Erica Trophy Guide

Trophy Roadmap:

Difficulty: 3/10
Estimated time to platinum: 8 – 10 hours
Missable trophies: 19
Glitched trophies: None
Difficulty related: None

Introduction:

When a less than delightful gift ends up on her front step, Erica is thrown into the middle of an on-going investigation involving her family’s past and her father’s killer. Going back to the Delphi House, Erica will retrace steps of her childhood in search for clues for the murderer at large. She’ll need to work with the local police to uncover the truth but will it be what she was expecting or will the truth turn out to be more harmful than she had planned?

You cannot use any sort of save file upload/download method for this game. You will need to complete a minimum of 5 playthroughs from start to finish for the 40-platinum (though 6 are recommended). If you upload your save file and then download it again, it will reset whatever progress you made after the upload. The game itself is about an hour and a half long so just keep that in mind as you’re playing through it.

The trophies don’t unlock as you play through the game. They will unlock when the credits start to roll at the end of each playthrough. If you meet the requirements for 5 trophies in one run, all 5 will unlock at the same time at the very end of the game.

Roadmap:

Step 1: Into the Moonlight Ending
During your first playthrough, you’ll be focusing on getting the majority of the trophies done as a lot of them can all be done in one. Make this your “evil Erica” run and focus on disobeying Blake, looking at all the corpses and killing everyone.

Ring the bell 3 times when you get to the Delphi House and choose to inspect the Private Room/Steinbeck’s office after the telephone rings. Be sure to inspect the desk fully, turn off the radio, and inspect the filing cabinet to give you the opportunity to escape through the window. When you have to choose a girl to hang out with, choose to make perfume with Hannah. When you have to get the matches from the desk, inspect the left drawer and the paper inside it. Choose to leave when given the option to get Lucien into Erica’s room so she can tell him to leave. Make sure you lie to Blake when he’s in Erica’s room so you can explore the underground area (see Silver I see dead people and Silver Voyeur for more information on exploring underground).

At the very end of the game, choose to burn down the Delphi House to get the first ending. Be sure to keep a note of any documents and petals you find along the way. If done right, you’ll net a total of 13 trophies in this first run (all of which will unlock at the end of the game). If you’d like to use a video walkthrough for this run, please see Silver Into the Moonlight.

After this playthrough, the following trophies will unlock when the credits start to roll:

Bronze Farewell
Bronze Service!
Bronze Personal Space
Bronze Impulsive
Bronze S Ranking
Bronze Enigma
Bronze We Need to Talk
Bronze Keeping the Peace
Bronze Magic!
Silver Into the Moonlight
Silver No Survivors
Silver I See Dead People
Silver Failure to Comply

Step 2: Happy Family Ending

Your main focus this run will be annoying Tobi and basically hanging out with Kirstie. Make sure you play through the entire game without Erica killing anyone as well.

When Blake is in Erica’s room, be sure to lie to him when he asks about Mia Greene. When you’re underground for the first time (you’ll need to lie to Blake), be sure to discover the Delphic slide in Dr. Ballard’s office and be sure to get another spy opportunity complete while down there (see Silver Voyeur for more information). Keep note of any document or petal you find along the way as well. Completing this run will net you 8 trophies. If you’d like to use a video walkthrough for this run, please see Silver Happy Family.

Once you finish this playthrough, the following trophies will unlock when the credits start to roll:

Bronze Proud Father
Bronze Subliminal
Bronze Calligraphy
Silver Kirstie’s BFF
Silver Fall Out Girl
Silver Hero
Silver Happy Family
Silver Innocent

Step 3:The Butterfly Ending

In this playthrough, you’ll get the last of the Petals, the last lock, the last of the spy opportunities, and the last fox you need to look at. You’ll also want to focus on hanging out with Tobi in the attic.

As before, you’ll want to “Lie” to Blake on this run when he is in Erica’s room so you can explore underground and get another spy opportunity complete (see SilverVoyeur for more information). Make sure to keep a note of which documents you see along the way and when you get to the end of the game, kill Lucien and breathe in the diffuser and accept the mask to become the Butterfly. If you’d like to use a video walkthrough for this run, please see SilverThe Butterfly.

Once you have completed this playthrough, the following trophies will unlock when the credits start to roll:

Silver Tobi’s BFF
Silver The Butterfly
Silver Foxy
Silver Voyeur
Gold Botanist
Gold Backstage Pass

Step 4: Backstabber and Prisoner Ending

This run will require the most attention to detail, specifically for the Backstabber trophy. At the beginning of the game, you want to make sure you are choosing the most cooperative responses when talking with Blake. Anyway you can help him, do so (hand over your notepad, do the therapy etc.).

When you’re with Blake investigating Erica’s flat, follow him into the neighboring flat and look through the hole in the wall to warn him about the intruder next door. You want to build up his trust as much as possible. If done correctly, you’ll be able to kiss him after you return from the Chief Inspector’s house. Afterwards, make sure you lie to him about Mia Greene (again). You also want to hang out with Hannah and complete the activity to get her trophy. When you meet Mia in the barn, agree to go with her so you get the knife needed to hurt Blake with. You also need to make sure you kill at least one person during this run (Dr. Ballard is the recommended option). When confronted by Lucien, do not kill him.

As long as you killed someone during the run, you will be able to get the Prisoner ending. If you’d like to use a video walkthrough for this run, please see Silver Prisoner.

When you complete this playthrough, the following trophies will unlock when the credits start to roll:

Silver Hannah’s BFF
Silver Backstabber
Silver Prisoner

Step 5: Final Document Clean-up and Endings

The last two runs will be just about completely free reign in regards to what decisions you make. In run #5, you need to make sure you tell Blake the truth when he’s in Erica’s room so they both head to the barn, allowing Erica to get the last document hidden in Blake’s glove compartment.

Make sure you keep Tobi alive at the end and kill Lucien. Choose to burn the Delphi House down so Erica escapes with her friends. For run #6, you can do whatever you want. The only thing you need to make sure happens is that Lucien dies at the end and Erica breathes in the diffuser. When she’s offered the Butterfly mask, refuse it. This will get you the last two endings as well as the platinum. These two runs are also included in the video provided under Silver Prisoner.

After you complete these two playthroughs, you will earn the following trophies:

Silver Not Alone
Silver Paperwork
Gold Thank You
40-platinum That’s a Wrap!

Full Disclosure: The guide was part of a community project guide on PSNP and has been ported over to PST from that site. I do not take full credit for the trophy solutions, as many people helped to work out what was needed in order to get the Platinum for this game.

Guides:

That’s a Wrap
Unlock all bronze, silver and gold trophies.

All other trophies have been earned.

Farewell
Wipe a tear from Tobi’s cheek, and finish.

Missable

You will get the opportunity to do this towards the end of the game. Whether or not you decide to go with Mia Greene after meeting her in the barn, you’ll eventually end up back at the Delphi House. When you go back underground, Erica will enter Dr. Ballard’s lab with Tobi receiving “treatment”. Get rid of Dr. Ballard (either by killing her or telling her to leave) and Kirstie will come in, instructing you to help Tobi. When Tobi starts to go into convulsions, you’ll need to give her some medicine.

Inside the mini-fridge are 3 medicine types:

  • Oleandrin (Pink, top shelf)
  • Lidocaine (Clear, bottom shelf)
  • Epinephrine (Brown, bottom shelf)

You need to choose either the Oleandrin or Lidocaine. DON’T CHOOSE THE EPINEPHRINE.

Administer the medicine into Tobi. When she passes, a tear will roll down her cheek. Quickly swipe the [touchpad] to wipe the tear away.

Service! 
Try Blake’s patience at the front desk, and finish.

Missable

When you first arrive at the Delphi House (after meeting Blake for the first time at Erica’s flat), you’ll be at the front desk with a bell. Ring the bell 3 times to annoy Blake. You’ll know when you’ve done it right as he’ll cover the bell with his hand and give you a disapproving look.

Personal Space
Tell Lucien to get out of Erica’s room, and finish.

Missable

After you refuse/accept the therapy treatment from Lucien (it doesn’t matter which you choose, you’ll still end up at the same place), you will find yourself outside. After a short conversation (and family history lesson) with Lucien, you’ll be given the option to either “Make Perfume with Hannah”, “Check on Tobi” or “Join Kirstie”. Choose to “Make Perfume with Hannah”.

Go through the initial steps of making the perfume. When it comes time to light the burner, Dr. Ballard will ask you to grab the matches. When given the option to “Get Matches” or “Offer Lighter”, select “Get Matches”.

When you’re at the desk, open up the top left drawer. Ignore the matches and, instead, interact with the paper on the left side. It will reveal a Delphic Epsilon lock key. A short scene will play and when given the option to “Stay” or “Leave”, choose to “Leave”.

You’ll end up back in Erica’s room, at which point Lucien will come in bearing a peace offering from Dr. Ballard. When he sits down on your bed, choose “I think you should go” and he’ll leave her alone.

Impulsive 
Slap Tobi, and finish.

Missable

When you’re given the option to “Make Perfume with Hannah”, “Check on Tobi” or “Join Kirstie”, you must choose “Make Perfume with Hannah”.

It doesn’t matter what decisions you make afterwards until you find yourself in Hannah’s room. She’ll tell you that she’s about to go into surgery but to check the bedside table for what she “woke up holding” that morning. After she leaves, check the table as instructed and on the bottom shelf is a box. Open the bottom (sliding) drawer. When you do, Tobi will come in the room. When she demands you to give her the box, select “Refuse”. She’ll then proceed to force it out of your hands and when she does, the option to “Slap” Tobi will appear. Select it as soon as it does to give her a right good one right on the face.

S Ranking
Escape Steinbeck’s office without getting caught, and finish.

Missable

This will be done when you first arrive to the Delphi House. If you have not already unlocked Enigma, that will also unlock as you go for this trophy.

After the sequence with the Bell (it doesn’t matter if you annoyed Blake or not with it), you’ll check out a wall of portraits. Shortly after, the lights will flicker, and eventually, the telephone on the front desk will ring. Pick up the phone and exhaust the conversation (it doesn’t matter which dialogue options you choose). When the phone call as ended, you have the option to go through the left door (Private Office/Steinbeck’s Office) or the right door (Outside). Choose to go through the left door.

While inside, interact with the desk on the left. If you have not already done so, interact with the typewriter in order to get a document required for the Paperwork trophy. Otherwise, interact with the top left drawer to get a notepad. The bottom right corner of the top page is torn off. Interact with where the missing piece was and Erica will grab a pencil. Swipe on the Touch Pad to reveal a code. Once it’s visible, back out. Now interact with the top right drawer to get a key.

Once you have it, Erica will close the desk. From here, interact with the radio. Turn the dial so the radio turns off. You absolutely must turn the radio off to get this trophy. When the radio is off, Erica will automatically make her way to the file room. Unlock the door with the key, interact with the cabinet and read Alodie Carter’s file. When you’re done, back out of it and Erica will hear someone coming (this is why the radio needs to be turned off). She’ll need to either run away or stand still and get caught. When given the option, interact with the window across the room and she’ll escape the office.

Doing this trophy will also get you one of the Fox sightings for Foxy.

Proud Father
Find the Chief Inspector with his most prized possession, and finish.

Missable

If you do not already have it, you’ll get Kirstie’s BFF while going for this trophy.

When you’re in the garden with Lucien, you’ll eventually be given the option to “Make Perfume with Hannah”, “Check on Tobi” or “Join Kirstie”. Choose to Join Kirstie.

You’ll go through a short sequence in the dining hall, then the janitor’s closet and eventually find yourself back in Kirstie’s room. She’ll ambiguously talk about the happenings at the Delphi House and will eventually instruct you to check under her pillow. When you do, you’ll flip through a sketch book with some animal drawings, making note that the Rabbit is her favourite.

Later on in the game, you’ll end up a the Chief Inspector’s house for “safety and comfort”. Blake and Lucien will leave and the Chief Inspector will tell Erica to go clean herself up and then come back downstairs. When Erica’s done, some lights will flash and she’ll be given the option to inspect the window (on the left) or go downstairs (on the right). Choose to go downstairs. About half way down, a loud crash will happen and she’ll enter the Chief Inspector’s office.

When she walks up to him, his hand will open, revealing a crumpled up piece of paper. Unfurl the paper to reveal a drawing of a rabbit, his most prized possession.

Enigma 
Find Akal Johar’s ledger and a key to the code within, and finish.

Missable

You’ll do this when you first arrive to the Delphi House, towards the beginning of the game.

After the sequence with the Bell (it doesn’t matter if you annoyed Blake or not with it), you’ll check out a wall of portraits. Shortly after, the lights will flicker and eventually, the telephone on the front desk will ring. Pick up the phone and exhaust the conversation (it doesn’t matter which dialogue options you choose). When the phone call as ended, you have the option to go through the left door (Private Office/Steinbeck’s Office) or the right door (Outside). Choose to go through the left door.

While inside, interact with the desk on the left. If you have not already done so, interact with the typewriter in order to get a document required for the Paperwork trophy. Otherwise, interact with the top left drawer to get a notepad (also counts towards Paperwork). The bottom right corner of the top page is torn off. Interact with where the missing piece was and Erica will grab a pencil. Swipe on the [touchpad] to reveal a code. Once it’s visible, back out. Now interact with the top right drawer to get the key. You will need to do this part to unlock S Ranking so it’s best to do this that trophy and this one at the same time.

There are two locations you can find the ledger. Later on in the game, you’ll end up in the Chief Inspector’s house. After finding him in his chair, Erica will have to inspect his desk. Interact with the black book marked “AJ”. This is the ledger. The second location happens after you return back to the Delphi House. While in Erica’s room, Blake will ask her if she’s sure Mia Greene didn’t mention anything about where she might be. Tell him the “Truth” and they’ll drive out to a barn. Blake will leave to investigate, leaving Erica in the car. When he does, inspect the visor above Erica to find the ledger.

Finish the game and the trophy will unlock.

We Need to Talk
Receive a note from the Chief Inspector, and finish.

Missable

This is arguably the most finicky trophy in the entire game as the exact requirements to get it are incredibly gray. Because of this, the exact choices and decisions that were made to get the trophy to unlock are listed below. The goal is to have the Chief Inspector hand you a note saying “We Need to Talk” when you arrive at this house, about midway through the game.

The Beginning

  • Choose the Wedding Picture

Erica’s Flat

  • Let it Go
  • Secure (the lock)
  • Help

~After Blake Arrives~

  • Rip Out (the paper)
  • Question
  • Relevance

At the Delphi House

  • Answer the Telephone
  • Go inside the Private Room (Steinbeck’s Office)
  • Interact with the desk
  • Interact with the typewriter (read the paper)
  • Interact with the left drawer
  • Interact with the bottom right of the notepad (where the missing piece is)
  • Swipe on the to reveal the number code
  • Interact with the top drawer (receive a key)
  • Interact with the radio (turn it off)
  • Unlock the door to the filing room
  • Interact with the filing cabinet
  • Read Alodie Carter’s file
  • Interact with the window across the room

~When outside with Blake~

  • Sorry

~Back inside the Delphi House~

  • Thanks
  • Sorry…

~After you wake up~

  • Interact with the bedroom door
  • Walk on the carpet (annoy Kirstie)
  • Back Off
  • Music
  • Get Help

~In Lucien’s Office~

  • Childhood Doll
  • Nightmares
  • Doubt
  • Unsure
  • Resist
  • Refuse

~Outside in the Garden~

  • Inspect the area straight ahead of Erica (the fox)
  • Understand
  • Make Perfume with Hannah
  • Get Matches
  • Inspect left drawer
  • Interact with the paper
  • Where did you get that?
  • Leave

~In Erica’s Room~

  • Ask him to leave

~The Next Day~

  • Hannah?
  • Is he dead?
  • Is the skin his?
  • Gift from Lucien

Back at Erica’s Flat

  • Inspect the picture frame
  • Follow
  • Go through the left door
  • Inspect Steinbeck’s arm
  • Inspect Steinbeck’s abdomen (open his shirt)
  • Inspect Steinbeck’s left shirt pocket
  • Inspect Steinbeck’s face

Back at the Delphi House

  • Deflect
  • Interact with bedside table
  • Interact with box on the bottom
  • Interact with bottom pull-out drawer
  • Refuse
  • Slap Tobi
  • Comfort

The Chief Inspector’s House

  • Not the Delphi House?
  • Something’s Missing
  • A Patient?
  • I saw her

**Receive the note**

Subliminal 
Find the Delphic Epsilon slide in Ballard’s lab, and finish.

Missable

You will only be able to get this if you choose to “Lie” to Blake when you return to the Delphi House after going to the Chief Inspector’s home.

When you lie to Blake, Erica will choose to explore around and head to the underground area for the first time. Once down there, she will have 3 doors to choose from:

  • Red Room (far right option)
  • Flashing Lights (middle option)
  • Left most door

Choose to go into the room with the red light (far right option). While inside, interact with the tv in the back left corner. On the table just in front of it is a clicker/remote. Keep hitting the “Next” button on the clicker/remote until the Delphic Epsilon slide appears. You’ll know when you’ve hit it as Erica will automatically leave the room afterwards. Finish the game and the trophy will unlock.

Keeping the Peace 
Calm Kirstie when Hannah bleeds over the piano, and finish.

Missable

After your first night at the Delphi House, you’ll wake up and make your way downstairs where you’ll met Kirstie (cleaning the carpet), Tobi (smoking in the piano room), and Hannah (playing the piano). While playing the piano with Hannah (you’ll do this automatically), Hannah will get a nosebleed. Tobi will run over to help her clean up with some tissues. Kirstie, who just got scolded for cleaning without supervision, will walk in and see the commotion. She exclaim “no cleaning without supervision” and start to freak out. When she does, choose the dialogue “Get Help” to calm her down. Finish the game and the trophy will unlock.

Calligraphy 
Sign Kirstie’s card, and finish.

Missable

To get this trophy, you’ll need to choose to “Join Kirstie” when you have to choose which of the girls to hang out with at the Delphi House. It doesn’t matter what you choose for the entirety of the interaction, you just need to make sure you hang out with her.

A little later on in the game, after you return from investigating Erica’s flat with Blake, you’ll meet back up with Kirstie who is putting together a gift for Hannah. Along with the gift, she’ll ask you to sign the card that she’s prepared. Using the [touchpad], trace Erica’s name in the bottom right corner (it doesn’t have to be perfect, you can just draw a line through it if you so please).

From here, you just need to complete the game in any way you so wish and the trophy will unlock.

Magic! 
Find Erica’s favourite photo of Alodie and prove you’re magic, and finish.

Missable

This will be first the trophy you need to meet the requirements for in the game.

At the very start, you’ll play as young Erica. Her father will eventually come into the room to tell her how they met and show Erica 3 pictures:

  • Alodie as a Nurse
  • The wedding picture
  • Alodie pregnant with Erica

It doesn’t matter which you choose to be Erica’s favorite, so pick whichever one you want at the start. Erica’s father will then turn the images face-side down and tell Erica to “use magic” to find her favorite picture.

  • If you chose the Nurse image, pick the left-most picture
  • If you chose the Wedding picture, pick the right-most picture
  • If you chose the picture of Alodie while pregnant, pick the middle picture

You’ll know you’ve done it right as Erica’s father will exclaim, “See, magic!”. Finish the game to unlock the trophy.

Tobi’s BFF upscale-245262160018212
Hang out in the attic with Tobi, and finish.

Missable

After you talk with Lucien in the garden, you’ll be given the option to “Make Perfume with Hannah”, “Join Kirstie” or “Check on Tobi”. Choose to check on Tobi. Getting her to actually hang out will be just as difficult as meeting her turned out to be.

The following part is why this trophy is marked as missable. If you choose the wrong dialogue options, you will not be able to hang out in the attic. When you go to find her, she’ll push you up against a wall. When she does, choose “Defuse” (upper left corner, kind of hard to see). When you tells you to go eat lunch, choose “Stay Cool”. When you tells you about the ‘secrets’ in the house, choose “Question”. She’ll take you up to the attic to hang out. While there, just be sure not choose any sort “leave” dialogue option. Only choose options that will keep the conversation(s) going.

Complete the game from here however you wish and the trophy will unlock when the credits start to roll.

Kirstie’s BFFupscale-245262160018212
Do the rounds with Kirstie, and finish.

After your first night staying at the Delphi House, you’ll eventually have a short conversation with Lucien out in the garden. Afterwards, you’ll have to choose a girl to hangout with for the day. Your options are “Make Perfume with Hannah”, “Check on Tobi” or “Join Kirstie”. Choose “Join Kirstie”. It doesn’t matter what dialogue options you choose when you’re with her, you just need to complete the hangout sequence period. Once you finish the game, the trophy will unlock.

You can also get this by choosing “Check on Tobi”, then choosing the incorrect options needed to hang out with her (“Defuse” and the “Comfort”). She’ll get annoyed with you and send you back inside where you’ll automatically be paired up to hang out with Kirstie.

Hannah’s BFF upscale-245262160018212
Make perfume with Hannah, and finish.

Missable

After your first night at the Delphi House, you eventually end up in the garden talking with Lucien. Afterwards, you’ll need to choose one of the girls to hang out with for the day. Your options will be to “Make Perfume with Hannah”, “Check on Tobi” and “Join Kirstie”. Choose “Make Perfume with Hannah”.

The reason this trophy is marked as missable is because you must complete the entire activity in order for the trophy to unlock (you cannot go for Personal Space while going for this one). When Dr. Ballard asks you to get the matches out of the left drawer, you can choose either option (“Get Matches” or “Offer Lighter”). If you choose “Get Matches”, you can find them in the top left drawer of the desk. If you decide to interact with the paper in this desk… when Erica is given the option to “Stay” or “Leave”, you must choose “Stay” to finish the activity. If you choose “Leave”, you will end it early and the trophy won’t unlock.

As long as you complete the activity, the trophy will unlock once you complete the game.

Backstabber upscale-245262160018212
Kiss Blake… then injure him, and finish.

Missable

In order to kiss Blake, you need to gain his trust and his sympathy. Whenever you’re interacting with him, always tell him helpful information. When you first arrive at the Delphi House, answer the telephone and then immediately go outside (the right door) to tell him about it. Accept the therapy when it’s offered by Lucien. When you’re back at Erica’s flat, follow Blake into the neighboring flat and look through the hole in the wall. “Warn” him about the intruder on the other side and he’ll go and check it out. Look the through hole in the wall a second time and when the phone rings, answer it.

When you’re at the Chief Inspector’s house, “accept” Blake’s orders to stay there when he and Lucien leave. When you arrive back at Erica’s room, choose the following options:

  • Worry
  • Berate
  • Going Crazy

Blake will sit down on the bed next to Erica, giving her the opportunity to kiss him. Afterwards, he’ll ask about Mia Greene, choose “Lie”.

When you arrive at the barn and have the choice to go with Mia or refuse, choose to go with her and you’ll eventually get a knife. When she attacks the guard outside the Delphi House, make sure Erica is the one to kill him. This is absolutely required to trigger the final scene needed for the trophy. When you’re back inside, Blake will attack Erica in the hallway. Push him away, grab the knife, and when prompted, “Stab Him”. Finish out the scene (and the game) and the trophy will unlock when the credits start to roll.

Fall Out Girl  upscale-245262160018212
Annoy Tobi, Kirstie, and Hannah, and finish.

Missable

You don’t have to do these all at once. The progress towards this trophy stacks across each of your playthroughs.

To get this, you need to annoy each of the girls at least once. To do so, do the following:

  • Kirstie: When you wake up after your first night staying at the Delphi House, Kirstie will be downstairs cleaning a carpet. She’ll ask you to go around. Ignore her request and walk on the carpet to get across. She’ll give you a sneer, letting you know you did it right.
  • Tobi: When you’re given the option to hang out with one of the girls, choose to “Check on Tobi”. When you do, Erica will go out to find her and aggressively be pushed up against a wall by Tobi. When that happens, choose “Defy”. Tobi will get even more frustrated and when she does, choose “Comfort”. She’ll tell Erica to fuck off, letting you know that you annoyed her.
  • Hannah: You must choose to “Make Perfume with Hannah” to get this one. Whether or not you actually complete the activity doesn’t matter. Later on in the game (after you return from investigating Erica’s flat with Blake), you’ll meet up with Hannah in her room. When you enter, she’ll ask you about a “stalker” trying to kill you. Choose to “Deflect” the question.
Hero upscale-245262160018212
Save Tobi’s life, and finish.

Missable

Towards the end of the game, Erica will make her way underground and will end up in Dr. Ballard’s lab. Tobi will be in a chair receiving “treatment”. You can kill Dr. Ballard or let her live here, it doesn’t matter. Whichever you choose, Kirstie will come in immediately after pleading Erica to help Tobi.

When Erica goes over to the medicine cooler, there will be 3 medicines for her to choose from:

  • Oleandrin (Pink, top shelf)
  • Lidocaine (Clear, bottom shelf)
  • Epinephrine (Brown, bottom shelf)

Choose the Epinephrine. She’ll administer the medicine to Tobi who will spring back to life. Finish the game to unlock the trophy.

Into the Moonlight upscale-245262160018212
Burn down Delphi House and leave alone.

To get this ending, you must kill Tobi. Everything you do in the game up to that point doesn’t matter. She will be the main deciding factor as to whether or not you get this ending. To kill her… at the end of the game when she’s receiving “treatment” from Dr. Ballard, either kill Dr. Ballard or ask her to leave (it doesn’t matter). Kirstie will come in immediately after pleading for Erica to help Tobi.

When she opens the medicine cooler, there will be 3 medicines to choose from:

  • Oleandrin (Pink, top shelf)
  • Lidocaine (Clear, bottom shelf)
  • Epinephrine (Brown, bottom shelf)

Choose either the Oleandrin or the Lidocaine. Don’t choose the Epinephrine! When Erica administers the medicine, Tobi will meet her demise. Afterwards, Erica will come face to face with Lucien. When she has to make her first dialogue choice, ignore all of the dialogue options and instead move the cursor over the gun to select it. Choose “Murder him” to kill Lucien. Erica will grab his key and open up the back door.

When she lights the diffuser, choose “Burn down Delphi House”. Erica will do just that and make her way outside. Because she killed Tobi, Kirstie will not make it out of the house and Erica will be left to escape on her own. When the credits start to roll, the trophy will unlock.

If you’re following the path outlined in the Roadmap, the following video will show this ending along with the 12 other trophies outlined in Step 1.

Not Alone  upscale-245262160018212
Burn down Delphi House and leave with friends.

To get this ending, you must save Tobi (see Hero). Anything you do in the game up to that point doesn’t matter. Once you have saved Tobi, you’ll come face to face with Lucien. When you have to choose your first dialogue, ignore all of the dialogue options and move the cursor over the gun. Choose “Murder him” to kill Lucien. Erica will pick up his key and unlock the back door.

When she lights the diffuser, you’ll have the option to either “Burn Delphi House” or “Breathe it in”. Choose “Burn Delphi House”. Erica will do just that and make her way outside. Because she saved Tobi, Kirstie and Tobi will be outside waiting for her. The trophy will unlock once the credits start to roll.

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Join Lucien at Delphi House.

You will need to do Innocent to get this ending. As long as you didn’t kill anyone throughout the entire game, you’ll be safe for this trophy. Once you reach the very end of the game, Erica will be face to face with Lucien. Do not shoot him. No matter how tempting it is, don’t do it.

Instead, choose the following dialogue options as they appear:

  • Greene
  • Girls
  • Lies
  • I’m Not Crazy
  • Lower Gun
  • Trust

When Erica lowers her gun, Lucien will console her and because she did not kill anyone or cause anyone harm, he will offer to help her (without sedation). When the credits start to roll, the trophy will unlock.

If you’re following the recommended path outlined in the Roadmap, the following video will show this ending as well as the other 7 trophies listed under Step 2.

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Stay at Delphi House after being sedated.

You will have a similar route to get this ending as you took with Happy Family but instead of not killing anyone, Erica will need to kill at least one person (who isn’t Lucien). The recommended options are the guard outside of Delphi House (only available if you chose to join Mia Greene) or Dr. Ballard and/or Tobi. You just need to make sure Erica kills at least one person.

When you get to the end of the game and are face to face with Lucien, do not kill him. Instead, exhaust the conversation making the following choices as they appear:

  • Conspiracy
  • Mother
  • Lies
  • I’m Not Crazy
  • Lower Gun

When she lowers the gun, Lucien will console her and then sedate her. Let the rest of the scene play out on its own and when the credits start to roll, the trophy will unlock.

If you’re following the recommended order in the Roadmap, the following video will show you Steps 4 and 5, which includes this ending.

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Accept the butterfly mask and become priestess.

This is one of the easier endings to get out of all 6 available. It doesn’t matter what you do for the majority of the game. The only thing you need to make sure happens is that Erica kills Lucien at the very end. Outside of that, you can kill anyone you want, save anyone, hangout with whoever you please. You just need to make sure Lucien dies.

When he does, Erica will grab his key and open up the back door. When she lights the diffuser, choose “Breathe it in” to breathe in the hallucinogens. She’ll make her way to the far back room where the butterfly mask will be waiting. When she picks it up, choose “Accept” to put it on. When the credits start to roll, the trophy will unlock.

If you’re following the recommended path outlined in the Roadmap, the following video will show this ending as well as the other 5 trophies outlined in Step 3.

Innocent upscale-245262160018212
Play through without killing anyone, and finish.

Missable

You need to do this trophy to get the Happy Family ending trophy so both will unlock together after you have finished the game. You will also earn Hero if you have not done so already.

The trophy description is a little unclear but you need to complete the game without you, Erica, killing anyone. If characters end up dying by someone else’s hands, it’s ok so long as Erica is not the one doing the deed.

She will have 4 opportunities to take someone’s life (in the order they will appear):

  • A Guard outside Delphi House
  • Dr. Ballard
  • Tobi
  • Lucien

You can skip the Guard altogether by rejecting to go with Mia Greene at the end of the game. Doing so will cut that scene out completely. If you do decide to go with Mia, she’ll knock out a guard and tell you that he “can’t live”, hinting at the knife you’re holding in your hand. Refuse to kill the guard each time and Mia will take care of him herself.

For Dr. Ballard, the opportunity for her will come when you’re back underground. Erica will end up in Dr. Ballard’s lab and Tobi will be in a chair, receiving “treatment”. You will have the option to kill Dr. Ballard by selecting the gun instead of a dialogue option but instead, tell her to leave. She’ll run out of the room and Kirstie will come in. She’ll plead for Erica to help Tobi. When you go to the cooler to grab the medicine, choose the Epinephrine (the brown bottle on the bottom shelf). When Erica administers the medicine, Tobi will spring back to life and will be saved.

From there, Erica will come to her final encounter with Lucien. DON’T. I know it’s tempting but don’t do it. Instead, you want to choose the following dialogue options (note others may also work but these are confirmed 100% to work):

  • Greene
  • Girls
  • Lies
  • I’m Not Crazy
  • Lower Gun
  • Trust

Lucien will console Erica and you’ll get the Happy Family ending.

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Kill everyone in one playthrough, and finish.

Missable

Erica will have 4 options to kill someone (in the order they appear):

  • The Guard outside of Delphi House
  • Dr. Ballard
  • Tobi
  • Lucien

While going for this trophy, you will not be able to get Not Alone, as Tobi needs to be alive for that ending. To get the scene with the Guard, you must choose to go with Mia Greene when you meet her in the barn. If you refuse, that scene will be cut out completely and the trophy will be void.

The Guard: After you agree to go with Mia Greene after the barn, you’ll eventually end up outside of the Delphi House where she will knock out a guard. After dragging him into the bushes, she’ll tell Erica how “he can’t live” and hint at the knife in her hands. You need to agree to kill the guard by selecting “Show Me How”, then proceeding to cut him.

Dr. Ballard: Shortly after the guard scene, you’ll end up back in the Delphi House and eventually, in the underground area. Erica will enter Dr. Ballard’s lab where she (Ballard) and Tobi will be. When you have to choose the first dialogue option to respond to Dr. Ballard with, ignore all of the dialogue and instead, move the cursor over the gun to select it. Choose to shoot Dr. Ballard, killing her.

Tobi: Immediately after killing Dr. Ballard, Kirstie will come in and plead for Erica to save Tobi. When you open up the cooler, choose either the Oleandrine (pink bottle on the top shelf) or the Lidocaine (clear bottle on the bottom shelf). When Erica administers the medicine, it will kill Tobi.

Lucien: Just after killing Dr. Ballard and Tobi, Erica will come face to face with Lucien. When you have to choose which dialogue option to respond to him with, ignore all the dialogue options and instead move the cursor over the gun to select. Choose “Murder Him” to shoot him, killing him.

It doesn’t matter what you do after that. The trophy will unlock once you have completed the game.

I See Dead People upscale-245262160018212
Find all of the corpses in the game, and finish.

You can do this across multiple playthroughs, it doesn’t have to be done all in one. You can, however, get them all in one if you so wish. To ensure you’re able to, the main thing you need to make sure you do is “Lie” to Blake when given the opportunity (after you arrive back at the Delphi House after going to the Chief Inspector’s, about midway through the game).

The list of the corpses/the order they appear in are as follows (for Blake, you only need to see him once, you don’t need both instances):

  • Steinbeck: When you return to Erica’s flat with Blake (after receiving the doll and the skin), Blake will go to investigate your neighbor’s flat and instruct to you to stay put. Ignore him and choose to “Follow” him inside the flat. When Erica stops in the living room, you’ll have the option to interact with the left door or the lamp in front of you. Choose to interact with the left door. Inside the room is Steinbeck.
  • Chief Inspector: Story-related, cannot be missed. There are two versions available for the Chief Inspector, but as long as you see him once, you’ll be good to go for this trophy.
  • Blake (Opportunity #1): When you return to the Delphi House (after going to the Chief Inspector’s home), Blake will ask if the “stalker” told you anything at all about where she might be. Choose to tell him the “Truth”. His death will come naturally shortly after. If you are trying to get all the corpse views in one playthrough, skip this opportunity and instead choose to “Lie” to Blake.
  • Hannah: When you return to the Delphi House (after going to the Chief Inspector’s home), Blake will ask if the “stalker” told you anything at all about where she might be. Choose to “Lie” to him. Shortly after, Erica will make her way underground for the first time. When she does, she’ll have 3 doors to choose from: The far left door, the middle door (with the flashing lights), and the right door (with the red light). Choose to go in the right door with the red light. Once inside, there is a body bag directly in front of you. Interact with it to see Hannah.
  • The Guard: You need to agree with go with Mia Greene (after you meet up with her in the barn) in order to get this corpse. Shortly after Mia and Erica start to make their way back to the Delphi House, Mia will knock out a guard patrolling outside. When she drags him into the bushes, she’ll tell Erica that he “can’t live” and hint at the knife she’s holding. Choose “Show Me Now” and Erica will deal the final slash on the guard.
  • Blake (Opportunity #2): This is only available if you chose to “Lie” to Blake back at the Delphi House. It will happen naturally as the story progresses and cannot be missed.
  • Dr. Ballard: When Erica makes her way underground for the final time, she’ll enter Dr. Ballard’s lab. Tobi will be there as well, receiving “treatment” from Dr. Ballard. When you have to make your first dialogue choice, ignore all the dialogue options and instead, move the cursor onto the gun to select it. Choose to shoot Dr. Ballard, killing her.
  • Tobi: Immediately after killing Dr. Ballard, Kirstie will come in and plead for Erica to save Tobi. When you open up the cooler, choose either the Oleandrine (pink bottle on the top shelf) or the Lidocaine (clear bottle on the bottom shelf). When Erica administers the medicine, it will kill Tobi.
  • Lucien: Just after killing Dr. Ballard and Tobi, Erica will come face to face with Lucien. When you have to choose which dialogue option to respond to him with, ignore all the dialogue options and instead move the cursor over the gun to select. Choose “Murder Him” to shoot him, killing him.

Again, these don’t have to all be done in one playthrough. The trophy will unlock after you have completed the playthrough in which you looked at the final corpse in.

Foxy upscale-245262160018212
See the fox four times, and finish.

As the trophy description states, you’ll need to locate and look at the 4 foxes in the game. 2 foxes you’ll only have one opportunity to look at them and the other 2 will have 2 opportunities. You can do this all in one go, but if you miss any, that’s ok. The progress towards this trophy stacks across all of your playthroughs. The fox locations are as follows:

Fox #1:
When you first arrive at the Delphi House near the beginning of the game, Blake will leave to locate the night manager. Erica will check out a wall of portraits, after which the telephone on the front desk will ring. Answer the phone and exhaust the dialogue (it doesn’t matter what you choose). From here, you’ll need to choose to go through the left door (Private Room/Steinbeck’s Office) or through the right door (Outside). If you go through the left door, completing the requirements for S Ranking will show you the fox. Alternatively, if you go through the right door, you’ll see the same fox, just without all the hustle and bustle.

Fox #2:
After staying your first night at Delphi House and going downstairs to meet the girls, Erica will end up in Lucien’s office to talk with him and Blake. Towards the end of the conversation, Lucien will off Erica a therapy treatment to try and help her identify her father’s killer. Refuse the treatment every time you can and you’ll eventually end up outside. You’ll have the option to look at the blurry spot directly in front of you, or look at the blurry spot off to the right (in the back). Choose to look at the spot directly in front of you to see the fox.

Fox #3:
You’ll have two opportunities to see this fox, both of which are in the same location. After you receive the gift of the doll… and the skin… Blake and Erica will make their way back to Erica’s flat to investigate some more. Blake will go next door to check out the neighbor’s flat and will instruct Erica to stay put.

These are the two opportunities:

  • Opportunity #1: Select “Obey” and Erica will go back inside, where she will shortly after see the fox.
  • Opportunity #2: Select “Follow” and Erica will follow Blake into the neighboring flat. When she has to choose where to go (either through the left door or straight ahead where the lamp is), choose to investigate where the lamp is. When zoomed in on the area, interact with the mini fridge (this will also get you one Oleander Petal credit for Gold Botanist). Shortly after, Blake will come in and tell Erica to go back to her flat. Choose to listen and exit the neighbor’s flat through the right door. Once she gets inside, the same scene for Opportunity #1 will play and Erica will see the fox.

Fox #4:
When you arrive at the Chief Inspector’s house, you’ll go through some dialogue and eventually Blake and Lucien will leave, at which time Erica will get a nosebleed. The Chief Inspector will tell her to go clean up. When she’s done, the lights will flash and she’ll be given the option to either look out the window (on the left) or go through the door downstairs (on the right). Choose to look out the window to see the fox.

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Spy on people whenever possible, and finish.

You do not need to do these all in one go. The progress stacks across all of your playthroughs.

In total, there are 10 places where you can “spy” on someone in the game, but only 9 are required for this trophy. Their locations are as follows:

  • Location #1: When you first arrive at the Delphi House, Erica will look at a wall of portraits. When the lights flash, some hooded girls will run by and then the telephone will ring. She will have the option to either answer the telephone (on the right) or go down the hallway (on the left). Choose to go down the hallway. At the end, she can either go straight into a room with some masks or peek in a door on the right. Choose to peek in the door. Slowly open up the door and you’ll see Dr. Ballard talking with the Chief Inspector.
  • Location #2 (Optional): When you’re in the Lucien’s office with him and Blake, they will be telling you about a therapy treatment. Refuse/reject the therapy and eventually Erica will end up outside. She’ll have the option to inspect a blurry spot directly in front of her (a fox needed for Foxy) or a blurry spot in the back right. Inspecting the back right will show a little scene with Hannah walking through the garden.
  • Location #3: You must hang out with Tobi for this one (See Tobi’s BFF for more info). After Erica receives a doll and some skin from a unknown person, she and Blake will go back to her flat to investigate some more. When they return, Erica will be playing on the piano. Tobi will come in and tell her to follow her. They’ll end up in the hallway outside of Hannah’s room. Peek around the corner to spy on Dr. Ballard and Hannah.
  • Location #4: You must hang out with Kirstie for this one (See Kirstie’s BFF for more info). After Erica receives a doll and some skin from a unknown person, she and Blake will go back to her flat to investigate some more. When they return, Kirstie will be putting together a gift and a card for Hannah (this is also where you need to sign the card for Calligraphy). When everything is ready, the two girls will make their way to Hannah’s room. Before going inside, Erica will stop Kirstie. Tobi will be inside the room searching for something. Peek inside the door to watch her for a few seconds, before Kirstie barges in.
  • Locations #5 / #6: When Blake and Erica return to her flat to investigate, Blake will go next door to check the neighbors flat. When he tells you to stay put, ignore him and instead choose “Follow”. Once inside the neighbor’s flat, you’ll have the option to choose either the left door or interact with the lamp area straight ahead. Choose to interact with the lamp area. Once you’re zoomed in, interact with the picture on the wall (it’ll have a white circle in the middle of it). Behind this picture is a hole in the wall. Look through it once to see an “intruder” in Erica’s flat. Tell Blake about the “intruder” and he’ll go to check it out. When he does, look through the hole again to spy on Blake.
  • Location #7: You must “Lie” to Blake when given the option to get this one. When Erica goes underground the first time, she’ll have 3 doors to choose from: the far right door (with the red light), the middle door (with the flashing light) and the far left door (leads to the next room over). Choose to interact with the middle door (with the flashing light) to spy on Dr. Ballard.
  • Location #8: You must “Lie” to Blake when given the option to get this one. When Erica goes underground the first time, she’ll have 3 doors to choose from: the far right door (with the red light), the middle door (with the flashing light), and the far left door (leads to the next room over). Choose the far left door to go into the next room over. Once inside, interact with the table with the glass bottles on it. A short scene will play out and Erica will spy on Dr. Ballard a second time.
  • Location #9: You must “Lie” to Blake when given the option to get this one. When Erica goes underground the first time, she’ll have 3 doors to choose from: the far right door (with the red light), the middle door (with the flashing light), and the far left door (leads to the next room over). Choose the far left door to go into the next room over. While here, interact with the far left doorway. Blake and Lucien will make their way in and Erica will run and hide, letting her spy on them.
  • Location #10: You must choose to join Mia Greene for this one. After you choose to join her, you’ll go through a sequence of events and then eventually end up back in the lobby of the Delphi House. Erica and Mia will be hiding behind the front desk. Peek out around the corner to spy on Dr. Ballard talking with a nurse.

When you finish the run in which you did the final spy location on, the trophy will unlock.

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Find all of the hidden documents, and finish.

You don’t have to find these all in one run (in fact, it’s not possible to do so). The progress towards this trophy stacks across all your playthroughs.

In total, there are 11 documents total, only 9 of which are required. Their locations (and the order they appear in) are as follows:

  • Document #1: When you first arrive at the Delphi House and when the telephone rings, answer it. Exhaust the conversation with the person on the other end and when given the choice to explore, choose to go into the left “Private Office” (Steinbeck’s office). Interact with the desk on the left to find a typewriter. Interact with the paper on the typewriter to read it (front and back).
  • Document #2: In the same location as the previous document, interact with the top left drawer of the desk to find a notepad. Interact with the bottom right corner (where a piece is missing) and Erica will grab a pencil. Swipe the [touchpad] back and forth to reveal a code.
  • Document #3: You will get this as you go for S Ranking. In the same location as the previous two documents, interact now with the top right drawer to receive a key. Erica will close up the desk and you’ll be given the option to interact with a radio or with a file room door. If you’re going for S Ranking, interact with the radio first (and turn it off). If you want just this document, interact with the file room door. Once inside, interact with the filing cabinet and then read Alodie Carter’s file.
  • Document #4 (Optional):You must hang out with Tobi for this one (See Silver Tobi’s BFF for more info). While in the attic with Tobi, make sure you’re choosing dialogue options that keep the conversation going (answer all of her questions, don’t choose to leave etc.). Eventually, she will hand you a drawing a friend (previous patient) drew.
  • Document #5: You must hang out with Hannah for this one (See Silver Hannah’s BFF for more info). While making the perfume, Dr. Ballard will ask Erica to get the matches. When “Get Matches” or “Offer Lighter” appear, choose to “Get Matches”. Interact with the document on top of the desk.
  • Document #6:You must hang out with Hannah for this one (See Silver Hannah’s BFF for more info). While making the perfume, Dr. Ballard will ask Erica to get the matches. When “Get Matches” or “Offer Lighter” appear, choose to “Get Matches”. Interact with the left drawer. Ignore the matches and instead, interact with the document inside the drawer (this is also required for Personal Space).
  • Document #7: When Erica and Blake head back to Erica’s flat, Blake will go off to inspect the neighbor’s flat. When he tells Erica to stay put, ignore his request and choose to “Follow” him. Once inside, Erica will have the option of either inspecting the lamp area (directly ahead of her) or go through a door on the left. Go through the door on the left. Inside will be Steinbeck’s body. Inspect the left shirt pocket to find the ripped off corner from Document #2.
  • Document #8: This is the same document needed for Proud Father.
  • Document #9: While at the Chief Inspector’s house (after Document #8 if you went down that route), you’ll inspect the Chief Inspector’s desk. Inspect the black book marked “AJ” (this is the ledger needed for Enigma).
  • Document #10 (Optional): When you arrive back to Erica’s room after visiting the Chief Inspector’s home, Blake will ask you if you’re sure Mia Greene didn’t mention where she might be. Choose to tell him the “Truth”. Erica and Blake will drive out to the barn. Once there, Blake will go and investigate on his own. While in his car, inspect the visor above Erica (this is the second location for the ledger which is needed for Enigma).
  • Document #11: When you arrive back to Erica’s room after visiting the Chief Inspector’s home, Blake will ask you if you’re sure Mia Greene didn’t mention where she might be. Choose to tell him the “Truth”. Erica and Blake will drive out to the barn. Once there, Blake will go and investigate on his own. While in his car, inspect the glove compartment in front of Erica.

Once you have finished the run where you pick up the last document needed, the trophy will unlock.

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Disobey Blake at every turn, and finish.

You do not need to do this in one playthrough. The progress towards the trophy stacks across each one.

For the most part, most of Erica’s dialogue options won’t be necessarily disobedient. You just want to make sure you’re choosing the most negative/difficult option each time.

These are the instances where you can disobey Blake:

  • When you first meet Blake at Erica’s flat, he’ll ask to see her journal. Rip out the page instead of giving him the whole book.
  • When you first arrive at the Delphi House, he’ll tell you to stay put while he goes to find the night manager. You won’t have a choice but to ignore his request. Shortly after when he mentions that he “told you to stay put”, don’t tell him about anything you found (Telephone call, files, girls in the hoods etc.). Keep it as inconspicuous as possible.
  • When Lucien is telling you about the therapy treatment in his office, Blake will urge that you take part in it. Keep declining/rejecting their requests and you’ll eventually end up outside.
  • When you’re back at Erica’s flat, Blake will go to inspect the neighbor’s flat and tell you to stay where you are. Choose to ignore his request and “follow” him inside. Interact with the mini-fridge (just below the lamp). Eventually Blake will come back and tell Erica that this is a crime scene and she needs to return to her flat. She’ll have the option to obey him (go through the right door) or to disobey him (go through the left door). Choose to go through the left door.
  • When you’re at the Chief Inspector’s house, Blake and Lucien will have to leave abruptly. He’ll tell you that you have to stay. Choose “insist” when given the option.
  • Back in Erica’s room, he’ll ask you if the Mia Greene gave any sort of clue as to where she might be hiding. Choose to “lie” to him.
  • If at the end of the game, he does not attack you in the hallway, choose to “Accuse” him.

When you reach the end of whichever run you did the last bit of disobeying on, the trophy will unlock.

Thank YouGold
See all major endings.

There are 6 endings in total, but there is a chance this trophy will unlock after only doing 5 (see below for more information). Do not use any sort of save file upload/download for this trophy. You must complete a full run each time for each ending.

5 of the endings have a trophy associated with them. The 6th ending sort of combines two of those:

  • Ending #1: Not Alone
  • Ending #2: Happy Family
  • Ending #3: Prisoner
  • Ending #4: The Butterfly
  • Ending #1: Into the Moonlight

The description on how to get those 5 are all provided in their individual trophy descriptions. It doesn’t really matter which order you do them in but save “Into the Moonlight” for absolute last, as there’s a chance the game will mark the 6th and final ending as complete with that one.

Ending #6 is a combination of The Butterfly and Into the Moonlight and will actually have the same ending scene as Into the Moonlight. To get this one, play the game however you desire (it honestly doesn’t matter) up to the point where Erica travels underground (after meeting Mia Greene in the barn). While underground, she’ll enter Dr. Ballard’s lab where Tobi will be receiving treatment. You can kill Dr. Ballard or let her live, it doesn’t matter. When Kirstie comes in begging Erica to help Tobi, she instead needs to kill her. When you go to get the medicine out of the cooler, choose either the Oleandrin (pink bottle) or the Lidocaine (clear bottle). DON’T CHOOSE THE EPINEPHRINE! When Erica administers the medicine, Tobi will die.

From there, she’ll move on to the final confrontation with Lucien. As soon as the first opportunity arises to choose a dialogue option, ignore all the options and instead place the cursor over the gun to select it. Choose “Murder Him” to shoot and kill Lucien. Erica will pick up his key and enter the back room.

When she lights the diffuser, choose to “Breathe it in” and the final scene will start to play. When she makes it to the back room with the Butterfly Mask, choose to “Reject” it and she’ll throw it on the ground, shattering it. From here, she’ll proceed to burn the Delphi House down and end up outside, just as she did for Silver Into the Moonlight. Since those two endings share the same ending cutscene, there’s a high chance the game will register them both as complete and, if you did all the other endings prior, the trophy will unlock.

Botanist Gold
Find all of the oleander petals, and finish.

There are Oleander Petals that are story related (seen in flashbacks, dreams etc.) and 7 additional petals that can be missed but you don’t need to get these all in one go. The progress towards this trophy stacks across all your playthroughs.

The non-story related petals are in the following locations (in the order they appear in the game):

  • Petal #1: When you wake up at the Delphi House after your first night there, you’ll meet the girls and then eventually end up in Lucien’s office to speak with Lucien and Blake. Lucien will offer you a therapy treatment to try and help you identify your father’s killer. Accept the treatment and you’ll go through a sequence with Dr. Ballard. Throughout this scene, you’ll be shown a variety of slides, a handful of which contain Oleander petals. You will need to accept the therapy treatment while going for the Backstabber trophy.
  • Petal #2: There are 3 ways you can go about getting this one, but the gist of it is that you need to wake up after your second night at the Delphi House out in the garden. This will happen as you go for Personal Space (Method #1) and/or Tobi’s BFF (Method #2). The third method is to choose to “Join Kirstie” when you have to decide what girl to hang out with. It doesn’t matter what you choose while hanging out with her. When night falls, Erica will be back in her room and Hannah will come in with a diffuser from Dr. Ballard. Reject/Refuse the diffuser each time you can and, when Hannah leaves, push the diffuser into the bin. Doing any of the 3 methods will cause Erica to wake up in the garden. When she does, she’ll find an Oleander Petal between her toes.
  • Petal #3: This petal is arguably the easiest to miss as it’s in the most random location out of all of them. After you receive your gift of a lovely doll and some skin… Erica will go back to her flat with Blake to investigate the area some more. Blake will go next door to check out the neighbor’s flat and will instruct Erica to stay put. Ignore him and choose “Follow” when given the option. Once inside, Erica will have the option to either go through the left door or inspect a lamp (straight ahead of her). Choose to inspect the lamp and you’ll zoom up on a mini-fridge with the lamp on top of it. Interact with the mini-fridge to open it up. The jars on the right side of the top shelf are holding the Oleander Petals.
  • Petal #4: In just about the same area as the previous petal (same flat), you will need to go in the room Steinbeck’s body is in. If you just picked up the previous petal, Blake will confront you and tell you that you need to leave. Ignore him and choose the left door. If you’re on a new playthrough, when Erica first enters the neighbor’s flat, instead of choosing to interact with the lamp, choose to go through the left door. Steinbeck’s body will be on the ground. Interact with his head to pull an Oleander petal out of his mouth.
  • Petal #5: You can only get this one if you choose to “Make Perfume with Hannah” or “Check on Tobi” when given the option to pick a girl to hang out with. With Tobi, you need to make sure you choose the correct dialogue options so you end up in the attic with her (Defuse, Stay Cool, Question). If you chose Hannah, you’ll visit her in her room later on in the story. If you chose Tobi, you and Tobi will end up in Hannah’s room. Whichever you chose, interact with the bedside table. On the bottom “shelf” is a box. Open up the bottom “sliding” drawer to reveal a handful of Oleander petals.
  • Petal #6: To get this one, you need to refuse to join Mia Greene after you meet her in the barn. After a small cutscene, Mia will ask you to join her again. Choose “Reject”. Another cutscene will play, this time a replay of the night Erica’s father died. He’ll open up his left hand to her, revealing an Oleander petal.
  • Petal #7: You’ll get this as you go for The Butterfly and Thank You. At the very end of the game (it doesn’t matter at all what you did up to this point), you need to make sure Erica kills Lucien. When she does, she’ll grab his key and unlock the large doors. Once inside, light the diffuser and choose to “Breath It In”. The final ending sequence will start and Erica will eventually make her way through a small tunnel to the very back room. She’ll be blocked by a few branches, the last of which has a bushel of Oleander petals on it.

The trophy will unlock when you finish the playthrough in which you saw the last Oleander petal needed for the trophy.

Backstage PassGold
Find all of the Delphic Epsilon locks, and finish.

In total, there are 5 Delphic Epsilon locks you need to find. You need to play a minimum of 3 playthroughs to get them all, though (the trophy progress stacks across each playthrough).

Their locations are as follows:

  • Erica’s Room: To get this one, you need to choose to “Make Perfume with Hannah” when given the choice to choose a girl to hang out with. It doesn’t matter what you do for the rest of the game as you will automatically find the lock either before you meet Mia Greene (if you choose to “lie” to Blake) or after you meet her (if you choose to tell Blake the “truth”).
  • Kirstie’s Room: To get this one, you need to choose to “Join Kirstie” when given the choice to choose a girl to hang out with. Kirstie will automatically show you the lock in her room and you’ll eventually use the lock towards the end of the game as a story related task.
  • The Attic: To get to the attic, you need to choose to “Check on Tobi” when given the choice to choose a girl to hang out with. When you do, you’ll be confronted by Tobi. When you’re pushed against the wall, choose “Defuse” (upper left corner), “Stay Cool”, and then finally “Question”. Tobi will lead you into the attic. Throughout the conversation, just make sure you never choose “leave” and Tobi will show you the lock. You’ll also come back later on for a story-related task.
  • Greenhouse: When you first meet Mia Greene in the barn, you’ll have the option to either join her or refuse. You need to join her to get this lock. As long as you chose to go with her, you’ll automatically see this as the story progresses.
  • Final Door: There are multiple times when you’ll be able to interact with this door but the easiest time will be at the very end of the game. The only requirement for this one is that you kill Lucien. Once he’s dead, Erica will pick up his key and automatically unlock the door the lock is on.

The trophy will unlock when you finished the playthrough in which you saw the 5th and final lock needed.

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