Estimated time to platinum/100%: 2 – 4 hours
Missable trophies: 12
Glitched trophies: None
Difficulty Related: None
When the ship Elea’s husband goes missing without so much of a distress signal, it’ll be up to her to find out what happened to him and his crew. Determined for answers, she’ll do whatever it takes, even if it means burning bridges with loved ones and friends. Explore through memories and the past and present for clues that will lead her to the truth. When she goes too far, she’ll end up on the radar of the authorities on her own ship. Will she be able to escape? Or will the truth be her end?
Before you start the game, make sure the volume on your actual DS4 controller is turned up. This game uses audible cues that come from the speaker on the controller that will aid you in the actual story progression. It’s not required that you hear them, but it does help. While you play through the game, do not under any circumstances skip any dialogue. If you get the [circle] at the bottom of the screen allowing you to skip, just ignore it. If you are given multiple dialogue options to choose from, always start at the top and work your way down to ensure all options get chosen. If at any point you get stuck or need visual assistance with any section (whether it’s story related or not), please see THANK YOU FOR PLAYING for a full platinum walkthrough video.
Step 1: Stargazer
You want to get this trophy done and out of the way first as it requires you to be on a fresh, new save file. While on the main menu, hit the [R-stick] so the moon makes one full orbit around the planet. Do this until the fireworks go off.
You’ll be earning these trophies:
Step 2: Prologue/Chapter 1 “A Life Full of Promises”
In Chapter 1, you’ll need to put focus into rebuilding the furniture in the baby’s room, completing all of Elea’s optional interactions, spending some time in the Sauna, and making sure you sit on the two seats required for LAZY. Outside of those, you’ll be completing story-related tasks which can be found by checking your objectives (Left of the D-Pad).
During this step you’ll earn these trophies (in the order they will unlock):
MASTER OF CURIOSITY
A LIFE FULL OF GLITCHES
Step 3: Chapter 2 “A Broken Mindscape”
During this chapter, your main focus will be completing the labyrinth in 15 seconds or less and crashing the game so it boots you back to the main menu. There are no optional interactions to deal with and there are no chairs/beds required for LAZY, so you can focus on just the labyrinth, the error, and simply completing the story-related tasks.
During this step you’ll earn the following trophies (in the order they should unlock):
KAZ? KAAAZ!? KAAAAAAZ!
Step 4: Chapter 3 “RSS Recovery”
Chapter 3 is where you’ll spend the bulk of your time in the game. Whereas the other chapters can be done in about 20 minutes, you’ll spend over an hour on the RSS Recovery. During this chapter, you’ll need to visit the Mars Memory where you’ll need to be on the lookout for the origami cranes for PUSHING ME SOFTLY and all of the holographic martians for SOCIALIZING. From there, you’ll need to interact with 4 Chairs and 1 Bed for LAZY, play some basketball, clean the bridge, roll some dice, and interact with a LOT of items for the optional interactions. Everything you need is listed under their respective trophies so be sure to check those out before you start this chapter so you know where to go and what to do to earn the majority of the missable trophies in the game.
During this step you’ll earn the following trophies (in the order they should unlock):
PUSHING ME SOFTLY
MASTER OF RECOVERY
THE GREAT ESCAPE
THANK YOU FOR PLAYING
Collect all trophies
You will earn the platinum trophy when you have unlocked the other 19 trophies in the game!
Complete the Prologue chapter
This will be the first trophy you earn in the game and you can’t miss it. At the very start, you’ll be in a lab and will have to go through quite a bit of dialogue with the scientist in the room. When you’re done talking, you’ll automatically be put inside a scanner, which will cause a few glitches, screen tears, and a lot of flashing lights. When it’s all said and done, you’ll end up in a baby’s room. The trophy will unlock and Chapter 1 will start.
Assemble the furniture
After the short introduction in the lab, you’ll end up in a baby’s room speaking to your husband through a holographic communicator. The furniture you need to assemble for this trophy is in this room.
You won’t be able to do it right away and will need to exhaust through the dialogue until Elea stands up and looks out the window at the storm outside. From there, you will be able to freely (and slowly) move around the room. You need to wait until the baby kicks twice before you’ll be able to pick up anything, though (it’ll be shortly after Elea looks out the window). The two pieces of furniture are the Crib and Armoire.
The Crib is just missing the gate panel, which is laying on the ground near the crib itself. Pick up the gate with [R2] and carry it over to the crib. Align it with the crib until it has a green outline, then release [R2] to place it down.
The Armoire is missing a drawer and a door. The door can be found near where the hologram of Elea’s husband is and the door is leaning against the wall nearby. Pick them up with [R2] (one at a time) and place them back on the Armoire.
Once both pieces of furniture have been assembled, the trophy will unlock.
|MASTER OF CURIOSITY
Complete Elea’s optional interactions
You will need to do this trophy in the first chapter BEFORE you actually enter Frankie’s room (not when you knock on his door and he so rudely tells you to go away). The optional interactions deal mainly with objects that, when you interact with them, will cause Elea to offer up some dialogue, whether it be a little backstory or just a general comment.
When you exit the baby’s room and knock on Frankie’s door the first time (and get told to go away), turn around and open the door to the bedroom (marked “Ethan and Elea”). Directly inside of the room is clothes rack with a black dress on it.
Interact with the dress and exhaust the dialogue.
From here, turn around and there will be a bed. To the right of the bed is a mirror. Interact with it and wait a few seconds. Do a little dance if you want, check out that baby bump, whatever you want, just make sure you remain looking at the mirror. After a few seconds, it will glitch out. Elea will offer up some small dialogue regarding it.
Once the mirror has glitched out, go to the other side of the bed (the right side) and interact with the drawers on the nightstand. You’ll pick up a small bottle of Folic Acid.
From here, you need to pick up a coffee cup. It will be in three different locations:
- On the Nightstand on the right side of the bed (by the mirror)
- On the yellow table by the window (in the middle of the chairs)
- On the leftmost counter inside the bathroom
Just to the left of the nightstand (to the left of the bed) is a door marked “bathroom”. Go inside this room.
Head to the far right faucet. Make sure the coffee cup is selected in your inventory (use [D-Pad/Down] to select it if it’s not) and interact with the faucet. The cup will fill with water and Elea will automatically combine it with the Folic Acid. If she doesn’t automatically drink it, select the cup in your inventory. When she does drink it (you will hear her gulp), exit the bathroom as well as the bedroom. Go downstairs.
When you get to the bottom, walk towards the living area a little and the lights will go out. You’ll need to turn the lights back on before you can progress, but this is a story related task. Before you do this however, you need to check up on Frankie.
Head back up the stairs you just came down and walk up to his door to start a conversation. When the conversations ends, make your way back downstairs and get to work turning the lights back on. Because this is story related, the instructions will be provided to you through the objectives. You can find your objectives by pressing [Dpad-Left]. If you’re having any trouble with this part, please see THANK YOU FOR PLAYING for the full video walkthrough.
Once the lights are back on, you’ll be downstairs in the basement. Make your way up the stairs and head over to the kitchen. In the sink is a pile of dishes.
Interact with these.
Walk towards the living room area and there will be an armchair with a white ambulance-like truck just behind it. On the right side of the chair is a stain on the carpet. Just look at this and exhaust Elea’s dialogue.
Leave this area and head to the hallway. When you reach the area with all the doors, look for and enter the room labeled “Spa”.
As soon as you enter, interact with the very large koi fish painting immediately to you right and exhaust the dialogue. Walk a little forward in the room and there will be a large fountain in front of you. Just in front of the fountain is small pedestal with a moon rock on it. Interact with this. The camera will zoom in on the rock. Wait a couple of seconds and back out of it with [circle]. If the dialogue doesn’t happen automatically, interact with the moon rock again to start it.
Turn right and you’ll see another door marked “Sauna”. Go inside the room and interact with the touch pad on the left side of the door to turn it on (the red light will turn green). When the Sauna is go, turn around and sit down on the bench (this counts as one seat for LAZY). If you are going just for this trophy, wait a few seconds and stand back up to receive some dialogue from Elea. If you do not yet have STEAM LOVER, remain seated until that trophy unlocks (it’ll be 30-45 seconds) and then stand up. Leave the Sauna and the Spa room.
To the left is another door marked “Garage”. Enter this room and interact with the motorcycle in the middle of the room. Exhaust the dialogue and exit back out of the room.
Head back in the direction you came and there will be some stairs on the left side. Go up these. If you do not already have LAZY, a chair you need to sit in is at the top of the stairs (around the left corner) so be sure to sit in it if you haven’t already. If you have, continue forward and you’ll see some double doors on the right side of the room. These are locked by the keypad on the right side of the doors. To unlock the door, put in the code 4-4-7-2. Go inside the room and there will be a computer you can interact with on the right side of the room.
This next part is half story related and half related to this trophy. When you interact with the computer, select “messages”. The first message you read is story related. Wait for your Wristcom to fully charge then switch to the second message with [R1]. You’ll see an ultrasound picture, but be sure to actually hit [cross] to interact with it and get the dialogue. The trophy will unlock here.
Enjoy the sauna
You will get this as you work on the interactions for MASTER OF CURIOSITY since the area the Sauna is included in the items you need to interact with for that trophy.
After you knock on Frankie’s door (and he tells you to go away), you’ll need to do some story related tasks involving going downstairs and turning the power on. If you’re having any issues with this part, please reference THANK YOU FOR PLAYING for a full video walkthrough.
Once the lights have been turned back on, make your way past the living room area and into a small section with a handful of doors. You need to go in the one marked “Spa”.
Go inside and on the right side will be another door marked “Sauna”. Go inside this small room. To the right of the door is a red-screen touchpad. This controls the power of the Sauna. Interact with the touchpad to turn on the power (the light will turn green). Turn around and sit down on the bench in the Sauna (this counts as one seat towards LAZY). Just keep waiting and eventually the trophy will unlock.
|A LIFE FULL OF GLITCHES
Complete the “A Life Full Of Promises” chapter
A Life Full of Promises is the first chapter of the game. You’ll start in a baby’s room and will need to follow instructions from your husband to find a way into your son Frankie’s room. Your current objectives can be found by hitting [Dpad-Left], but if you’re having any trouble, please reference THANK YOU FOR PLAYING for a full video walkthrough of the game.
As soon as you enter Frankie’s room and watch the final cutscene of the chapter, the trophy will unlock.
Get out of the labyrinth for under 15 seconds
While this trophy is missable, you will have unlimited opportunities to get it so long as you don’t progress past the part required for ERROR BD1:F3D:KTRSS0x003c75f97c0. If you earn KAZ? KAAAZ!? KAAAAAAZ!, you have hit the point of no return and will need to start a new playthrough to get this trophy.
At the start of Chapter 2, you’ll be in a room with a large window looking over the sea. On the opposite side of the room is a closed elevator door. Walk towards the door and the screen will glitch out and turn red. As soon as it turns red, the labyrinth section will start. There are 3 paths you can take: the right path in front of you, the left path in front of you, and the path that is behind you. The one you need to take is the path behind you.
As soon as everything turns red, immediately turn around and follow the white line on the ground in that path. You’ll very shortly after reach a fork in the road – take the left path. You’ll come up to a gear-like object that will fly out at you. When it does, turn around and the labyrinth will disappear. As long as you did this in under 15 seconds, the trophy will unlock.
If you did not get the trophy… you’ll need to try again. If you’re quick enough, you can exit back to the main menu/close the game app and then start the game back up where it’ll start you at the beginning of the chapter. Otherwise, you’ll need to reset the labyrinth in the time-consuming way. Resetting the labyrinth this way will also net you ERROR BD1:F3D:KTRSS0x003c75f97c0 so it won’t be a complete waste of time, really.
After the labyrinth disappears, you’ll be back in the room you started in. If you’re by the elevator door, walk towards the window and Elea’s dialogue should start. After about 10-20 seconds, a large orb will appear in the center of the room. Go into this orb. Even if Elea tells you “better not”.
The screen will glitch out again and it’ll feel as though the chapter is restarting (Elea will say “Not again” so you know you’re on the right track). When you regain control, you’ll be back in the same room as before, but this time by the window. Walk towards the elevator door and then back to the window to Elea’s dialogue. Once it starts, wait another 10-20 seconds for another large orb to appear in the middle of the room. Go into the orb again (Elea will tell you “better not” but just ignore her and go inside it). The room with glitch out again and as before, it’ll feel as though the chapter is restarting (Elea will say “not again” letting you know that you’re on the right track).
When you regain control, repeat the same process as before. Walk towards the elevator door and then back towards the window. When Elea’s dialogue starts, wait 10-20 seconds for the orb to appear in the middle of the room. As before, go inside the orb (ignore Elea when she says “better not”). This time, you will get an error screen and the system will shutdown (ERROR BD1:F3D:KTRSS0x003c75f97c0 will unlock here). The game itself will restart and when you’re at the main menu, hit “continue”. You will be back at the actual start of Chapter 2.
If you need to replay the labyrinth, walk towards the elevator doors and the screen will turn red again, marking the start of the timer.
You can do this as many times as you need until you get the trophy, but as soon as you have completed the labyrinth in 15 seconds or less, the trophy will unlock.
You truly are the master of the “blue” screen of death
Unlike THESEUS HEIR, you’ll really only have one opportunity to get this trophy as not going for it will progress the story past the point of no return.
When you first start Chapter 2 (after you regain control), you’ll find yourself in a room with a large glass window overlooking the sea. On the opposite side of the room is an elevator door (it’s locked, but just mentioning it for a visual reference). Walk towards the elevator door and the screen will glitch out a turn red. This is the labyrinth needed for THESEUS HEIR. Complete the labyrinth and you’ll end up back in the room.
Walk towards the window and Elea’s dialogue should start. Once it does, wait 10-20 seconds for a large orb to appear in the center of the room. When it appears, walk into it (the orb). Ignore Elea if she says “better not”. The screen will glitch out again and after a short cutscene, it’ll feel as though the chapter is restarting. As long as Elea says “not again”, you know you’re on the right track.
When you regain control, walk towards the elevator doors and then back towards the window. Elea’s dialogue will start and after about 10-20 seconds, another orb will appear in the center of the room. Go inside this orb (ignore Elea if she tells you “Better not”). The screen will glitch again and as before, it’ll feel like the chapter is restarting (listen for Elea to say “not again” to know you’re on the right track).
When you regain control, you’re going to repeat the previous step one more time. Walk towards the elevator door and then back towards the window. Elea’s dialogue will start and after about 10-20 seconds, another large orb will appear in the center of the room. Walk into the orb (ignore Elea when she says “better not”). This time, an error will happen and the system will crash. The game itself will reset back to the main menu. When it does, the trophy will unlock.
From here, hit “continue” and you’ll start back at the start of Chapter 2.
|KAZ? KAAAZ!? KAAAAAAZ!
Complete the “A Broken Mindscape” chapter
A Broken Mindscape is the second chapter of the game. It’s definitely the weirdest chapter of the game in regards to cutscenes and scenery, but it’s also pretty short.
At the start of the chapter, you’ll be inside a room with a large window overlooking the sea. On the opposite side of the room is a locked elevator door. For this chapter, your goal will be to unlock that door. Unfortunately, checking your objectives won’t really help you here as there aren’t really any instructions as to what you’re supposed to be doing. So with that, the instructions are listed just below and you can also reference the video provided under THANK YOU FOR PLAYING.
When you first enter the room, walk towards the elevator door. The screen will glitch out and everything will turn red. This is the start of the labyrinth for THESEUS HEIR. Complete the labyrinth and you’ll find yourself back in the room you started the chapter in. Walk towards the window and Elea’s dialogue will start. After about 10-20 seconds, a large orb will appear in the middle of the room but DO NOT GO INTO IT. You only need to actually enter the orb for ERROR BD1:F3D:KTRSS0x003c75f97c0 OR if you need to redo the labyrinth for THESEUS HEIR.
Instead of looking interacting with the orb, keep looking outside the window and it will eventually start to glitch out. Elea will acknowledge the baby crib floating out in the water, at which time a dolphin will fly into the window. Shortly after,a shark will swim from underneath the building you’re in and push the baby crib to the window. When it gets close enough, Elea will automatically interact with it (it’ll just zoom in on it).
When she does, turn around and the orb should still be there. DO NOT GO INTO IT. Instead, walk around onto the left side of the orb and it will change shape into a more pointed figure. You can now interact with the anomaly. A little sign will appear facing to the right, but will shortly after turn to be facing up. Look up and you’ll see a small orb floating up with the words “COME HERE” in red. When the words turn blue, the elevator doors will open.
Go inside the elevator. It’ll automatically take you to your next location. When the doors open, step out onto the platform. The next part will all happen automatically so you can either just stand there and wait, or if you don’t like idling, you can just make rounds around the platform your standing on. Either way, eventually a whale and some words will appear, followed shortly by a walkway. Kaz will come down the walkway (he looks like a shiny golden yogi) where you will exchange some dialogue. Wait for the cutscene to end and the screen will start to glitch out again, marking the end of the chapter. The trophy will unlock shortly after.
Sit on all available chairs & beds
In total, there are 7 chairs/beds that you need to interact with for this trophy. 2 are in Chapter 1 and the other 5 are all in Chapter 3. Their locations are as follows (in the order they will appear):
- When you’re downstairs, go inside the SPA room. On the right hand side is the SAUNA. Go inside and interact with the bench to sit down (note this is part of the STEAM LOVER trophy).
- When you go up the stairs by the Garage to reach the study… at the top of the stairs, turn left around the glass panel and there will be an arm chair you need to sit on.
- Before you enter the Mars Memory… when you’re able to move for the first time (after talking with Alice), turn right and there will be an arm chair by the window. Interact with it to sit down.
- DURING THE MARS MEMORY… when you go up the first set of stairs, there will be a yellow holographic martian sitting on a bench on the left side. Interact with the bench to sit down next to him.
- BACK ON THE RSS RECOVERY... Deck 1: The Medical Bay – There is an armchair in the back left of the room that you need to sir on.
- Deck 1: Elea’s Quarters – Interact with the bed on the right when you first enter the room.
- Deck 3: Conference room (the room straight ahead when you exit the elevator). Interact with the chair immediately to the left when you enter the room (in the corner).
After you have interacted and sat/laid down on all 7, the trophy will unlock.
Play basketball and clean the bridge
This is done in Chapter 3, after you complete the Mars Memory for MARTIAN EXPLORER. When you’re able to roam around freely, there will be two locations you need to visit for this trophy: the Bridge (conference room) and the basketball court in the recreational room. Due to the basketball part of this being a little on the finicky side, it’s recommended you do the Bridge part first.
In the elevator (behind the chair you say in for the Mars Memory), select the 3rd Floor. When the doors open, head straight across into the room directly across the hallway (Conference Room). When you enter the room, look to your right and you’ll see a small soda can on a coffee table.
Press and hold [R2] to pick this up and carry it to the back left corner of the room. Here, there is a small trash can.
You need to toss/drop the can into the trash can. If you miss, don’t worry, just pick up the can and try again. Once you have thrown the can away, head back to the elevator and go down the Floor 1.
Directly across from the elevator is the Recreational room. Head inside and on the left side of the room are some stairs heading down. Go down these and there will be a door on the left side that leads to the gym/basketball court. Go inside.
The sweet spot for this part of the trophy is little gray, but since you already did the Bridge part, you can try as many times you need here to get the trophy unlock. You need to pick up the basketball (press and hold [R2]) and shoot it from the free throw line. As long as you are anywhere in that half-circle, you should be good:
Try both just in case, but you need to make 5-10 shots for the trophy requirements to be met. It’s far easier to make the shots from the free throw line so try that one first. If after a few you still don’t have the trophy, try the spot behind. Note that when Elea shoots the ball from here, it’ll bank right so aim a little to the left to get it in the basket.
Just keep shooting and “scoring” and eventually the trophy will unlock.
Enable the suit just before landing
While this trophy is missable, you can try for it as many times you need so long as you do not progress forward in the story.
The location of this trophy is towards the end of Chapter 3. You’ll find yourself in a bit of a dire situation after stealing a Wristcom that does not belong to you (shame!). You’ll need to escape a short chase by jumping down an elevator shaft. The jump itself is quite short – you’ll only fall for maybe 4-5 seconds. You need to enable your suit (boosters) right before hitting the ground.
When looking down the shaft, you want to aim to activate your suit/boosters when you reach just about where the red arrow is pointing in the image below:
If you don’t activate the suit/boosters in time, you will hit the ground too hard and “die”. The checkpoint it starts you at will be right at the elevator door, allowing you to try again. If you activate your suit/boosters too early, you’ll safely land, but no trophy will unlock. From here, exit back to the main menu and hit “continue”. This will start you back up at the elevator door.
Just keep trying and as soon as you activate the suit/boosters with minimal time to spare, the trophy will unlock.
In Chapter 3, after you have a conversation with Alice, you’ll eventually have to return to a memory to progress through the story by sitting back down in the chair and putting on the headset. The Memory you’ll load up will be the Mars Memory. In the first part of the memory, there will be two missable trophies: PUSHING ME SOFTLY and this one. For this specific one, there are 12 “groups” of holographic “martians” that you need to stare at. Elea won’t offer any sort of dialogue and there’s no actual cue that you’ve looked at them, so keep that in mind and make sure you stare intently at each one for 5-10 seconds. 13 are listed because you’ll be revisiting one of the groups at the end of this (noted below).
Their locations are as follows:
When you load into the memory, turn around and just behind you will be a round tree/garden area with a lot of origami cranes (this is the area needed for PUSHING ME SOFTLY). On the far side of the room is the holographic person standing next to a table. Stare at her for a few seconds.
Exit out of the room and you’ll end up outside with three paths you can take: Right, Forwards, or Left. Start by going left. Immediately in front of you is a holographic person staring out at a large orb floating in the night sky. Stare at her for a few seconds. While you’re here, you can also interact with the orb for one of the interactions required for MASTER OF RECEOVERY.
Keep following the left path and just shortly after the previous hologram, there will be a yellow one laying on a bench on the left. Stare at him for a few seconds.
Keep following the path and at the very end of it, you’ll come to 3 holographic persons, one of which is dancing like nobody’s watching. Make sure you stare at each of them for a few seconds before moving on.
From the previous holograms, turn around and go back the way you came. When you reach the initial intersection (just after the female hologram staring at the floating orb), keep going straight to take what would have been the left path. Follow this all the way and when you reach the end, there will be two holographic persons sitting on a bench on the right. Make sure you stare at both of them for a few seconds.
From the previous holograms, head back the way you came and this time go up the stairs (on the right) when you come to that initial intersection. There will be a small cutscene and when it’s done, go forward a little bit. There will be a holographic person by the lamppost on the left side (it looks like they’re almost hanging off of it). Stare at her for a few seconds.
Just after the previous hologram is a yellow holographic person sitting on a bench, just to the right. Interact with the bench to sit down next to him (this counts as one seat for LAZY) and you’ll automatically stare at him. If you have not yet seen a red jogger hologram run by you, keep staring at the one you’re sitting next to until he (the jogger) does.
Martian #8 + 9:
When (and only when) you see the red holographic jogger run past can you continue forward. Otherwise, you won’t be able to get this trophy. When he does run by (even if it was before you sat down next to the previous hologram), go down the walkway to where he stopped (it’ll be right in front of a fountain). Stare at him for a few seconds.
The 9th one is immediately after the red jogger. On the fountain in front of you, look up and you’ll see a yellow holographic person sitting on the top of the fountain. Stare at her for a few seconds (you can zoom in with [R1] if you want, but it’s not required).
When you’ve looked at the 9th hologram, look to the left and you’ll see a dark shadowy figure standing by the benches. Walk up to it and it will disappear into a holographic mess.
Keep moving forward down the walkway and you’ll see two holographic figures working out on the left side. Make sure you look at both of them for a few seconds before moving on (you’ll be coming back to these shortly).
Make your way to the end of the pathway and when you reach the intersection before the final building, take the left path. Go all the way to the end and there will be a single blue holographic person. Stare at them for a few seconds.
This one requires some very minor backtracking. From the previous hologram, turn around and head back towards the two holographic persons that were working out. They have changed positions. Make sure you stare at both of them for a few seconds.
Now… this is where the trophy SHOULD pop, but this one has been known to give a little bit of trouble. If the trophy doesn’t unlock, go back towards the starting building and stare down each hologram person again on the way back (make a sure point to stare at the yellow girl on top of the fountain and the blue woman staring at the orb floating in the air). Again, due to there being no audible or visual cue letting you know you’ve looked at each one long enough, make sure you are staring at each of them for 5-10 seconds. You may, unfortunately, need to make an additional round to each of them for this trophy. As soon as the game registers you as having looked at each of them, the trophy will unlock.
|PUSHING ME SOFTLY
While this is missable, you will have unlimited opportunities to get it so long as you don’t misplace the red origami crane you need to get it (details just below).
When you start Chapter 3, you’ll be in a room talking with Alice. After doing some roaming around for MASTER OF RECOVERY, you’ll need to sit back down in your chair and start up the Mars Memory.
When you enter the Memory, there will be a large garden area just in front of you. Go slowly around the left side of it and you’ll come to a red origami crane sitting on the outer bench of it.
Press and hold [R2] to pick this up and keep following the garden around until you see a white origami crane sitting on top of a log in the garden.
For this trophy, you need to aim and throw the red crane ([L2] or [Circle]) so it hits the white crane and knocks it off the log. If you miss, you’re good to try again so long as you can find where the red crane landed. If you can’t find it, exit back to the main menu and hit “continue”. This will start you back at the beginning of the Chapter, but will prevent you from having to start a completely new playthrough.
Once the white crane has been knocked off, the trophy will unlock.
Complete the “Mars Memory” simulation
You can easily complete this part of Chapter 3 by simply sprinting through the Mars Memory, but this is also the location for MARTIAN STALKER and PUSHING ME SOFTLY, so keep that in mind as you complete this.
At the start of Chapter 3, you’ll be in a room and will need to exhaust some dialogue with Alice. Afterwards, you need to interact with the panel to the right of the chair you stood up from to activate the Mars Memory. Sit back down in the chair to enter it.
All you need to do is exit the building you start in and walk about half way across the bridge to where the central statues are. To the left of these is a dark figure standing by a bench. Walk up to the figure (Ethan) and he will disappear. From here, finish walking across the rest of the bridge and into the building at the far end of the bridge. There will be a panel you need to interact with to “Exit Simulation”. Interact with this and the trophy will unlock.
Pair of sixes
While this trophy is missable, you’ll have unlimited tries to get the pair of sixes needed to get the trophy, so as long as you don’t complete Chapter 3, you will be able to get it.
In Chapter 3, after you complete the Mars Memory, you’ll be freely roaming around the ship doing some story related tasks. At any point during this time, make your way to Floor 1.
When the elevator doors open, turn left [hallway] and go into the second room on the right (Living Quarters D). In the far back of this room is a rec room. On the table in here is a mini-craps-like game with two dice. You need to pick up the dice ([R2]) and toss them so each dice shows a 6. It may take a few tries, but as soon as you get the sixes, the trophy will unlock.
Small note about this trophy: There is a chance the trophy will unlock even though you did NOT get a pair of sixes (for me personally it unlocked with a 5 and a 2), so just keep rolling them until the trophy unlocks for you.
|THE GREAT ESCAPE
Complete the “RSS Recovery” chapter
RSS Recovery is the 3rd and final chapter of the game. In this chapter, you’ll be tasked with learning what happened to the Pilgrimage, your family, and to Alice. Be sure to check the objectives as often as you need (hit [DpadLeft] to see them) to ensure you are going in the right direction. If you prefer to use a video walkthrough, please see THANK YOU FOR PLAYING. Chapter 3 starts at [timestamp].
As soon as you finish the final escape sequence, the trophy will unlock and the credits roll. Note: This is NOT the end of the game… there is a minor epilogue you need to do for THANK YOU FOR PLAYING.
|THANK YOU FOR PLAYING
Complete the episode
After the credits roll, there will be one more short piece of gameplay to finish in order to get this trophy. When the last second loads, you’ll be in a long room with 10 tv screens up on the walls (5 on each side) and what looks to be a door on each end. Walk towards any of the ‘doors’ and when you reach it, turn around.
If there is a person at the other end of the room, walk towards them.
If there is not a person, you still want to walk to the other side, but turn around again when you get there and the person should appear.
When you can see them, walk towards them and right before you touch them, they will disappear into thin air. Turn around once more to see the person running towards you. Don’t move or anything, just let them hit you. When they have, interact with each of the 10 tv screens around the room to turn them all on.
Once you turn on the 10th and final tv and interact with one of the end doors (the one you need is undefined so if the first one doesn’t work, the other one will) and the final cutscene will play, unlocking the trophy.
Below is a full platinum walkthrough video should you have any trouble with the story related parts or the missable trophies. Feel free to reference this as much as you need to:
|MASTER OF RECOVERY
Complete Elea’s “RSS Recovery” interactions
For this trophy, you need to interact with everything you can in the third chapter. They need to be objects that when you scroll over them, you get an actual prompt to either pick them up or perform some sort of action with them (i.e., turn a light on/off, talk to with someone, etc). There are 3 sections these will be split up into: The beginning, The Mars Memory, and the free roam section. The order in which you do the free roam section is completely up to you and as such, the interactions will be listed by their floor and rooms.
- At the start of Chapter 3, you’ll need to exhaust some dialogue with Alice and then you will eventually stand up from the chair you’re currently sitting in. From here, you can do the interactions:
- From where the initial chair is, turn left and there will be a low table just in front of you (between you and the chair by the window). Interact with this to turn on a hologram picture.
- Next to the chair by the window, on the ground is a magazine. Pick it up and read it.
- Next to the magazine is a can. Pick it up and look at it.
- Sit down in the chair (this counts as one seat towards LAZY). Elea will automatically look out the window and give two dialogue options. Choose and exhaust both of them.
- Go behind the chair and there will be some cups next to a tablet. Interact with the tablet and read the message.
- On the other side (opposite side) of the room, on another planter, is another can. Pick it up and look at it.
- Go back to the central area where Alice is. On the table to next to her is her Wristcom. Interact with it.
- On the same table is a coffee cup. Interact with it.
- Turn around and look at the chair you were sitting in at the start. Interact with the table to the left of it.
The Mars Memory:
- There is only 1 confirmed object to interact with in this memory and it’s the large floating orb, just outside of the building you start in. There will be a blue holographic woman staring at it from the railing.
- This one is unconfirmed if it counts or not so JUST to be on the safe side… about half way across the bridge are two large statues in an enclosure. To the left of this is a dark figure (Ethan). Walk up to him and he will disappear. On the bench next to where he was sitting is a tablet. Pick it up and read it.
Free Roam Section:
- When you first enter the room, interact with the lamp on the left desk to turn it on.
- Right of the entrance is another desk with another lamp. Interact with it to turn it on.
- Head to the opposite side of the room where a chair is (this chair counts for LAZY to be sure to sit in it – you will get two dialogue choices when sitting down – these are story related so be sure to listen to both topics). Next to the chair is a coffee table with a magazine and a lamp. Interact with the lamp to turn it on and pick up/read the magazine.
- In the center of the room are a few monitors on each side of the bed. Interact with the pair of double monitors on the left side and with the single monitor on the right to turn them on.
Living Quarters D
- When you enter the room, look right and there is a bed. On top of the bed is a magazine. Pick it up and read it.
- A little further in the room on the left is a person laying on another bed. Talk with them.
Elea’s Room (the last room in this small corridor)
- When you enter the room, immediately turn left to see a door leading to the bathroom. Go inside this room. Interact with the drawer below the sink (there’s an item inside of it but you can’t actually add it to your inventory so just back out).
- Turn around and there will be a panel on the wall that you can interact with.
- Exit the bathroom. To the left is a desk with a tablet on it. Pick up and read the tablet.
- On the same desk is a lamp. Turn it on/off.
- Interact with the window in the back and exhaust the dialogue.
- Turn right from the window and there will be two panels on the wall you can interact with (the right one has a uniform, but you can’t actually add it to your inventory so just back out of it).
- Just to the right of the panels is a bed. Interact with both drawers below the bed (the right drawer will have the moonrock inside it – you can’t actually add it to your inventory so just back out of it).
- Interact with the bed to lay down on it (this counts towards the LAZY trophy).
- Interact with the table right in front of you when you enter (it’s showing a hologram, interact with it to turn it off. You can turn it back on if you want, but it’s not required).
- Talk with the man on the right side of the room.
- On the opposite side of the room are two desks. Interact with the lamp on the back table.
- On this same desk is a tablet. Pick it up and read it.
- On the desk just in front of this one is another lamp. Interact with it.
- To the right of the entrance is a small kitchen. On the counter is a magazine. Pick it up and read it.
- Talk with the man in the back right corner.
- On the left side of the room are some stairs leading down. Head down and directly in front of you will be a Spotology Arcade machine. Interact with this.
- It is unconfirmed if you need to interact with the basketball for this trophy, but just in case (and since you need it for SHARPSHOOTER anyways), enter the doors to the left of the Spotology Arcade machine and interact with the basketball.
Network Support Room (only available after you pick up Alice’s Wristcom):
- The desk immediately in front of you has a lamp. Interact with it.
- Go into the room to the right. The desk in here also has a lamp you need to interact with.
- On the right wall is a panel (has the green light) that you need to interact with.
- There is a poke key on the desk that you need to interact with and pick up/add to your inventory (this is story related).
- Interact with the console straight ahead of you from the entrance twice to run the reactor core on (this is story related).
- When you first enter the room, there will be a woman you can speak with on the right side of the room.
- There is a desk in the center of the very back of the room with a lamp on it. Interact with the lamp.
- On the left side of the room are some more desks. On the far back one, interact with the lamp.
- On this same desk, there is a device that when you interact with it, it’ll either start spinning or will stop. Whichever it does, interact with it.
- On the front most desk there is another lamp you can interact with.
- On that same desk is another spinning device. Interact with it.
Server Core (Only available after you have picked up Alice’s Wristcom and the Poke Key):
- To the left of the entrance is a locker with a keypad on it. Interact with the keypad and enter either 9865, 3145, 1355, or 5469 (the numbers found on the back of the poke key). When it unlocks, interact with the locker to look at a helmet.
Conference Room (straight ahead when you exit the elevator):
- When you enter the room, look left to see a chair and a small table next to it. On the table, interact with the light.
- On the same table, interact with the mechanical device (almost looks like a transformer toy of sorts).
- On the same table, interact with the book. Make sure you open it up and read it.
- Interact with the chair (this also counts for the LAZY trophy).
- On the table in the center of the room is a white box on the left side. Interact with it to turn on the hologram.
- On the opposite side of the table is a laptop that you need to hack to get a tablet. Once you have it, make sure you read it completely.
- It’s unconfirmed if the next item is absolutely required for the trophy, but you need it for SHARPSHOOTER anyways, so better safe than sorry. On the right of the entrance is another table and chair. On the table is a can. Press and hold [R2] to pick up the can and place it inside the trashcan in the back left corner of the room.
If you have interacted with all the items listed above, the trophy will unlock. The last item you should come across is the helmet in the Server Core, so be on the lookout for that once you reach that part of the story.
Thank you for moon moving
This needs to be done on a NEW game and, it is highly recommended you get this done first just in case it decides to be troublesome.
On the main menu, you’ll notice that there is a moon orbiting the large planet right in front of you (it may take a few seconds to actually come into sight). Now… if you have started a new game (no current game in progress, new save file, etc)… you should be able to just hit the [R-stick] right to speed up the moon. If this doesn’t work, wait a couple of minutes, but make sure your controller DOES NOT idle (make sure the lightbar is well lit and bright). If it still doesn’t work, exit out of the game and start it back up.
Once you do get it work, keep holding the [R-Stick] so the moon makes one full orbit around the planet. When it does, fireworks will go off and the trophy will unlock.