Trophy Roadmap:
Difficulty: 2/10 with guide.
Estimated time to Platinum: 1-2 hours with guide and skipping, 5+ hours if enjoying all cutscenes and dialogue.
Trophies: 32. 1
6
9
16
Missable trophies: Lots, there is no chapter select.
Glitched trophies: None.
Difficulty related: None.
Playthrough: 1.
Introduction:
Welcome to the Chicken Police Trophy Guide!
Latest release by Handy Games, part of THQ Nordic!
Chicken Police is a very well-made point & click, noir detective game. Quirky and unique, with excellent quality throughout, from the visuals, rich storyline, soundtrack, voice acting, it was all so good 🙂
Be the best chicken detective you can be to solve the weirdest case Sonny Featherland and Marty MacChicken have ever seen. Enjoy the classic film-noir twists you will uncover along the way, as you find clues, hidden secrets, discover evidence, interrogate the shady characters, and explore the ruthless city of Clawville.
Useful info:
You often get several collectable information/unlocks for repeatedly talking to a character or object, so get in the habit of exhausting the conversations until the dialogue repeats, to make sure you got them all. The text walkthrough below will tell you exactly what amount of collectables you should be on at any point, so refer to that to make sure you’re on track! 🙂
During interrogations, if you get a question wrong, close the game and re-open it back up, press continue and you’ll get to try again, without voiding the get 100% all interrogations trophy. As long as you quit out before finishing the interrogation!
As there is no chapter select, If you want to be on the safe side I recommend making a cloud or USB save once per chapter, incase you make any mistakes.
You can view your collectables progress in-game at any time by pressing left on the d-pad and selecting ‘Stats’. Collectables to find will be:
10 Books.
27 Codex entries.
97 Personal infos.
58 Gallery entries.
Before starting the game, I recommend via options in video settings turning off the film grain, and setting text speed to ‘Fast’.
So now just follow the text walkthrough or video guide below to show you how to get all trophies in one go and make sure you don’t miss anything! Have fun, and enjoy the game 🙂
Video walkthrough:
Platinum walkthrough trophy guide video (Cutscenes & dialogue skipped. 59 mins):
All timestamps can be found in the video description.
Text walkthrough:
NOTES:
When I say exhaust dialogue, keep clicking the interaction button until the dialogue repeats.
You can skip dialogue and cutscenes by pressing the circle button.
Press left on d-pad to see your stats and collectables progression.
Press up on d-pad to access the map.
Press right on d-pad to access your inventory.
CHAPTER 1:
Office/Hotel.
You start with 2 Codex entries – The Chicken Police & City of Clawville (2/27).
Open desk drawer – Pick up magnum, last cigarette, & police badge.
Exhaust ‘speak to’ with Deborah – Personal info (1/97) & Codex: The Wild Ones (3/27) & Gallery entry (1/58).
Question / Interrogate.
Deborah Interrogation correct questions:
Who exactly are you ma’am? +10
Tell me which part of the city do you live in? Calavera Hills? Flowerville maybe? +10
Why did you have to visit me on this particular evening? +10
Why did you come to visit me? Why not your employer herself? +20
What do you want from me…? +20
Don’t you think this whole thing is a little suspicious? +15
Tell me Deborah, why should I believe you at all? +10
Be honest, and tell me what you are so afraid of?
5 star rank. 8 questions asked, 100% accuracy. Living Legend grade.
Personal info (6/97). TROPHY Nice work, partner! (1/32)
Exhaust speak with Deborah.
Inspect Czar Bar poster in inventory – Personal info (9/97) & Gallery entry (2/58).
Use phone on desk, call Lewis 555-932.
Speak to Deborah.
Ask Deborah question ‘Hobart Ibn Wessler’ – Personal info (10/97).
Speak to Lewis – Gallery entries (5/58).
Use map go to Clawville P.D.
Exhaust speak with Fillis – Personal info (12/97).
Enter police station.
Pick up COLLECTABLE BOOK (1/10) on bench.
Exhaust speak with Monica – Personal info (14/97).
Exhaust speak with Mort – Personal info (16/97).
Exhaust speak with Bosco – Personal info (17/97) & Codex: Moses and Plato (4/27).
Enter shooting range.
Exhaust speak with Marty – Personal info (19/97).
Turn on light switch.
Play Shooting Practice and score 5000 for a trophy (you have unlimited attempts). TROPHY Sharpshooter (2/32)
Inspect (exhaust) Poster on wall – Gallery entry (6/58).
Leave shooting range.
Exhaust speak with Bloodboyle – Personal info (20/97) & Gallery entry (7/58).
Inspect (exhaust) Police Crest by Bloodboyle – Gallery entry (8/58).
Exhaust speak with Bosco – Codex: Alterra (5/27).
Ask Bosco ‘ Hop-Dog’ – Codex: The Hive / Roachtown / Cobbler District (6/27).
Speak to Monica.
Inspect (exhaust) City’s Crest above door at back – Codex: Hector Hill / The Fox King (7/27) & Gallery entry (9/58).
Press circle to go outside police station.
Inspect (exhaust) Poster on wall – Gallery entry (10/58).
Inspect (exhaust) Bullet Holes on wall – Personal info (21/97).
Use map go to HOP – DOG.
Pick up COLLECTABLE BOOK (2/10) on floor by Fly-Guy.
Exhaust look at with Fly-Guy – Codex: The Great Fire of Clawville (8/27).
Speak to Fly-Guy.
Inspect (exhaust) The Hive – Personal info (22/97).
Enter Hop-Dog. TROPHY For the old times sake (3/32)
Exhaust look at with Zipp – Personal info (23/97).
Exhaust speak with Zipp – Personal info (25/97) & Codex: Mongrel Mick, Mick The Mardaurer (9/27) & Gallery entry (11/58).
Ask Zipp ‘Czar Club’ – Personal info (26/97).
Inspect (exhaust) Menu on wall under clock – Codex: Meat Substitutes (10/27).
Inspect (exhaust) Poster on wall – Gallery entry (12/58)
Use map go to Hotel Atlas.
Inspect (exhaust) The Wild Gentleman Picture on wall – Codex: The Wild Gentlemen. Avirya (12/27).
Inspect (exhaust) Good Times Picture – Codex: Leather and Fur (13/27).
Use map go to Czar Club – Gallery entries (14/58).
Look right inspect Newspaper – Codex: The Clawville Chronicle (14/27).
Exhaust speak with Bouncer – Personal info (27/97).
Exhaust look at with Lewis.
Exhaust speak with Lewis.
Exhaust speak with Bouncer.
Use entrance.
Look all the way left pick up Fancy Whisky from bar. TROPHY Drinking problems (4/32)
Speak to Bartender.
Exhaust look at with Filmar.
Exhaust speak with Filmar – Personal info (28/97).
Look all the way right inspect (exhaust) all 4 Movie Posters on the wall – Gallery entries (18/58).
Exhaust speak with Ibn – Personal info (29/97) & Gallery entry (19/58).
Ask Ibn ‘Czar Club’ to unlock interrogate.
Question / Interrogate.
Ibn interrogation:
How did you feel when you heard about the blackmail? +5
You seem a very busy man, may I ask what you do? +10
How are your alibis, Mr Wessler? +20
Were there any similar incidents in Natasha’s past? +15
Do you think one of her fans is the culprit? +20
The mob boss and the pussycat, eh? how did you even meet? +10
Do you live in the same house as Natasha? +10
So Natasha feels like she’s in grave danger, yet she’s still going out alone? +
5 star rank. 8 questions asked. 100% accuracy. Living Legend grade.
Personal info (31/97) & Gallery entries (21/58).
Natasha’s room.
Pick up COLLECTABLE BOOK (3/10) on chair.
Inspect Painting – Gallery entry (22/58).
Exhaust speak with Natasha – Personal info (32/97).
Question / Interrogate.
Natasha Interrogation:
That was a remarkable performance… +10
The place is very elegant. And so’s your room.+15
Do you think one of your admirers might be behind the threats? +10
Do you have any material evidence concerning the threats? +10
What was in those threats exactly? +20
What about Filmar? is he here because of you? +5
A dark shadow from the past? Ex-lover? A husband, maybe? +10
Let’s stop beating about the bush. How do you know Molly? +5
You played me from the start, didn’t you? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
Personal info (33/97).
Speak to Natasha.
Ask Natasha all questions.
Personal info (35/97) & Codex: Stowonia / Stowos Tsardom (15/27). TROPHY Is this love? (5/32)
Exit through Door.
Look at Olivia – Personal info (36/97).
Exhaust speak with Olivia – Personal info (37/97).
Exhaust speak with Henchman – Personal info (38/97).
Exhaust speak with Filmar.
Inspect the Ripped List in your inventory – Personal info (39/97).
Use map go to Hop-Dog.
Enter.
Exhaust speak with Timothy – Personal info (40/97).
Use map go to Clawville PD.
Enter.
Exhaust look at with Bosco – Personal info (41/97).
Ask Bosco ‘Strange list of names’ – Codex: Council of Twelve (16/27).
Inspect City’s Crest above door again – Codex: The Founding War (17/27).
Use map go to Weekend House.
Inspect Yellow Shoe.
Inspect ‘Whore’ Graffiti.
Interact with Entrance, then interact with Car Trunk, pick up Big Bertha gun.
Use Entrance to house – Personal info (43/97).
Inspect (exhaust) Dead Body, inspect Purse by head.
Inspect (exhaust) Family Photo on fireplace – Gallery entry (23/58).
Interact with Strange Sculpture, IMPORTANT interact with TOP of sculpture first that says ‘strange sculpture’! – Codex: Humans (18/27).
Then interact with ‘Hmm’ plate on base of strange sculpture (now a vault is in the fireplace).
Use phone call 555-111.
Interact with ‘Empty Fireplace’ vault, puzzle answer:
Top left stork, bottom left lion, bottom right fox, top right sheep.
Interact with handle in middle to open the vault.
Inspect the Piece of Painting in inventory.
Use map go to Mullen’s Newsstand – Personal info (45/97).
Pick up COLLECTABLE BOOK (4/10) at bottom of newsstand.
Exhaust speak with Mullen
Ask Mullen all questions – Personal info (49/97) & Codex: Grassmore (19/27).
Use map go to Czar Club.
Exhaust speak with Filmar – Personal info (50/97).
Use map go to Clawville P.D.
Enter.
Look at Bloodboyle.
Exhaust speak with Bloodboyle.
Exhaust speak with Monica – Gallery entry (24/58).
Enter Shooting Range.
Exhaust speak with Marty – Codex: The Bloody New Years Eve (20/27).
Use map go to Hotel Atlas.
Investigate.
Possible suspect: Natasha.
Clue: Strange threats! (Join with pins).
Answer: They were clearly addressed to her.
Item: Strange list. (Join with pins).
Answer: She kept it secret!
Possible suspect: Lewis. (Join the pins).
Answer: He may know something about it.
Case closed.
Use Phone on desk, call Lewis 555-932.
Exhaust speak with Lewis.
Ask Lewis all questions – Personal info (51/97).
Use map go to The Sweltering Nile – Gallery entry (25/58). TROPHY Detour (6/32)
CHAPTER 2:
Inspect the 5 Paintings on the walls – Gallery entries (30/58).
Speak to Foxy Lady, slowly zip up her dress.
Exhaust speak with Receptionist – Personal info (52/97).
Ask Receptionist/Miss Diamond all questions.
Enter Door – Personal info (53/97) & Gallery entries (32/58).
Inspect Tribal Artifacts on the wall – Codex: The Nilenites (21/27).
Inspect Picture of Zaiwass – Gallery entry (33/58).
Exhaust speak with Madame Zaiwass – Personal info (54/97).
Ask Madame Zaiwass all questions.
Question / Interrogate.
Madame Zaiwass interrogation:
Who is behind the legend Miss Zaiwass? Who are you really? +5
Tell me were you really the kings spy? +10
Why did you decide to open a brothel? +5
If I guess who the car belongs to, will you tell me? +15
Why did you take her in? Maybe you saw yourself in Natasha? +10
Do you know where Natasha came from? Before Clawville? +10
Have you kept in touch? +10
When was the last time you saw her Madame Zaiwass? +10
How did you feel when you learned Natasha was going to leave? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
Personal info (56/97) & 2 Codex: The Great Bird Flu. Hatching Houses (23/27).
Set Dead Clock to time 7:49 to open hidden door.
Use Secret Door.
Inspect Paintings on the wall – Gallery entries (34/58).
Inspect Strange Book – Personal info (57/97) & Gallery entries (36/58).
In flames inspect Ropes around you.
let the timer run down 3 times to die in the flames 3 times for a trophy. TROPHY Burn, baby, Burn! (7/32)
Then just draw a line following the rope to complete the puzzle.
On the Dock – Personal info (58/97).
Pick up COLLECTABLE BOOK (5/10) on dock by rusty boat.
Exhaust speak with Captain Marsh – Personal info (59/97).
Ask Captain Marsh all questions – Personal info (62/97).
Use map go to Bubo’s Place. TROPHY The Killing (8/32)
CHAPTER 3:
Pick up COLLECTABLE BOOK (6/10) on surgical bed.
Exhaust speak with Bubo – Personal info (63/97).
Ask Bubo all questions to begin investigate.
Investigate:
Possible suspects: Zaiwass + Ibn. (Join with pins).
Answer: Zaiwass and Ibn are working together?
Clue: Natasha’s secret. (Join with pins).
Answer: Ibn wants to hide Natasha’s secret. or was it Natasha herself?
Clue: Zipp is a rat! (Join with pins).
Answer: Zipp knows too much about Natasha’s past and Wessler’s dealings.
Case closed – Personal info (64/97).
Use map go to Weekend House – Personal info (66/97).
Pick up COLLECTABLE BOOK (7/10) on police car bonnet.
Use map go to Czar Club.
Exhaust speak with Mort – Personal info (67/97).
Exhaust speak with Lewis – Personal info (68/97). TROPHY Golden Heart (9/32)
Use map go to The Sweltering Nile.
Enter Door (just to make sure we’ve visited all limited areas).
Use map go to Hop-Dog.
Exhaust speak with Timothy
Ask Timothy all questions – Codex: Nautica (24/27).
Question / Interrogate.
Timothy interrogation:
So what the hell are you doing around here, Timbo? +5
And, why were you looking for us here, of all places? +10
Out with it, Tim! Who squawked! +10
What happened to Zipp, Tim? +15
Working on a new front page article, eh? +10
As you’re so well informed, Timster, tell me about Madame Zaiwass… +10
Timbo, you pay attention to everything… Did anyone else come here? +15
Help your old pals, Tim. what was Zipp doing before they took him away? +10
Zipp was hiding something in the dog, right? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
Personal info (71/97).
Enter Hop-Dog.
Interact with Jukebox (all the songs are there now). TROPHY Songbird (10/32)
*There’s no icon but click on the jukebox where it says break me to break it and progress!*
Exit Hop-Dog.
Use map go to Mullen’s Newsstand.
Ask Mullen all questions.
Use map go to Clawville P.D.
Car chase, shoot out the 2 car front head lights for a trophy. TROPHY Lights out (11/32)
Shoot the car until it’s destroyed, go for the tyres.
Enter police station.
Exhaust speak with Bloodboyle.
Speak to Zipp.
Ask Monica ‘Zipp H Murphy’ (should move Bosco out the way).
Ask Zipp ‘A strange wristband’ to unlock interrogate.
Question / Interrogate.
Zipp interrogation:
Who did you escape from, and why here, Zipp? +5
How did you manage to piss off Ibn Wessler? +10
What did you have to do for Ibn? +10
So, a dead body, huh? But what kind exactly? +15
If they let you out, what do you expect will happen? +20
Why did you keep that wristband? +5
What happened to the body, Zipp? +20
So he wanted to blame it all on the insects? why would he do that? +5
I’m asking you for the last time… What’s the wristband? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
Personal info (74/97) & Gallery entry (37/58).
Use map go to Bubo’s Place – Personal info (75/97).
Ask Bubo all questions – Personal info (76/97).
Use map go to Hotel Atlas.
Speak to Marty, to unlock investigate.
Investigate.
Possible suspect: Ibn.
Clue: Natasha’s secret. (Join with pins).
Answer: Natasha was a courtesan before. And Ibn tried to keep that secret!
Item: Wristband. (Join with pins).
Answer: Zipp dealt with the body, and kept the wristband to himself.
Clue: Wessler’s twin. (Join with pins).
Answer: Albert Wessler, the resident of an insane asylum!
Case closed.
Ask Marty all questions – Codex: The Meat War (25/27).
Use Phone on desk call 555-966 (number on insane asylum flyer in inventory!)
Exhaust speak with Marty.
Use Phone call Lewis 555-932.
Use map go to Insane Asylum – Gallery entries (40/58). TROPHY Out Of The Past (12/32)
CHAPTER 4:
Exhaust speak with Miranda receptionist – Personal info (78/97). TROPHY Police Squad! (13/32)
Ask Miranda all questions – Personal info (79/97).
Use Stairs – Personal info (80/97).
Speak to Dr. Quetzal.
Ask Dr. Quetzal all questions – Personal info (81/97) & Codex: The Half Century Occupation (26/27).
Question / Interrogate.
Dr. Quetzal interrogation:
So, when did Albert, become a resident of your institute? +10
What kind of special treatment did Albert get? +10
How did you see Albert when you first met? +20
Are you telling me Albert had multiple personalities? +10
When and why did Albert leave for the first time? +10
So Albert had left on many occasions to continue working on the painting? +20
Maybe it’s not easy for you to talk about it, but did you examine his wounds thoroughly? +10
Concentrate, doctor! What do you think happened to Albert? +20
What happened then? How did Albert disappear? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
Personal info (83/97).
Speak to Dr. Quetzal.
Pick up COLLECTABLE BOOK (8/10) in small bedroom by bed.
Inspect Creepy Mural, trace over the ‘AW’ signature near bottom right corner till Marty speaks.
Inspect Writing Desk.
Inspect Photo of The Wesslers.
Inspect Albert’s Letter.
In inventory inspect Letter.
Use map go to Hotel Atlas.
Car chase, shoot cars tyres.
Investigate:
Possible suspect: Natasha.
Item: Painting Piece. (Join with pins).
Answer: Natasha tried to show us the painting.
Item: Photo. (Join with pins).
Answer: To Ibn and Albert Wessler! Albert painted Natasha, so he met her on more than one occasion…
Clue: Fatal Love. (Join with pins).
Answer: Fall in love with Natasha, and on a fateful night, he killed his brother so he could take his place in secret and win Natasha’s heart…
Case closed – Personal info (84/97).
Outside Hotel Atlas.
Ask Marty all questions.
Look at Lewis – Personal info (85/97).
Use Entrance to Hotel Atlas.
Exhaust speak with Marty – Personal info (86/97) & last Codex! Su-Hrra Province (27/27). TROPHY Shadows from the past II. (14/32)
TROPHY The librarian (15/32) for all 27 codex entries!
Use map go to Mullen’s Newsstand.
Pick up COLLECTABLE BOOK (9/10) so sneaky! Now in the bottom left corner of the window of Chandler’s shop!
Ask Mullen all questions.
Use map go to Bubo’s Place.
Exhaust speak with Ursula nurse bear – Personal info (88/97).
Use map go to Weekend House
Use Entrance – Personal info (89/97). TROPHY Shadows from the past I. (16/32)
Use map go to Hop-Dog. TROPHY The explorer (17/32) for visiting all limited locations
Use map go to The Wessler Residency – Gallery entries (43/58).
Use Entrance to mansion.
Speak to Gabriel.
Use Entrance.
Speak to Olivia – Personal info (90/97).
Speak to Natasha – Personal info (91/97).
Use Stairs.
Pick up COLLECTABLE BOOK (10/10!) on Wessler’s bed. TROPHY A real bookworm! (18/32) for finding all books
Inspect Painting above bed – Gallery entry (44/58).
Speak to Wessler. TROPHY The social type (19/32) for talking to all characters
Ask Wessler all questions to unlock interrogation.
Albert Wessler interrogation:
What were you thinking, Albert? How long did you think you could keep it up? +10
When did you decide to take your brother’s place? +15
Did you ever believe that you were Ibn Wessler? +15
So you feel you’re two people at the same time even now? +10
That was your plan? Take his place and live happily ever after? +20
When was the moment you decided to kill him, Albert? +10
Do you think you can explain everything with your insanity? +15
When did you decide that we, too, have to die? +20
Natasha was kind to you, right? Too kind… +15
Maybe it’s not too late Albert. Tell her the truth and end this… +
5 star rank. 10 questions asked. 100% accuracy. Living Legend grade.
Personal info (96/97) & Gallery entries 46/58). TROPHY Santino Featherland (20/32) got all living legend grades
TROPHY Sherlock Combs (21/32) failed no interrogations
TROPHY The Dame with a loaded gun (22/32)
TROPHY Farewell, My Lovely (23/32) completed chapter 4
Back outside the mansion.
Inspect Rat Knight sculpture.
Speak to Filmar – For last personal info! (97/97!) TROPHY Psychiatrist (24/32) for getting all personal info
Exhaust speak with Bloodboyle. TROPHY Barking dogs never bite (25/32) for speaking to Bloodboyle whenever you can
Speak to Monica.
Speak to Timothy.
Speak to Natasha.
Use mansion entrance.
Speak to Olivia.
Speak to Bosco.
Speak to Gabriel.
press circle to go back and end the game.
12 Gallery entries in ending cutscene! (58/58!) TROPHY Chicken Police is back together?! (26/32) for completing the game
TROPHY Pictures at an Exhibition (27/32) all gallery entries
TROPHY True collector (28/32) all collectables
And after the credits if you’ve got all the collectables you’ll get the secret ending! TROPHY It was her, right?! (29/32) secret ending
TROPHY Projectionist (30/32) all cutscenes
Now start a new game for the last quick trophy from the first interrogation!:
Exhaust speak with Deborah.
Question / Interrogate.
Deborah interrogation Frank Drebin grade:
Who exactly are you ma’am? +10
You’re not very confident. Are you sure you’re alright? -10
Did you come alone? All by yourself? +15
Do you even know what you want? -40
Were you born and raised in Clawville? -20
Why did you come to visit me? Why not your employer herself? +20
I’m sure it’s not intentional, but are you toying with me? -15
This is just too risky for me, I can’t take the case! -50
Are you in some sort of jam? +10
Have you ever felt truly vulnerable? -10
Tell me, Deborah, why should I believe you at all? +10
Be honest, and tell me what you are so afraid of?
1 star rating. 12 questions asked. 10% accuracy. Frank Drebin grade. TROPHY “Now, let’s grab a bite to eat.” (31/32)
PLATINUM TROPHY The Chicken Police (32/32!)
Trophy Guide:
![]() ![]() Unlock all trophies |
Congratulations you unlocked all trophies!
![]() ![]() Complete the first chapter |
Unmissable story related trophy for completing chapter 1.
![]() ![]() Complete the second chapter |
Unmissable story related trophy for completing chapter 2.
![]() ![]() Complete the third chapter |
Unmissable story related trophy for completing chapter 3.
![]() ![]() Complete chapter four |
Unmissable story related trophy for completing chapter 4.
![]() ![]() Reach the ending |
Unmissable story related trophy for completing the game.
![]() ![]() Get a Living Legend grade on a questioning |
A Living Legend grade is awarded for getting 100% accuracy in an interrogation.
To begin an interrogation select the ‘Question’ icon on a character. For the 100% you must ask all the correct questions from the options.
You will get this trophy when you complete the first interrogation with Deborah to 100%, by selecting these correct questions:
#1 – Deborah Interrogation:
Who exactly are you ma’am? +10
Tell me which part of the city do you live in? Calavera Hills? Flowerville maybe? +10
Why did you have to visit me on this particular evening? +10
Why did you come to visit me? Why not your employer herself? +20
What do you want from me…? +20
Don’t you think this whole thing is a little suspicious? +15
Tell me Deborah, why should I believe you at all? +10
Be honest, and tell me what you are so afraid of?
5 star rank. 8 questions asked, 100% accuracy. Living Legend grade.
Please refer to the text walkthrough above to see all the correct questions to ask to obtain all the Living Legend grades.
![]() ![]() Get a Frank Drebin grade on a questioning |
A ‘Frank Drebin’ grade will be awarded if you get 10% accuracy in an interrogation.
Do note you must get this trophy on a separate new playthrough of the game, as other trophies require you to get 100% accuracy on all interrogations in a playthrough.
But this trophy is very quick and simple to grab in just the first couple of minutes from the first interrogation of a new playthrough after you have completed the game.
This order from the first interrogation with Deborah will unlock the trophy:
Who exactly are you ma’am? +10
You’re not very confident. Are you sure you’re alright? -10
Did you come alone? All by yourself? +15
Do you even know what you want? -40
Were you born and raised in Clawville? -20
Why did you come to visit me? Why not your employer herself? +20
I’m sure it’s not intentional, but are you toying with me? -15
This is just too risky for me, I can’t take the case! -50
Are you in some sort of jam? +10
Have you ever felt truly vulnerable? -10
Tell me, Deborah, why should I believe you at all? +10
Be honest, and tell me what you are so afraid of?
1 star rating. 12 questions asked. 10% accuracy. Frank Drebin grade.
![]() ![]() Find all 10 Chicken Police novels |
There are 10 collectable books to find throughout the game, and some only appear at certain points of the game. Make sure to pick them up when you see them.
#1 Chapter 1 – Map location Clawville P.D, inside on the bench.
#2 Chapter 1 – Map location Hop-Dog, on the floor next to Fly-Guy.
#3 Chapter 1 – Map location Czar Club, in Natasha’s room, on the armchair.
#4 Chapter 1 – Map location Mullen’s Newsstand, on the floor at the base of the newsstand.
#5 Chapter 2 – Map location The Sweltering Nile, on the DOCKS on the floor next to the rusty boat.
#6 Chapter 3 – Map location Bubo’s Place, on the surgical bed.
#7 Chapter 3 – Map location Weekend House, on the bonnet of the police car.
#8 Chapter 4 – Map location Insane Asylum, in the small bedroom of Dr. Quetzal’s office, by the bed.
#9 Chapter 4 – Map location Mullen’s Newsstand, in the bottom left corner of Chandler’s shop window.
#10 Chapter 4 – Map location The Wessler Residency, on Wessler’s bed.
Please refer to the text walkthrough above to see exactly where and when you will encounter these 10 collectable books in the game.
![]() ![]() Get all the collectible extras |
There are a lot of collectables to find in this game that are all needed for trophies, 10 books, 27 Codex, 97 Personal info’s, and 58 Gallery Entries!
Please refer to the text walkthrough above which will tell you exactly where every single one is! 🙂
![]() ![]() Visit all the limited locations |
A limited location is displayed by a hourglass icon on your map.
Make sure to visit all these limited locations during your playthrough, you will have to visit the same locations several times throughout the game, and if you get a little cutscene or dialogue when you visit then it has registered as a new limited location.
Please refer to the text walkthrough above which will tell you all the times you need to visit all the locations to get the trophy.
![]() ![]() Steal that fancy whisky from the Czar Club |
You can get this trophy in Chapter 1 when you first visit the Czar Club.
Inside the Club look all the way to the left, and pick up the bottle of ‘Fancy Whisky’ from on the bar.
![]() ![]() Complete all the questionings with Living Legend results |
There are 8 interrogations to do in the game, and you must complete them all with 100% accuracy to get this trophy.
Here are all the correct orders of questions to ask for all interrogations which will get you all the 100% Living Legend grades:
#1 – Deborah Interrogation:
Who exactly are you ma’am? +10
Tell me which part of the city do you live in? Calavera Hills? Flowerville maybe? +10
Why did you have to visit me on this particular evening? +10
Why did you come to visit me? Why not your employer herself? +20
What do you want from me…? +20
Don’t you think this whole thing is a little suspicious? +15
Tell me Deborah, why should I believe you at all? +10
Be honest, and tell me what you are so afraid of?
5 star rank. 8 questions asked, 100% accuracy. Living Legend grade.
#2 – Ibn interrogation:
How did you feel when you heard about the blackmail? +5
You seem a very busy man, may I ask what you do? +10
How are your alibis, Mr Wessler? +20
Were there any similar incidents in Natasha’s past? +15
Do you think one of her fans is the culprit? +20
The mob boss and the pussycat, eh? how did you even meet? +10
Do you live in the same house as Natasha? +10
So Natasha feels like she’s in grave danger, yet she’s still going out alone? +
5 star rank. 8 questions asked. 100% accuracy. Living Legend grade.
#3 – Natasha Interrogation:
That was a remarkable performance… +10
The place is very elegant. And so’s your room.+15
Do you think one of your admirers might be behind the threats? +10
Do you have any material evidence concerning the threats? +10
What was in those threats exactly? +20
What about Filmar? is he here because of you? +5
A dark shadow from the past? Ex-lover? A husband, maybe? +10
Let’s stop beating about the bush. How do you know Molly? +5
You played me from the start, didn’t you? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#4 – Madame Zaiwass interrogation:
Who is behind the legend Miss Zaiwass? Who are you really? +5
Tell me were you really the kings spy? +10
Why did you decide to open a brothel? +5
If I guess who the car belongs to, will you tell me? +15
Why did you take her in? Maybe you saw yourself in Natasha? +10
Do you know where Natasha came from? Before Clawville? +10
Have you kept in touch? +10
When was the last time you saw her Madame Zaiwass? +10
How did you feel when you learned Natasha was going to leave? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#5 – Timothy interrogation:
So what the hell are you doing around here, Timbo? +5
And, why were you looking for us here, of all places? +10
Out with it, Tim! Who squawked! +10
What happened to Zipp, Tim? +15
Working on a new front page article, eh? +10
As you’re so well informed, Timster, tell me about Madame Zaiwass… +10
Timbo, you pay attention to everything… Did anyone else come here? +15
Help your old pals, Tim. what was Zipp doing before they took him away? +10
Zipp was hiding something in the dog, right? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#6 – Zipp interrogation:
Who did you escape from, and why here, Zipp? +5
How did you manage to piss off Ibn Wessler? +10
What did you have to do for Ibn? +10
So, a dead body, huh? But what kind exactly? +15
If they let you out, what do you expect will happen? +20
Why did you keep that wristband? +5
What happened to the body, Zipp? +20
So he wanted to blame it all on the insects? why would he do that? +5
I’m asking you for the last time… What’s the wristband? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#7 – Dr. Quetzal interrogation:
So, when did Albert, become a resident of your institute? +10
What kind of special treatment did Albert get? +10
How did you see Albert when you first met? +20
Are you telling me Albert had multiple personalities? +10
When and why did Albert leave for the first time? +10
So Albert had left on many occasions to continue working on the painting? +20
Maybe it’s not easy for you to talk about it, but did you examine his wounds thoroughly?+10
Concentrate, doctor! What do you think happened to Albert? +20
What happened then? How did Albert disappear? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#8 – Wessler interrogation:
What were you thinking, Albert? How long did you think you could keep it up? +10
When did you decide to take your brother’s place? +15
Did you ever believe that you were Ibn Wessler? +15
So you feel you’re two people at the same time even now? +10
That was your plan? Take his place and live happily ever after? +20
When was the moment you decided to kill him, Albert? +10
Do you think you can explain everything with your insanity? +15
When did you decide that we, too, have to die? +20
Natasha was kind to you, right? Too kind… +15
Maybe it’s not too late Albert. Tell her the truth and end this… +
5 star rank. 10 questions asked. 100% accuracy. Living Legend grade.
![]() ![]() Talk to Marty about his feelings before confronting Wessler |
Going to the map location ‘The Wessler Residency’ is a point of no return. So just before going there to finish the game, make sure to first visit the map location ‘Weekend House’, enter the house, and you will get a dialogue cutscene where this trophy will unlock.
![]() ![]() Get all codex entries |
There are 27 codex entries in the game, you can find them for exhausting conversations with characters or for interacting with objects in the environment.
You can view how many codex entries you have found at any time by pressing left on the d-pad and selecting the stats page.
If you are missing any find which name you don’t have in this list and refer to the text walkthrough above to find exactly where and how to get them all!
#1 – The Chicken Police
#2 – City of Clawville
#3 – The Wild Ones
#4 – Moses & Plato
#5 – Alterra
#6 – The Hive / Roachtown / Cobbler District
#7 – Hector Hill / The Fox King
#8 – The Great Fire of Clawville
#9 – Mongrel Mick, Mick The Mauderer
#10 – Meat Substitutes
#11 – The Wild Gentlemen
#12 – Avirya
#13 – Leather and Fur
#14 – The Clawville Chronicle
#15 – Stowonia / Stowos Tsardom
#16 – Council of Twelve
#17 – The Founding War
#18 – Humans
#19 – Grassmore
#20 – The Bloody New Years Eve
#21 – The Nilenites
#22 – The Great Bird Flu
#23 – Hatching Houses
#24 – Nautica
#25 – The Meat War
#26 – The Half Century Occupation
#27 – Su-Hrra Province
![]() ![]() Get all personal informations |
There are 97 Personal info’s to find. Generally found by using the ‘Look at’ icon with characters or for exhausting conversations with them.
97 is too many to list here lol so please refer to the text walkthrough above which will show you exactly how and where to get every single one of them!
![]() ![]() Talk to Marty about the case that separated the Chicken Police |
Just before entering the point of no return map location ‘The Wessler Residency’, first make sure to go to map location ‘Hotel Atlas’ (or use the entrance door to the Hotel Atlas when you are in the street outside after the car chase). When you are in your office exhaust conversation with Marty, where this trophy will unlock.
![]() ![]() Collect all the songs for the jukebox |
In the map location Hop-Dog, inside the cafe will be a jukebox.
Progressing through the game will unlock soundtrack tracks that can be played on this jukebox.
In Chapter 3 revisit the Hop-Dog and by now all tracks should be added. Now interact with the jukebox to unlock this trophy.
![]() ![]() Get the secret ending! |
You will get the secret ending cutscene if you have found all the collectables in the game.
Again please refer to the text walkthrough above to see where and how to get all the collectables!
If you have all the collectables, when you complete the game you will get this post-credits extra cutscene, where this trophy will unlock.
![]() ![]() Talk with all the characters in the game |
There are 28 characters in the game that you must speak to for this trophy. They will have a talking chicken icon on them, and will be able to use the ‘Speak’ icon with.
There are other characters in the game but if they only have the eye icon on them then they are not needed for this trophy.
Here is the full list of names of the characters you need to talk to:
#1 – Deborah
#2 – Lewis
#3 – Fillis
#4 – Monica
#5 – Mort
#6 – Bosco
#7 – Marty
#8 – Bloodboyle
#9 – Fly-Guy
#10 – Zipp
#11 – Bouncer / Archibald
#12 – Bartender
#13 – Filmar
#14 – Ibn
#15 – Henchman / Gabriel
#16 – Natasha
#17 – Olivia
#18 – Timothy
#19 – Mullen
#20 – Foxy Lady
#21 – Receptionist / Miss Diamond
#22 – Madame Zaiwass
#23 – Captain Marsh
#24 – Bubo
#25 – Miranda
#26 – Dr. Quetzal
#27 – Ursula
#28 – Albert Wessler
Again please refer to the text walkthrough above if you have missed any and would like to find where to find them.
![]() ![]() Get all the 58 art gallery pictures |
There are 58 Gallery entries in the game, that can be found by either interacting with objects in the environment normally paintings, speaking to characters, or from cutscenes.
Please refer to the text walkthrough above to see exactly how to get them all.
![]() ![]() Die at least 3 times on the burning ship |
In Chapter 2 you will reach a scene where you are surrounded by flames. Interact with the ropes around you to start a timed puzzle where you have to draw over the lines of the rope. During this puzzle let the timer run out so you die in the flames 3 times, on your 3rd death the trophy will unlock.
![]() ![]() Kill the 2 lights of the enemy car in one of the car chase sequences |
In chapter 2 when you visit the map location Clawville P.D there will be a car chase. (There will be one other car chase in Chapter 4 too).
During a car chase, shoot out the 2 front head lights of the enemy car for this trophy.
If you’re not doing very well you can let the enemy kill you so that you can try again.
![]() ![]() Score at least 5000 points at the shooting range |
In the map location Clawville P.D, enter the door at the back that says ‘Shooting Range’.
Turn the light switch on, and interact with the ‘Shooting Practice’.
Score 5000 points or more in the shooting practice to get this trophy.
You have unlimited attempts for it’s fine if you don’t get it on your first go.
![]() ![]() Help Mort get a room for the night |
In Chapter 3, visit the map location Czar Club, here you will see Mort and Lewis.
Exhaust conversation with Mort. Then exhaust conversation with Lewis, which will unlock this trophy.
![]() ![]() Visit the Hop-Dog after the first Police scene |
In chapter 1, after your first visit to map location Clawville P.D, make sure the next map location you visit first is the Hop-Dog. Entering the Hop-Dog cafe entrance here will unlock this trophy.
![]() ![]() Get all the cutscenes of the game |
To get all cutscenes you must visit all locations and get all the collectables, as the secret ending cutscene counts for this trophy too.
Please refer to the text walkthrough above to show you how to do everything needed in the game.
![]() ![]() Disturb Bloodbolye”s peace at least three times’ |
For this trophy you need to exhaust conversation with Bloodboyle every time you see him. You may need to press the ‘Look at’ button first to unlock the option to speak to him if you can’t already.
These are the times you will encounter Bloodboyle and will need to interact with him:
#1 – Chapter 1 Clawville P.D when you exit the Shooting Range.
#2 – Chapter 1 Clawville P.D after you have investigated the Weeknd House crime scene.
#3 – Chapter 3 Clawville P.D just after the first car chase.
#4 – Chapter 4 The Wessler Residency after the Ibn interrogation.
![]() ![]() Get to the point where Natasha kills Albert Wessler |
Unmissable story related trophy for this final cutscene before just completing the game.
![]() ![]() Ask Natasha about Ibn Wessler in her room |
In chapter 1 when you visit map location the Czar Club, when you are in Natasha’s you will get to speak to her. After doing the Natasha interrogation, speak to her again, and then ask her all the questions. When you ask her the question about Wessler this trophy will unlock.
![]() ![]() Talk with the super-fan nurse at the asylum |
In Chapter 4 at the map location the Insane Asylum, exhaust conversation with Miranda the receptionist to get this trophy.
![]() ![]() Finish the game with 0 failed questionings |
There are 8 interrogations in the game and you get this trophy for not failing any of them.
You might as well tie in getting this trophy with the ‘Santino Featherland’ trophy for getting living legend grades in all interrogations.
Again here are all the correct questions to ask to make you sure get the trophies:
#1 – Deborah Interrogation:
Who exactly are you ma’am? +10
Tell me which part of the city do you live in? Calavera Hills? Flowerville maybe? +10
Why did you have to visit me on this particular evening? +10
Why did you come to visit me? Why not your employer herself? +20
What do you want from me…? +20
Don’t you think this whole thing is a little suspicious? +15
Tell me Deborah, why should I believe you at all? +10
Be honest, and tell me what you are so afraid of?
5 star rank. 8 questions asked, 100% accuracy. Living Legend grade.
#2 – Ibn interrogation:
How did you feel when you heard about the blackmail? +5
You seem a very busy man, may I ask what you do? +10
How are your alibis, Mr Wessler? +20
Were there any similar incidents in Natasha’s past? +15
Do you think one of her fans is the culprit? +20
The mob boss and the pussycat, eh? how did you even meet? +10
Do you live in the same house as Natasha? +10
So Natasha feels like she’s in grave danger, yet she’s still going out alone? +
5 star rank. 8 questions asked. 100% accuracy. Living Legend grade.
#3 – Natasha Interrogation:
That was a remarkable performance… +10
The place is very elegant. And so’s your room.+15
Do you think one of your admirers might be behind the threats? +10
Do you have any material evidence concerning the threats? +10
What was in those threats exactly? +20
What about Filmar? is he here because of you? +5
A dark shadow from the past? Ex-lover? A husband, maybe? +10
Let’s stop beating about the bush. How do you know Molly? +5
You played me from the start, didn’t you? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#4 – Madame Zaiwass interrogation:
Who is behind the legend Miss Zaiwass? Who are you really? +5
Tell me were you really the kings spy? +10
Why did you decide to open a brothel? +5
If I guess who the car belongs to, will you tell me? +15
Why did you take her in? Maybe you saw yourself in Natasha? +10
Do you know where Natasha came from? Before Clawville? +10
Have you kept in touch? +10
When was the last time you saw her Madame Zaiwass? +10
How did you feel when you learned Natasha was going to leave? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#5 – Timothy interrogation:
So what the hell are you doing around here, Timbo? +5
And, why were you looking for us here, of all places? +10
Out with it, Tim! Who squawked! +10
What happened to Zipp, Tim? +15
Working on a new front page article, eh? +10
As you’re so well informed, Timster, tell me about Madame Zaiwass… +10
Timbo, you pay attention to everything… Did anyone else come here? +15
Help your old pals, Tim. what was Zipp doing before they took him away? +10
Zipp was hiding something in the dog, right? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#6 – Zipp interrogation:
Who did you escape from, and why here, Zipp? +5
How did you manage to piss off Ibn Wessler? +10
What did you have to do for Ibn? +10
So, a dead body, huh? But what kind exactly? +15
If they let you out, what do you expect will happen? +20
Why did you keep that wristband? +5
What happened to the body, Zipp? +20
So he wanted to blame it all on the insects? why would he do that? +5
I’m asking you for the last time… What’s the wristband? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#7 – Dr. Quetzal interrogation:
So, when did Albert, become a resident of your institute? +10
What kind of special treatment did Albert get? +10
How did you see Albert when you first met? +20
Are you telling me Albert had multiple personalities? +10
When and why did Albert leave for the first time? +10
So Albert had left on many occasions to continue working on the painting? +20
Maybe it’s not easy for you to talk about it, but did you examine his wounds thoroughly?+10
Concentrate, doctor! What do you think happened to Albert? +20
What happened then? How did Albert disappear? +
5 star rank. 9 questions asked. 100% accuracy. Living Legend grade.
#8 – Wessler interrogation:
What were you thinking, Albert? How long did you think you could keep it up? +10
When did you decide to take your brother’s place? +15
Did you ever believe that you were Ibn Wessler? +15
So you feel you’re two people at the same time even now? +10
That was your plan? Take his place and live happily ever after? +20
When was the moment you decided to kill him, Albert? +10
Do you think you can explain everything with your insanity? +15
When did you decide that we, too, have to die? +20
Natasha was kind to you, right? Too kind… +15
Maybe it’s not too late Albert. Tell her the truth and end this… +
5 star rank. 10 questions asked. 100% accuracy. Living Legend grade.
Thanks you good guide
Codex 11 is missing in this guide