Trophy Roadmap:
Difficulty: 3/10.
Estimated time to Platinum: 1 – 2 Hours.
Missable trophies: None.
Glitched trophies: None.
Difficulty related: None.
Playthrough: 120 Levels.
Introduction:
Welcome to the Active Neurons 2 Trophy Guide!
At last sequel to the lovely puzzle game Active Neurons from Usachev Nikolai & Sometimes You, and boy does it not disappoint.
With more levels than the previous installment, Active Neurons 2 may have you pulling your hair out with its intricate puzzles that test your thought process the whole way through.
Roadmap:
Step 1: Play through all 120 Levels
The game is broken up into 12 different sections, with each providing a trophy upon completion of the 10 puzzles within. As expected the levels progressively get harder with more and more mechanics introduced in the latter levels.
If you are struggling with any level we have provided a full Text Walkthrough, plus video guides within each trophy below.
During this step you’ll earn these trophies:
Wheel
Alphabet
Windmill
Gunpowder
Printed Books
Compass
Steam Engine
Electric Light
Wireless Communication
Penicillin
Transistor
Internet
Active Neurons 2 Platinum
Tips and Strategies:
You are able to view the solution of each puzzle by pressing the and you can start the levels over and over as many times as you like.
If you are struggling with any level we have provided a full Text Walkthrough, plus video guides within each trophy below.
Trophy Guide:
![]() ![]() Good job! Completed all tasks! |
Good job! Completed all tasks!
![]() ![]() To invent a wheel |
![]() ![]() To invent the principle of the alphabet |
![]() ![]() To invent the Windmill |
![]() ![]() To invent the Gunpowder |
![]() ![]() To invent a Printed Books |
![]() ![]() To invent the Compass |
![]() ![]() To invent the Steam Engine |
![]() ![]() To invent an Electric Light |
![]() ![]() To invent a Wireless Communication |
![]() ![]() To invent a Penicillin |
During these levels the Red Blocks with a Black Square within are like bombs and you cannot stay next to them for too long.
![]() ![]() To invent the First Transistor |
During these levels you will need to note down the number that corresponds to the shape in order to unlock the keycode of the locked block.
These numbers and shapes are randomised every time the level restarts.
![]() ![]() To invent the Global Internet |