Trophy Roadmap:
Difficulty: 3/10
Estimated time to 100%: 50 hours
Missable trophies: A Golden Future and
Go for the Gold
Glitched trophies: None
difficulty related: None
Playthrough: 2
Introduction:
Welcome to the Fallout 76 Wastelanders DLC Trophy Guide! After numerous delays, Fallout 76’s biggest update has finally released, bringing human NPCs and dialogue trees back to the series. Unfortunately, many of the glitches and problems remain, as does the trophy grind…
Roadmap:
Step 1: Introductory Trophies
Your first objective will be to meet the Overseer and complete the Wayward Bar questline, which effectively serves as the new tutorial. Unlike the rest of the DLC, these two trophies can be done at any level.
You’ll be earning these trophies:
Wayward Child
Overdue Reunions
Step 2: Reach Level 20, Wastelanders Story, Companions
Next, you will need to reach level 20 if you haven’t already done so. This will grant you access to the rest of the DLC content. In this step, you should complete all the companion quests for both Sofia and Beckett, then complete the entire questline for one of the two new factions.
During this step you’ll earn these trophies:
Go for the Gold
A Golden Future
Wish Upon A Star
Behind the Curtain
Gold Rush
Step 3: Allies and Gold
With the main story complete, you will now want to grind your way to max reputation with both factions, as well as obtaining a total of 1500 gold bullion.
During this step you’ll earn the following trophies:
A Solid Foundation
Friends in Low Places
The New Fort Knox
Step 4: 2nd Playthrough
Finally, you will need to start a second playthrough, reach level 20 with the new character, and complete the story a second time with the opposing faction.
During this step you’ll earn the following trophies:
Go for the Gold
A Golden Future
Tips and Strategies:
Wastelanders is finally here, the largest expansion yet for Fallout 76. The expansion adds in a ton of new content, the most notable being human NPCs, dialogue trees, a revamped tutorial segment, and SPECIAL checks. There are also a number of new weapons, armor, locations, plans, etc, but the main focus is on the new storyline. Canonically set a year after Reclamation Day, a number of humans have returned to Appalachia to seek a rumored treasure. Along with individual traders and residents, three major groups have also made their way back: The Raiders, The Settlers, and The Blood Eagles, a raider-like cult that worships the Mothman and is always hostile.
The expansion is free, but you must be at least level 20 to begin it’s main quest. Aside from human and ghoul NPCs and SPECIAL checks, the update introduces a number of new locations, weapons, and enemies. The enemies will generally scale to your level, so there are times in which lower-level players will have an easier time than higher leveled ones, especially if playing alone.
Though the DLC definitely improves the game overall, the main quest isn’t particularly long, and leads directly into a very boring and time-consuming endgame grind. The grind can provide some pretty good rewards in the form of new plans, such as the very powerful Gauss Minigun, Chinese Stealth Armor, and a machine that makes ammo for you at CAMP.
Unfortunately, the game still has a lot of bugs as well. The game is still quite prone to crashing and server disconnects, dialogue often glitches out, and loading screens are still long. Regardless, the game is worth giving another try if you haven’t played in a while, or are just starting out. Most of the general tips and strategies are listed in individual trophies.
Trophy Guide:
![]() ![]() Complete “The Elusive Crane” |
This trophy is unlocked upon completion of the “Wayward” questline. This series of quests pretty much serves as a revamped tutorial for the game, with a few relatively short and easy quests, as well as holotapes about building your CAMP.
The first quest Wayward Souls begins by speaking to Pennington, the Mr. Gutsy robot outside of Vault 76. He will instruct you to speak with two human settlers nearby. Speak with the duo to learn the location of The Wayward, a bar; if you don’t attempt to mislead the group, they will explain that they have returned to Appalachia seeking some kind of treasure. Head to the bar, where you will be able to intervene in a violent argument between a patron and the bar’s owner. Regardless of what you do, the attacker will be dealt with, and you can speak to the owner Duchess. She will mention a man named Crane that is supposedly leading some of the raiders in Appalachia, and she wants them to be dealt with so they will leave the bar alone.
The second quest Hunter for Hire will task you with building a “Crane’s Treasure Hunting” sign at your CAMP. Once it is powered, go to the nearest broadcast tower (it should be marked on your map) and install a special Broadcast Tape. Now, wait around your CAMP for a little while until a member of the Free Radicals arrives. Using either a SPECIAL skill check or killing him, you will learn that they are based out of WV Lumber Co. Return to Duchess and her patron Mort; they will ask you to stop the raider group by any means necessary.
Here, the game will finally begin to play like a more traditional Fallout game. You can certainly storm right into the raider base and kill everyone there if you want. However, Mort will suggest two other people near the base that you can speak with to offer alternative strategies. One of them will give you some stealth boys, the other will tell you a password to enter the raider base peacefully. Once again, you can either pass SPECIAL checks to get these items/information more easily. Regardless of your approach, head to WV Lumber, northwest of Vault 76, and deal with the raiders. If you want a more peaceful option, you can intimidate their leader into backing down with a SPECIAL check, otherwise, you will need to kill everyone or join the group. Once the raiders are dealt with, return to Duchess.
The third quest Strength in Numbers will task you with locating two of Duchess’s people that have gone missing while checking out the Gauley Mine. The mine is filled with various ghouls, but they don’t often attack in huge groups. You will eventually come across a wounded man named Sol, give him a stimpak and he will escape the mine. Continue moving through the mine until you reach a large, open cavern, where you will find an assaultron head named Polly. Speak with her, and agree to get her out. You will come under attack from a lot of ghouls, scaled based on your level. Once you kill all of them, leave the mine and return to The Wayward.
Back at The Wayward, Duchess will ask you to find a new body for Polly. Go to the marked location on the map; the building will contain numerous robot bodies. While Duchess wants you to find a pristine assaultron body for Polly, you can actually use whatever pristine robot body you want. The assaultron body is located upstairs, accessed by picking some level 3 locks or passing a SPECIAL check with the robot attendant. Regardless of the body you pick, return to the bar to begin the final quest.
The fourth and final quest The Elusive Crane will send you back the Gauley Mine, into the cage near the end of the mine, in order to find the fabled treasure. Simply follow the waypoints on your map, killing any robots that get in your way, until you eventually reach a massive storage room. Many of the shelves contain various items, including ammo, healing supplies, and some uncommon types of junk. Once you have thoroughly scavenged the storage room, continue moving forward into a meeting room with a bunch of vending machines. On the podium in the corner of the room you will find a special prototype coin, which can be used to get one random three-star legendary item from one of the vending machines. Pick your reward and return to The Wayward one last time and talk to Duchess to complete the quest.
![]() ![]() Find the Overseer |
This is likely to be the first trophy you earn in the Wastelanders DLC. When you load up your game for the first time since the expansion released, you will gain access to the Overseer’s Radio Station, tune in to this to mark her location on the map. Go to her home in Sutton and speak to her. This will begin the main quest The New Arrivals, but the trophy will unlock upon simply speaking to her for the first time.
Note: to continue with the main questline beyond this first meeting, you must complete the story quest “An Ounce of Prevention” from the base game, to become inoculated against the Scorch Plague.
![]() ![]() Complete “Buried Treasure” |
SPOILERS
This trophy will be unlocked upon completion of the last mission of the Raiders’ questline, “Buried Treasure“.
Upon beginning the Overseer’s quest The New Arrivals, you will be tasked with completing the introductory quests for the Settlers and the Raiders. The first Raider quest is Strange Bedfellows. For this quest, you will need to head back to the Top of the World and speak with the robot Rose. She will send you out to find a trophy belonging to former raider David, as well as an AI Holotape. The trophy is located in the nearby Pleasant Valley Cabins, while the Holotape is in Ripper’s Alley to the south. Once you return to Rose, she will send you to Solomon’s Pond to fix the Holotape; return to her yet again to be sent to a nearby radio tower, where you will need to broadcast the tape.
From here, you will need to return to the Top of the World and go to the mezzanine level to clear out all the Scorched. Once they are killed, Raider leader Meg will arrive. The player will attempt to convince her that the raiders need to be inoculated against the Scorched plague, but she will refuse, citing that her forces are strong enough to defeat the Scorched through combat. If you have a Charisma or Intelligence of 12, you can skip the last part of the quest, otherwise you will need to head to a trailer in the Toxic Valley to find raider Aldridge. Regardless of how you deal with him, head to the Crater in the far north of the map and speak with Meg one last time to complete the quest.
After completing The New Arrivals by delivering the inoculation to each faction, you will need to complete the main quest Overseer, Overseen, which will have you and the Overseer check out Vault Tec Academy to learn about Vault 79. It will be revealed that the rumors about treasure are true, as Vault 79 contains the entire gold supply of the pre-war United States. In order to secure the gold, the player must complete a series of quests for either the Crater or Foundation. Despite the fact that you can only raid the Vault with one faction, you can complete nearly all the quests specific to each. Below is the list of quests you will have to complete for the Crater.
Cheating Death will task you with getting raider demolition expert Lou (a ghoul) on board with the heist. However, he has gone missing. Question Fisher within the Crater, eventually learning through his terminal or a SPECIAL check that Lou has run off, not wanting to be followed. You are supposed to use a signal beacon to track his location, but to save you the effort, he is located in Carleton Mine, south of the Crater. Once inside, you will need to work with another raider named Weasel to reach Lou deep within the mines. She will plant explosives to allow you to progress. The path is relatively linear, eventually leading you to a structure. Upon going inside, the floor will collapse into a lower cave, which is filled with radscorpions. Upon escaping the scorpions, Weasel will have to plant explosives on another wall, finally getting you to Lou. Go through all his dialogue to get him to join the heist, and return to Meg to complete the quest.
Fun and Games will task you with getting a super mutant named Gail to help with the heist. However, she will be distraught about her best friend Ra-Ra going missing. Head over to the Grafton Steel building and into the underground. Once inside, fight your way past the first group of robots until you reach Ra-Ra, a young child. The rest of this quest will involve navigating your way out of the building while locating her stuffed bear. You will fight off various groups of robots and a few turrets, while Ra-Ra navigates the vents. At multiple points, you will have to go through dialogue with her. It is recommended to be nice to her, as this will earn you reputation points with the raiders, and grant you access to a couple extra rooms. At the very end, once you find the stuffed bear, you will have to kill a three star legendary Sentry Bot, so save a strong weapon for this fight. Once you get out of the underground, head back to Crater and speak with Meg to finish the quest.
The Ol’ Weston Shuffle will task you with recruiting Johnny Weston, a raider technical expert with a big ego, on board with the heist. He will ask you to help rescue his old partner Hal. Head to the Watoga Civic Center to learn Hal’s plan; you will be inserted into a series of arena battles as a fake slave. Surprisingly, despite being a “slave” you can use any gear you want, including power armor. If you win the three fights, you will meet up with Hal and have a chance to escape in a stealthy fashion. If you lose one, or screw up the stealth escape, you’ll have to fight your way out. The first fight is against a bunch of feral ghouls, the second is against some various floaters, and the final fight is against a legendary creature. Johnny will offer you some options to make the fights easier, if you wish to use them. Regardless of how you approach the arena, once you and Hal meet up with Johnny again,
At this point, you will get the quest Siding With Crater, which is completed by simply talking to Meg and saying you are ready for the heist. Doing this will lock you out of doing any main quests for Foundation.
This will begin the quest From Russia With Lev, which will send you to the Mysterious Cave in the far northeast of the map. Inside, you will find Lou tied to a pole, revealing that some of the other raiders (led by Lev) betrayed him. Once you save him from the Yao Guai, return to Crater to inform Meg. She will want you to interrogate three raiders she believes may be moles working with Lev. You can either interrogate the three, or pay bartender Molly 300 caps for the answer (Barb). Speak with/threaten the mole to learn that Lev and his gang are hiding out at Poseidon Energy Plant WV-06, just west of Charleston. Enter the plant, kill all the raiders, and confront Lev, whom you will also eventually have to kill. He will reveal a secret deal with one of the settlers at Foundation, who you can choose to deal with, or return to Meg to finish the quest.
Your final Raider specific quest is Buried Treasure, where you finally get to raid Vault 79. The quest is very straightforward, with you, Gail, Ra-ra, and Johnny fighting through waves of high leveled robots and turrets, while also having Ra-ra enter some vents to open pathways. The quest is relatively short, just a ton of combat. Once you reach the control room, you will complete the quest and earn the trophy.
Regardless of which faction you side with, you will be presented with a final quest called Secret’s Revealed. This quest is relatively short and simple, but has been detailed below under the “spoiler” section.
Your team will encounter the remaining US Secret Service Agents guarding the gold reserves. However, they have become trapped due to a reactor failure. They agree to hand over the gold if you help them escape. Speak with Digger, who has turned into a ghoul, to learn what to do next. All you will have to do is fight/sneak past a few ghouls to a button that will ventilate the reactor chamber. This will activate a bunch of turrets, but you can easily run past them into the reward room. Pick up the 1000 gold bullion. If you sided with the raiders, then Johnny will try to kill you for the gold, so you will have to fight him. If you sided with the settlers, no betrayal will happen. Return to the agents, who will ask for your advice on whether or not to kill Digger. The agents will offer to trade you the gold for some high-end schematics and items, or let you keep it. If you still have the gold, you will run into Meg/Paige in the next room, where you can give them their 50% cut, save some gold for the opposing faction, or give them nothing, hurting your reputation. Once the gold is dealt with, the main questline will end.
![]() ![]() Complete “All That Glitters” |
This trophy will be unlocked upon completion of the final mission of the Settler’s questline, “All That Glitters“.
Upon beginning the Overseer’s quest The New Arrivals, you will be tasked with completing the introductory quests for the Settlers and the Raiders. The first Settler quest is Here to Stay. For this quest, you will need to head to Foundation, a bit east of Whitesprings. Speak with Paige and tell him that the overseer wants everyone to become inoculated against the Scorched plague. He sends the player to a small observation camp near Vault 96 that has been overrun by Scorched. Kill the Scorched, then search the four bodies to find a trail leading to a nearby cave. Speak with the surviving settler Aubrie about the dangers of the plague and return to Foundation to speak with Paige and complete the quest.
After completing The New Arrivals by delivering the inoculation to each faction, you will need to complete the main quest Overseer, Overseen, which will have you and the Overseer check out Vault Tec Academy to learn about Vault 79. It will be revealed that the rumors about treasure are true, as Vault 79 contains the entire gold supply of the pre-war United States. In order to secure the gold, the player must complete a series of quests for either the Crater or Foundation. Despite the fact that you can only raid the Vault with one faction, you can complete nearly all the quests specific to each. Below is the list of quests you will have to complete for the Settlers.
Trade Secrets will task you with securing the Hornwright Industrial HQ just south of Sutton. To access the Motherlode terminal, you will need to complete the side quest The Motherlode, if you haven’t done so at some point already, as the quest grants you access to other parts of the building. Once you access the terminal, you will be sent to Hornwright Estates, very far to the south. Once again, you will need a specific keycard to access the necessary parts of the building; to get it you will need to locate three potential codes for a computer on the top floor, though everything is thankfully marked on the map. With your new keycard, head down to the bottom floor to meet a Hornwright ghoul named Penelope. She will send you out twice to collect a total of five items around the map, though everything is thankfully marked. Once you have delivered everything to Penelope, she will head to Foundation; speak with Paige to finish the quest.
Invisible Ties will begin with a discussion with technician Jen, who is on the trail of a piece of Chinese stealth technology. Return to Vault 76 and kill one of the many level 1 liberator robots nearby and bring it back to her. Once Jen and Penelope finish talking and calibrating the robot, head to the 7th hole of the Whitesprings Golf Course, where the liberator will deploy automatically and lead you to a hatch, to an area called The Deep. Once inside, wipe out all the Communist Ghouls (there are between 20 and 30); most of them are unarmored, but you will likely come across at least one in power armor, and at least one legendary. Once they all die, head into the control room, listen to the conversation between Jen and Agent Mochou, then return to Foundation. Upon speaking with Jen and Paige, the quest will complete, also rewarding you with the plans for the Chinese Stealth Armor.
Duty Calls will send you to a Ransacked Bunker near Valley Galleria to meet a group that will help with the laser defenses inside Vault 79. Upon meeting them (a trio of US military survivors and their dog), you will head to RobCo Research Center to find some special tools to deal with the experimental turrets in the vault. To do this, you will need to build a robobrain, specifically by finding it a brain and a dome. The dome is found in an office past an army of robots, while the brain is found in the research area. Once you get the brain, take it to the prepping station. The game will tell you to find hints on how to prep the brain, but to save time, the solution is: pH of 7, temperature of 41, timer of 3. Once you have the parts, use them to build the robobrain. Protect the robot while it assembles the tools, pick up the tools when it is done, and return to the soldiers. Talk to Paige at Foundation to finish the quest.
At this point, you will get the quest Siding With Foundation, which is completed by simply talking to Paige and saying you are ready for the heist. Doing this will lock you out of doing any main quests for the Crater.
This will begin the quest Division of Wealth; after meeting the team at Freddy Fears, you will discover Penelope is missing. Head to her location to find that she has been captured by some raiders. You can talk them into leaving peacefully with a high strength skill, or fight them. After rescuing Penelope, you will have to navigate a cave filled with fake walls and some animal enemies to get parts to repair the Motherlode. Once you have found the parts and put them into the drill, return to the group at Freddy Fears to begin the final quest.
All That Glitters is the final Settler specific quest. It plays much like the final Raider quest, with you and your team fighting your way through Vault 79. The path is pretty similar to the raiders, taking you past a laser grid and multiple rooms loaded with robots. Simply follow the linear path, killing everything that gets in your way, and you will complete the quest upon reaching the control room.
Regardless of which faction you side with, you will be presented with a final quest called Secret’s Revealed. See Go for the Gold for more information.
![]() ![]() Complete Sofia’s story |
Sofia is the first of two new “companions” added to Fallout 76 with the Wastelanders expansion. She was an astronaut placed in long term hibernation aboard a space ship before the Great War, as part of an experiment. This trophy is earned by completing her entire questline.
Her first quest is Crash Landing, which begins automatically when you enter The Mire (the eastern swamp and forest region). Listen to her broadcast on your Pip Boy, then head to the Abandoned Bunker to find her. Give here a stimpak, explain everything that has happened over the past 26 years, and she will ask you to find a flight recorder nearby to learn the fate of her fellow astronauts. When you get to the recorder (marked on your map), you will have to stay nearby for two minutes, during which time multiple super mutants will attack. It doesn’t matter if you die, as you will respawn nearby. Once the timer ends, pick up the recording and return to Sofia.
She will then ask for you to locate an Assaultron containing a decryption key; if you have an intelligence of 8, Sofia will give you a code to avoid combat, otherwise you will need to destroy the robot. Return the key to Sofia, where you will learn you need to build a USAA console at your CAMP. It is located under the “quest” tab of the build menu. Once you do so, Sofia will move in and her main quest The Woman Who Fell to Earth will begin.
This quest consists of 16 short side quests, with the player and Sofia trying to stop robots from tracking her down, as well as uncovering the source of crippling headaches she has begun having. The quests are listed below, in order:
- One Small Step
- In Case of Emergency
- Bring Home the Bacon
- The Universe Conspires
- Hope Remains
- Search and Destroy
- Heavy Eyes
- Patently False
- Privacy Violation
- Contractually Obfuscated
- Boot Camp
- Past Expiration
- No Brainer
- Calling Long Distance
- Who Sat Down Beside Her
- Lab Rat.
These quests are all pretty short and simple, especially if your character is relatively high leveled. Each quest will pretty much send you to a location on the map, where you will need to kill a marked enemy and/or find a marked item. It is just as tedious and repetitive as it sounds, especially since you have to return to Sofia after each quest to get a new one. You can go through optional dialogue with her after each quest, including flirting, but this doesn’t seem to really affect anything, aside from giving you more information about Sofia and the experiments she underwent as an astronaut. Thankfully, despite the high cost of fast traveling, you will actually get some pretty good rewards for each quest, including more than enough caps to pay for the travel.
Once those 16 quests are complete, you will begin Sofia’s final quest Mission Out of Control. Travel to Sugar Grove and fight your way past the robots inside the data center. You will eventually reach an A.I. named Athena. After speaking to her, you can either upload her data to the nearby Artemis robot (the assaultron in the room with you), or shut down Athena entirely. Regardless of what decision you make, speak with Sofia and Emerson while still in the final room, then head back to your CAMP and speak with Sofia one more time. This will complete the quest and unlock the trophy. You will also get a weapon called The V.A.T.S. Unknown, a legendary Alien Blaster, and 84 rounds of ammo.
Note: if a quest marker doesn’t appear on the map, quit the game and join a new lobby. There is also the possibility that Sofia won’t talk to you at your CAMP, usually if there are enemies nearby, but this issue can be fixed the same way.
![]() ![]() Complete Beckett’s story |
Beckett is the second of two new “companions” added to Fallout 76 with the Wastelanders expansion. Beckett was a former raider that eventually got addicted to chems, leading to being enslaved and nearly executed by the Blood Eagles. This trophy is earned by completing his entire questline.
His first quest is Narrow Escape, which will begin by listening to a radio transmission that becomes available upon entering the Ash Heap region. Go to the Rollins Labor Camp near the big crane in the southwest corner of the map and fight past all the raiders there until you can rescue Beckett. Once he is free, he will ask you to collect his belongings at another Blood Eagle encampment called The Sludge Works. He will also agree to come to the player’s CAMP, once the player has built Beckett’s Bar, a new buildable structure in the “quest” section. Once you have collected his belongings and built the bar, Beckett will move in and his main quest An Eagle Flies Free will begin.
Just like Sofia, Beckett’s main quest consists of completing a bunch of short and simple side quests, though he only has 12. His story is based around trying to atone for his time as a raider, as well as locate his missing brother Frankie. The quests are listed below in order:
- Dirty Little Secrets
- Exit Sage Left
- Out of Key
- Traitors Demise
- Supply and Demand
- Spilling Blood
- Pet Peeve
- Shooting Star
- Bot of Gold
- Sibling Piracy
- Needs of the Many
- Eye for an Eye
Like Sofia, Beckett’s quests involve collecting a key item and/or killing a marked raider. Once again, you will have to return to CAMP after each quest to begin the next, though you do continue to get good rewards for each quest. You can also flirt with Beckett and engage in optional dialogue about his background if you wish. Beckett does have one benefit that Sofia lacks; he runs a bar that offers limited trading possibilities and will often give you a free drink after each quest.
Once those 12 quests are complete, you will begin Beckett’s final quest Thicker Than Water. Head to the entrance to Watoga Underground and speak with Beckett and his friend Ronny, who will give you a keycard needed to progress. Most of the Watoga Underground is not heavily defended, as it will mostly consist of low-level robots, ants, and mole rats, with a few Blood Eagles along the way. Eventually, you will reach a large red button and a room filled with far more raiders. Hit the button, then kill all the enemies. This group will consist of multiple ceiling-mounted turrets, an assaultron, and one raider with power armor, so it is recommended to bring your own power armor and strongest weapons to make the fight a little easier.
After killing all the raiders in that room, progress towards the marker to locate The Claw, your primary target. Beckett will arrive, and upon realizing the identity of The Claw, you can either convince Beckett to talk him down or kill him. Regardless of your choice, speak with Beckett again, then return to your CAMP and speak with him one more time to complete the quest and unlock the trophy. You will also get a good three-star legendary .50 cal machine gun.
Note: if a quest marker doesn’t appear on the map, quit the game and join a new lobby. There is also the possibility that Beckett won’t talk to you at your CAMP, usually if there are enemies nearby, but this issue can be fixed the same way.
![]() ![]() Become allies with Foundation |
GRIND
In order to get this trophy, you will need to max out your faction reputation with the Settlers at Foundation. You will begin at the level of hostile, and will have to progress through seven levels to become allies: hostile, cautious, neutral, cooperative, friendly, and neighborly. Once you fill the reputation meter as neighborly, you will become allies and the trophy will unlock.
To raise your reputation, you will need to complete quests for Foundation. Completing the main storyline by siding with the Settlers should guarantee a level of at least cooperative.
The Settlers only offer one daily quest at the time of writing, called Vital Equipment, which will provide you with a small reputation boost and some minor supplies. In this quest, speak with Ward at Foundation; he will ask you to find a stolen important item. He will give you a scanner to tune into on your pip-boy radio. Using the signal, you will need to track down the thief, either a raider or Blood Eagle, and get the item back. If it is a raider, you can potentially pass a SPECIAL check to get the item, but if it is a Blood Eagle, you will have to kill them. Once you get the item, return to Ward to complete the quest. You will get a little more reputation by choosing the bottom dialogue option to donate your reward to Foundation.
Additionally, there is a daily quest from Davenport, the Overseer’s robotic assistant, called Photo Opportunity. The robot will ask you to photograph something in the world, usually at either the Crater or Foundation, and bring it back to him. If the picture is taken at the Crater, you can bring the photograph to Ward at Foundation instead of Davenport, granting you a small reputation boost.
Unfortunately, there is no real way to speed up this trophy. You can’t server hop to complete the daily quests multiple times, and there aren’t currently any other ways to gain reputation. So, your only option, for now at least, is to log in and do Vital Equipment (and possibly Photo Opportunity if you want), and repeat until you eventually reach the needed level.
![]() ![]() Become allies with Crater |
GRIND
In order to get this trophy, you will need to max out your faction reputation with the Raiders at the Crater. You will begin at the level of hostile, and will have to progress through several levels to become allies: hostile, cautious, neutral, cooperative, friendly, and neighborly. Once you fill the reputation meter as neighborly, you will become allies and the trophy will unlock.
At the time of writing, the Raiders offer two daily quests, each of which will give you a small reputation boost and some other minor rewards. Unfortunately, you can only do one per day, and the one you get is random.
The first is Retirement Plan, where you with talk to Rocksy; he will tell you to track down a raider that has fled the group. You need to find the raider and either kill them, or tell them to never return to Appalachia. You can also optionally approach two raider hunters that will appear on the map, offering additional dialogue, SPECIAL checks, and small amounts of equipment if you ask for help. As long as you speak with or kill the raider, you will forward the quest. Return to Rocksy and answer that the wasteland has a new corpse, as this will give you a little bit more reputation than the other answers.
The second is The Importance of Communication, where you will talk to Wren; she will ask you to find three specifically marked radio vacuum tubes. One of them will always be damaged, and will have to be repaired with a new recipe at a Tinkerer’s Workbench. Once you have collected and repaired the tubes, return to Wren to complete the quest. If you choose the bottom dialogue option to donate the tubes to Crater, you will get a little more reputation.
Additionally, there is a daily quest from Davenport, the Overseer’s robotic assistant, called Photo Opportunity. The robot will ask you to photograph something in the world, usually at either the Crater or Foundation, and bring it back to him. If the picture is taken at Foundation, you can bring the photograph to Kiyomi at the Crater instead of Davenport, granting you a small reputation boost.
Just like maxing out the Settler’s reputation, there is no legit way to speed this trophy up. You can’t server hop to do the quests multiple times in a day, so the trophy is simply a long and boring grind. Thankfully, unlike the Settlers, there is a bug available to complete this trophy in one day, in 1-2 hours.
Faster/Bug Method
When you get the daily quest Retirement Plan, get to the targeted raider and speak with them. Pick the second option (attack), and kill the raider. Return to Rocksy and interact with him. Pick the second dialogue option (the wasteland has a new corpse) and immediately back out with . If done correctly, you will gain a small reputation boost but the quest will remain incomplete. You can then repeat this dialogue as many times as you want. However, the raider you go after may already be dead, and even if you do all the steps correctly, the quest may still complete the first time you speak to Rocksy, which generally happens if he is sitting down or someone steps between the two of you.
Unlimited Raider Reputation Glitch
Credit to DemonAsylum for the video.
![]() ![]() Gain 300 gold bullion |
See The New Fort Knox for more information about gold bullion. You will automatically get this if you keep the gold instead of trading it for items at the end of Secrets Revealed (you will get 500 or 1000 depending on your choices when dealing with your faction leader).
![]() ![]() Gain 1500 gold bullion |
GRIND
Gold bullion is a new currency added with Wastelanders. Once you have completed the main quest, regardless of who you side with, you can begin working on this trophy. 1500 is a bit of a grind, but may very well be unlocked by the time you have maxed out your reputation with both factions.
First and foremost, bullion is used to purchase rare building plans from three characters: Mortimer (a robot at the Crater), Samuel (a human at Foundation), and Regs (an agent in Vault 79). And there are some very good plans to purchase, such as the Ammo Manufacturing Device that you can place at CAMP, and the overpowered Gauss Minigun.
At the end of the main story, you will most likely have 500 bullion; though depending on your choices you may have anywhere from 0-1000 (if you trade the gold for equipment from the agents, don’t give your faction their cut, etc).
To get the remaining bullion, you will have to grind for a new item called Treasury Bonds. You will now receive these as rewards for completing Public Events (the ones marked with an exclamation mark inside a yellow hexagon) and Wastelander Daily Quests. Easier events will award 2 bonds, medium events will reward 3, and harder events will earn 4. The daily quests for both factions as well as Photo Opportunity reward 3 bonds each, so you would need to complete a maximum of 50 of these dailies. Each bond is worth 10 bullion, so you will need a maximum of 150 bonds if you exclusively grind bullion in this fashion. To trade in the bonds, go to one of the gold vending machines (there is one in the Crater’s interior and another across from Foundation’s elevator). You don’t need to have 1500 bullion at once, you just need to have earned a total of 1500 over the course of a playthrough.
Additionally, you can purchase bullion from Smiley, a merchant at the Wayward, at the expensive rate of 1000 caps for 50 bullion.
Fast Method: thankfully, there is a very quick and easy way to get this trophy. Obtain at least one treasury bond, though having at least 5 is highly recommended to speed this process up. Trade the bonds at a gold machine, then immediately buy them back for 10 gold each. Repeat this process until the trophy unlocks.