion brings an entire new game mode to Shadow Fall. Join up to three other players in an attempt to survive waves of Helghast while protecting satellite uplinks.
Step 1: Win 50 Games, Get Everything Else Along the Way
There is only one real stage needed to complete this DLC; winning 50 games while completing all the miscellaneous trophies along the way.
You’ll be earning these trophies:
High And Dry
Tips and Strategies:
Intercept is the second and final major DLC for Killzone Shadow Fall. It features a brand new, somewhat extensive co-op mode. Anywhere from 1-4 players can team up to take on infinite numbers of every kind of Helghast, while attempting to protect uplinks and score points. Compared to Insurgent, Intercept is definitely easier, less time consuming, and can actually be quite fun, especially when played with friends. Most of the overall tips and tricks for winning in this mode are listed under Co-op Captain.
Intercept allows players to select from four different classes. Each class can only be used by one player at a time.
- Assault is focused on fast, close ranged attacks, entering the battle with a drone buddy, assault rifle, shotgun, and health packs.
- Marksman is based around providing high-powered attacks from a distance, sporting an explosive sniper rifle and guard drone.
- Medic is focused on healing other players with a healing drone, and reviving them as necessary.
- Support is based around placing automated turrets to protect the uplinks. They also have a shield you can place to protect a player or a turret.
While this is technically a co-op mode, it is entirely possible to play rounds of Intercept alone. In fact, if you don’t have any friends to play with, chances are you won’t find anyone through matchmaking. To play a game solo, simply search any playlist and hope nobody else joins. Thankfully, you can earn six of the seven trophies in solo games. You will not be able to earn Necromancer, as it requires you to revive your teammates. Co-op Captain is easier and generally faster when playing with a group, but once you get the hang of the mode, winning games alone won’t be much of a challenge.
For the Intercept Stand-Alone
For those who are curious, there is also a stand-alone version of this particular game mode that can be bought from the PlayStation Store, called “Killzone Shadow Fall Intercept”; the DLC name is “Killzone Shadow Fall Intercept Online Co-Op Expansion“. The stand-alone version has a separate and slightly different trophy list.
It contains the seven trophies from this DLC, and five new ones:
- Rampage: get 250 kills with the minigun.
- Death From Above: get 250 kills with the jetpack.
- You’re Fired: kill 10 boss characters.
- Technical Problems: destroy 50 air support drones.
- Head Hunter: get 500 headshots with any weapon.
Thankfully, if you want to get the 100% for the stand-alone, you won’t necessarily have to do everything again. Any trophy progress you make in the DLC will count in the stand-alone, allowing you to autopop any trophies you have already earned. If you complete the requirements for the five trophies above, they will also autopop upon starting the game! If you intend to also 100% the stand-alone, it is best to work on all of these trophies along the way.
Get 250 kills with the Assault’s Breacher automatic shotgun in co-op
The Breacher shotgun is the Assault Class’s default secondary weapon. It is a fast-firing shotgun with a 15 round mag, high damage, and pretty good range. Additionally, it fires incendiary rounds. The fastest way to get kills towards this trophy is to wait until an uplink has been taken, then rush in and blast away at the 10 or so enemies that like to occupy these areas after they are captured.
If you choose to play assault class, this is likely to be your go-to weapon, and should easily come naturally while going for Co-op Captain.
|High And Dry |
Get 250 kills with the Marksman’s LS70 sniper rifle in co-op
The LS70 is the Marksman Class’s default secondary weapon. It is a sniper rifle that fires really powerful explosive rounds. However, you only get a maximum of 10 rounds before you have to resupply, either by dying or using a supply box. The LS70 is stronger than any of the Marksman’s primary weapons due to its explosive damage, and should be your go-to weapon for the class. In order to maximize your kills with this weapon, you should focus on reaching an elevated position (there should be one near the central spawn point on each map) and firing at groups of enemies, such as those that crowd uplinks after they have been taken. The rifle is also quite effective against attack drones and bosses.
If you use the class often, this trophy will easily come while going for Co-op Captain.
Revive 50 Team mates in co-op
The Medic class can either be an invaluable asset or borderline useless in the Intercept DLC. If you are playing alone, or have a good team, the medic class isn’t as beneficial, as their main purpose is to heal and revive the team. The medic only gets a sidearm, so they are quite weak in combat.
However, if you find yourself partnered up with randoms, or a less skilled team, the medic will be very important to victory, since death results in a 50 point penalty. To get this trophy, you will need to revive your teammates 50 times. You will know when someone has gone down by looking toward them; you will see a red cross and timer counting down for 30 seconds. Reviving is very easy, just look in the direction of your downed teammate and hit to send them a revive drone. You can do this from relatively far away, and through some thin surfaces. They will have to hit to complete the process. There is no limit to how often you can do this, so you can easily get it in just a few games. If you somehow don’t have it after winning 50 games, have a partner just run right into all the enemies and go down and revive them repeatedly.
|Tactical Triplets |
Get 250 kills with the Tactician Turrets in co-op
The Tactician class comes complete with three placeable turrets, assigned to the , , and buttons. These turrets will stay active indefinitely, until you either deconstruct them or they get destroyed. They have a pretty high damage output, and are effective against all infantry, ATACs, and even bosses.
The easiest way to get this trophy is to place a turret near each of the three uplinks, preferably facing an enemy spawn point. The turrets will take care of the enemies for a while, but they will eventually become overwhelmed and destroyed. Every turret kill will provide you with points to bank, so you can technically hide out in the spawn room and keep banking points while your turrets and team do all the work. Given the tactician only gets a sidearm, this is a decent strategy while not replacing the turrets. 250 kills is not a lot, and can be unlocked within just a few games.
|Bare Hands |
Get 5 brutal melee kills as each of the four Combat Roles in co-op
Brutal melee kills are a staple of the franchise, in which you perform some kind of special close range execution on an enemy, rather than just knifing them or beating them to death with the butt of a gun. To do a brutal melee, run up to an enemy and wait for an prompt to appear on screen.
To get this trophy, you simply need to get five brutal melee kills with each of the four classes. Just rush up to an enemy, perform the brutal melee, then rinse and repeat until you get five. Then, switch classes and continue the process until the trophy unlocks. Each class has a challenge for getting five brutal melee kills, so this one is easy to keep track of.
|Wallstreet Banker |
Bank 2500 points as each of the four Combat Roles in co-op
Every time you kill an enemy or capture an uplink, you will gain points. Your personal, bankable points are shown beneath your character’s symbol on the left side of the screen. Your team score, the value that determines your ability to respawn or win the game, is listed on top of the screen. Every normal kill will net you five points, while other actions like headshots and ability kills will give you extra. When you have points, you can return to your spawn point and stand in a yellow circle to bank your points. They will be added to the team score. To get this trophy, you need to personally bank 2500 points with each of the four classes.
Unfortunately, the game doesn’t really keep track of this statistic. There are challenges related to banking points as each class, and the final points banking challenge does require 2500 to complete, but this challenge won’t appear until you reach Tier 3 for your class, earned by completing all the challenges for Recruit and Tiers 1 and 2. The best way to keep track of your progress is to check and see how many points you banked on the statistics screen after every match (the number farthest to the left on your stats) and write the number down, subtracting it from the 2500 points needed for the class. Once you have banked 2500 points with a class, and earned the respective class trophy, switch to the next and repeat the process.
|Co-op Captain |
Win 50 co-op games
This is it, the big grind trophy for this DLC and the stand-alone. Winning 50 games, even if you have a really good team and win every game, will take a solid 12 – 15 hours. The fastest way to earn this trophy is dependent on how many people you are playing with. If you are playing either alone or with just one other person, you should stick with the two-player mode. In this mode, you only need to score 1,000 points. The role of each player is up to you and your partner, though if neither of you go down often, you should probably avoid the medic class. If you have a full four person group, the best mode to play would be quick games. These games will require you to score 1,500 points, but with four people, this can be completed relatively quickly.
How the Mode Actually Works
The goal of the Intercept co-op mode is to capture and hold three uplinks around the map. They are captured by standing in the surrounding circle for a set amount of time, more players in the circle will capture it faster. Enemies will spawn infinitely from all over the map and attempt to recapture the uplinks. If the enemies are in control of at least two uplinks, you will lose points, while you will gain points if you hold all three. Your goal is to reach the game’s given point limit. If your team runs out of points, you lose the game. If a player dies and is not revived by the medic, their respawn after 30 seconds will cost 50 points.
In order to maximize your score, you will need to bank individually earned points. Individual points are earned by killing enemies, with more points earned for killing tougher enemies, using explosives, headshots, etc. Once you have some points, return to the spawn room to a yellow circle and stay in it for a second to bank the points, which will add to your score. Once the team has banked a total of 250 points, a petrucite capacitor will spawn nearby, which can be placed in the collector. This will allow you a bonus, such as a strong weapon, free respawns, or clearing the uplink sites.
During games, you will primarily be attacked by normal Helghast carrying various weapons, as well as snipers. There will also be some blue shield enemies that can call in ATAC’s (the flying drones), and occasionally bosses.
Tips & Strategies for Winning
The assault class should focus on rushing into uplinks with the Breacher shotgun and drone buddy, using adrenaline packs as needed. You also have access to relatively powerful grenades, and can pick up enemy weapons if you run out of ammo. The assault is the tank of the group, and should be used accordingly.
The tactician should focus on placing turrets facing enemy spawn points near the three uplinks. Once the turrets are placed, they should stay in a safe area of the map, due to having a relatively useless weapon and being unable to pick up weapons from enemies. If the turrets are well placed, they can rack up a lot of points and stay in the base, banking them whenever they want.
The medic should hang near the assault player to provide revives and healing, assisting the tactician and marksman when needed. They should also constantly place a supply box in the main base so the team can resupply.
Finally, the marksman should find an elevated position near the base and snipe away with the LS70, banking points and resupplying as needed. They also have a guard drone that should be placed either near an uplink or in base to protect the tactician.
The next tip is to try and take advantage of the multiplier. Under the team score, you will see a small countdown timer. When it reaches 0, the team will receive a score multiplier, giving you more points for everything you do. The multiplier is reset each time you go down or bank points. The tactician is probably in the best position to benefit from this, as they can stay in base letting their turrets do most of the work, only banking once the multiplier goes active. If your team goes down a lot, or banks points really often, then the multiplier might not be of much use.
Finally, you absolutely need to take advantage of the bonuses. Whenever a petrucite capacitor spawns, it should immediately be placed in the collector. They mostly spawn by banking 250 points as a team, but can also spawn around the map at random intervals.
Upon accessing the collector, you will find eight bonuses:
- Recapture uplinks: returns all uplinks to your team.
- Minigun: grants all players a minigun and 400 rounds of ammo.
- Jetpack: grants all players a jetpack and 400 rounds of ammo.
- Free respawn: each player’s next respawn will not cost points.
- Full resupply: fully refills everyone’s ammo and grenades.
- Turrets: spawns a bunch of high powered turrets around the map to kill enemies.
- Mortar strike: lobs two sets of mortars on each uplink to clear it of enemies.
- Double damage: doubles all damage done for 1 minute.
When it comes to bonuses, the minigun and jetpack are exceptionally useful for taking uplinks. The minigun is the more powerful of the two, but offers far less mobility than the jetpack. You are allowed to have both, but you will lose them if you die and aren’t revived. The turrets won’t give you any bankable points for kills, but they will give you points towards winning the game, and can help clear out troublesome groups of enemies. The mortar strike is pretty much the same, except it specifically targets the uplinks. Use these two bonuses if you need an instant leg up on your enemies. Recapture uplinks is ok as a last resort, but isn’t as effective as the turrets and mortars since it doesn’t give you extra points. Free respawn is useless if you have a medic on your team, but if you don’t, it may provide some benefit, especially if you get low on points. Full resupply and double damage are pretty much useless.
Once you have all the miscellaneous trophies out of the way, it is best for each player to pick their best class and stick with it. If your team plays well, you can finish each game in 10 minutes. Overall, this trophy really isn’t difficult, especially if you have a good team, it is just time consuming and grindy like many others in the game.